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1.1.124
#6471 opened
2024-03-14 05:47:46 +00:00
by
AliasAlreadyTaken
1.1.124
1. kind/other
1.1.125
#6701 opened
2024-04-22 11:13:02 +00:00
by
AliasAlreadyTaken
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Freebie reports: Villages should have an offici ...
1. kind/enhancement
2. prio/elevated
4. step/discussion
36
#2997
opened
2022-11-10 22:35:30 +00:00
by
yourland-report
1.2 Cities and Invasions
tweak dragon spawn rates
1. kind/balancing
2. prio/controversial
2. prio/elevated
3. source/integration
4. step/discussion
19
#6665
opened
2024-04-17 19:28:09 +00:00
by
flux
Freebie reports: The work of the bailiffs shoul ...
1. kind/documentation
2. prio/elevated
4. step/discussion
11
#3323
opened
2022-12-26 12:52:02 +00:00
by
yourland-report
AliasAlreadyTaken reports: Post office performance idea. ...
1. kind/enhancement
3. source/lag
4. step/discussion
8
#6641
opened
2024-04-13 14:36:18 +00:00
by
yourland-report
AliasAlreadyTaken reports: Discuss publication of your-la ...
1. kind/protocol
3. source/license
4. step/discussion
7
#6549
opened
2024-03-22 16:18:51 +00:00
by
yourland-report
AspireMint reports: Trap for new players at my pos ...
1. kind/bug
1. kind/construction
3. source/ingame
3. source/mod upstream
4. step/discussion
3
#6561
opened
2024-03-24 16:29:52 +00:00
by
yourland-report
protection warnings should become petitions
1. kind/balancing
1. kind/enhancement
4. step/discussion
3
#5159
opened
2023-08-19 00:13:56 +00:00
by
flux
150 node limit around protected area - change suggestion
1. kind/enhancement
2. prio/controversial
4. step/discussion
15
#4331
opened
2023-04-28 18:33:30 +00:00
by
sixer
possible new mod: melterns
1. kind/enhancement
3. source/integration
3. source/mod upstream
4. step/discussion
6
#5170
opened
2023-08-21 01:28:09 +00:00
by
flux
1.4 Classes and abilities
Prevent players from losing some rare items by accident.
1. kind/balancing
1. kind/enhancement
4. step/discussion
6
#6434
opened
2024-03-10 17:45:27 +00:00
by
whosit
Discussion: Remove falling block mechanic?
1. kind/enhancement
2. prio/controversial
4. step/discussion
7
#6422
opened
2024-03-09 00:25:31 +00:00
by
AliasAlreadyTaken
Azelf reports: Pet Scorpions are unable to be ...
1. kind/balancing
1. kind/enhancement
4. step/discussion
12
#4032
opened
2023-03-21 01:06:28 +00:00
by
yourland-report
should players be able to trigger falling nodes in protected areas?
1. kind/balancing
1. kind/enhancement
1. kind/griefing
3. source/engine
4. step/discussion
1
#4862
opened
2023-06-28 19:20:12 +00:00
by
flux
Sokomine reports: darkage:rhyolitic_tuff_rubble ...
1. kind/enhancement
4. step/discussion
4
#6391
opened
2024-03-03 01:12:22 +00:00
by
yourland-report
Why does Castle Rubble nodes reign like sand ...
1. kind/balancing
4. step/discussion
4
#4769
opened
2023-06-14 19:28:22 +00:00
by
Boot
rewired_X reports: could it be made so the announ ...
4. step/discussion
6
#6400
opened
2024-03-05 13:46:38 +00:00
by
yourland-report
we are making changes
1. kind/documentation
1. kind/other
1. kind/protocol
2. prio/critical
4. step/discussion
5
#3039
opened
2022-11-14 04:57:38 +00:00
by
flux
Regarding "Area too close"
1. kind/protocol
2. prio/controversial
4. step/discussion
#6215
opened
2024-02-03 23:17:35 +00:00
by
Sokomine
[testserver] y_bows: arrows should _not_ keep player's velocity
1. kind/balancing
4. step/discussion
1
#6084
opened
2024-01-26 05:02:19 +00:00
by
whosit
Should /look command message have a limited range?
1. kind/enhancement
4. step/discussion
2
#4506
opened
2023-05-16 13:36:34 +00:00
by
whosit
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