Now that I think about it, I'm not sure if making them able to fit through gates is good or bad?
But I had trouble herding sheep between trees, it looks like they should fit, but they don't.
wasn't someone just discussing doing some major work on it?
Cleaned up round model file: wheel-round.zip
and voxely one (should be same as in that repo, but still):
Please mark this as prio/critical
! :p
And I actually did look this up while making the dice... Main "reason" for this, was that I had trouble wrapping my head around how to map param2 to…
rhotator
has a "memory" function that tries to rotate blocks after placement even if you place them by hand or with a replacer...
/area_open
should only work if the executor has control of the *master* area
Turns out this prevents city owners from creating open areas now.
This would fit nicely in discord. But here it does not even qualify for "kind/meme" issue...
hud_add(hud definition): add a HUD element described by HUD def, returns ID number on success
meaning, it can fail and returned ID needs to be checked
<testmineweirdo> at least you didnt file a bug report for missing bones when your inventory was empty
<whosit> testmineweirdo: your recent report about lost bones can be closed?
<testminewei…
It's half the issue :3 Now the problem how to integrate it into yl XD
Either you try to do it "upstream": i.e. do a pull request to here: https://github.com/mt-mods/plantlife_modpack
Or, we…
if they leave the area, teleport them back to where they were the last time we were able to note that.
Can players instead be gently "pulled" back by adding velocity, until some max distance…
I wonder if forcing everything to "safe limit" would open new gaps anywhere that people/mobs could squeeze (or glitch?) through.
Also, where 1.45 even comes from? The extent of the doors is 1.5…