1.1.125 #6701

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opened 2024-04-22 11:13:02 +00:00 by AliasAlreadyTaken · 19 comments
  • Address licensing issues cooltrees
  • Cleanup master repo: remove x_bows and mob_core and other mods that are no longer on YL
  • Reimplement canned_food due to licensing: your-land/bugtracker#6940
  • Check Sheep Model with and without horns
  • Pipeworks chest code duplication in yl_commons?
  • Water_life added a Hippo, we need to spawn it somehow
  • areas major rewrite exactly where we have the area distance check
  • Remove aerotest (and add eagle-removal to yl_commons)

More a reasearch topic, but ... what mod could replace worldedit?

* [x] Address licensing issues cooltrees * [x] Cleanup master repo: remove x_bows and mob_core and other mods that are no longer on YL * [x] Reimplement canned_food due to licensing: your-land/bugtracker#6940 * [x] Check Sheep Model with and without horns * [x] Pipeworks chest code duplication in yl_commons? * [x] Water_life added a Hippo, we need to spawn it somehow * [x] areas major rewrite exactly where we have the area distance check * [x] Remove aerotest (and add eagle-removal to yl_commons) More a reasearch topic, but ... what mod could replace worldedit?
AliasAlreadyTaken added this to the 1.1.125 milestone 2024-04-22 11:15:56 +00:00

I found this one. Haven't tested it yet, but judging by its comments it shouldn't be bad:
https://content.minetest.net/packages/x2048/terraform/

I found this one. Haven't tested it yet, but judging by its comments it shouldn't be bad: https://content.minetest.net/packages/x2048/terraform/
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I found this one. Haven't tested it yet, but judging by its comments it shouldn't be bad:
https://content.minetest.net/packages/x2048/terraform/

This was tested and crashed on us. Did you successfully test it so that it can replace worldedit?

> I found this one. Haven't tested it yet, but judging by its comments it shouldn't be bad: > https://content.minetest.net/packages/x2048/terraform/ This was tested and crashed on us. Did you successfully test it so that it can replace worldedit?
AliasAlreadyTaken added the
1. kind/other
label 2024-04-22 12:46:46 +00:00
AliasAlreadyTaken pinned this 2024-04-23 11:43:19 +00:00
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Areas major rewrite, please test all aspects of that mod. A lot of functionality directly overwritten in upstream went to yl_areas_addon, currently in branch reconcile

Areas major rewrite, please test all aspects of that mod. A lot of functionality directly overwritten in upstream went to yl_areas_addon, currently in branch [reconcile](https://gitea.your-land.de/your-land/yl_areas_addon/src/branch/reconcile)
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Pipeworks chest code duplication in yl_commons?

I can't find such a thing. Plus, the issue seems to have been resolved upstream: #6765

> Pipeworks chest code duplication in yl_commons? I can't find such a thing. Plus, the issue seems to have been resolved upstream: #6765
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QA:

  • Ethereal got a new mushroom
  • Rather large changes in mesecons, last good 7d13fc494f
  • Test lava pick drops
  • moretrees dropped biome lib. Last good before reqrite 66829186055fca3df29f991facea58b6ae3a6ffc
  • pipeworks major rewrite, new dependency fakelib: https://github.com/OgelGames/fakelib
  • skins
QA: * Ethereal got a new mushroom * Rather large changes in mesecons, last good `7d13fc494f` * Test lava pick drops * moretrees dropped biome lib. Last good before reqrite `66829186055fca3df29f991facea58b6ae3a6ffc` * pipeworks major rewrite, new dependency fakelib: https://github.com/OgelGames/fakelib * skins
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Add fakelib to world.mt

Add fakelib to world.mt

Any clue what to test with pipeworks and or Mesecons?
new Mushrooms found.
But also fo8und mapgen error (see attachment)

Any clue what to test with pipeworks and or Mesecons? new Mushrooms found. But also fo8und mapgen error (see attachment)

What biome hippos shall be found?

What biome hippos shall be found?
Member

What biome hippos shall be found?

I hope, we will have swampy swamps soon.

> What biome hippos shall be found? I hope, we will have swampy swamps soon.
Member

The hippos are definitely looking forward to having those swamp biomes.

The hippos are definitely looking forward to having those swamp biomes.

"They prefer relatively still waters with gently sloping shores, though male hippos may also be found in very small numbers in more rapid waters with rocky slopes. Hippos mostly live in freshwater habitat, but can be found in estuaries."

That does not sound like swamp. They probably would sink when trying to leave the water when there is swampy ground.

"They prefer relatively still waters with gently sloping shores, though male hippos may also be found in very small numbers in more rapid waters with rocky slopes. Hippos mostly live in freshwater habitat, but can be found in estuaries." That does not sound like swamp. They probably would sink when trying to leave the water when there is swampy ground.

"They prefer relatively still waters with gently sloping shores, though male hippos may also be found in very small numbers in more rapid waters with rocky slopes. Hippos mostly live in freshwater habitat, but can be found in estuaries."

That does not sound like swamp. They probably would sink when trying to leave the water when there is swampy ground.

I think it should be lakes and rivers in Savannah biome?

> "They prefer relatively still waters with gently sloping shores, though male hippos may also be found in very small numbers in more rapid waters with rocky slopes. Hippos mostly live in freshwater habitat, but can be found in estuaries." > > That does not sound like swamp. They probably would sink when trying to leave the water when there is swampy ground. > > I think it should be lakes and rivers in Savannah biome?
Member

I think it should be lakes and rivers in Savannah biome?

They shouldn't be too picky :-) Even if they prefer still waters...swamps may work as well. After all we have dolphins who try everything to become land animals.

> I think it should be lakes and rivers in Savannah biome? They shouldn't be too picky :-) Even if they prefer still waters...swamps may work as well. After all we have dolphins who try everything to become land animals.
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Replace canned_food with yl_canned_food

Change in world.mt:

load_mod_canned_food = true

to

load_mod_canned_food = false

Add to world.mt:

load_mod_yl_api_nodestages = true
load_mod_yl_canned_food = true
load_mod_yl_canned_food_mtg = true

Add to minetest.conf:

yl_canned_food.legacy = true
yl_canned_food.duration = 600

yl_canned_food_mtg.data_source = legacy
Replace canned_food with yl_canned_food Change in world.mt: ``` load_mod_canned_food = true ``` to ``` load_mod_canned_food = false ``` Add to world.mt: ``` load_mod_yl_api_nodestages = true load_mod_yl_canned_food = true load_mod_yl_canned_food_mtg = true ``` Add to minetest.conf: ``` yl_canned_food.legacy = true yl_canned_food.duration = 600 yl_canned_food_mtg.data_source = legacy ```
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cblocks and others changed orientation of newly placed blocks. Is that what we want? Did we maybe fix that in integration?

cblocks and others changed orientation of newly placed blocks. Is that what we want? Did we maybe fix that in integration?
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Add Niklp and his maintenance efforts to release notes. For reals, without that guy we'd drown in depreciation messages.

Add Niklp and his maintenance efforts to release notes. For reals, without that guy we'd drown in depreciation messages.
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Consider adding vizlib for 1.1.125 (pipeworks integartion: hit vacuum tube emptyhanded)

Consider adding vizlib for 1.1.125 (pipeworks integartion: hit vacuum tube emptyhanded)
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Find and test rhotator issues - tour fixed a bug in this release relating to rhotator hud

Find and test rhotator issues - tour fixed a bug in this release relating to rhotator hud
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Add to world.mt:

load_mod_yl_skinsdb_addon = true
Add to world.mt: ``` load_mod_yl_skinsdb_addon = true ```
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Reference: your-land/bugtracker#6701
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