debian44 reports: cottages:wagon_wheel should be ... #6292

Open
opened 2024-02-14 16:07:54 +00:00 by yourland-report · 21 comments

debian44 reports a bug:

cottages:wagon_wheel should be 3d when you place it. (could look like when you put it in an item frame)

Player position:

{
	y = 11.5,
	z = 1515.7940673828,
	x = -1419.9890136719
}

Player look:

{
	y = -0.31631138920784,
	z = -0.71812951564789,
	x = 0.61986857652664
}

Player information:

{
	protocol_version = 42,
	formspec_version = 7,
	state = "Active",
	lang_code = "",
	ip_version = 6,
	min_rtt = 0.010999999940395,
	avg_rtt = 0.013000000268221,
	min_jitter = 0,
	max_rtt = 0.17399999499321,
	avg_jitter = 0,
	connection_uptime = 9065,
	serialization_version = 29,
	patch = 0,
	version_string = "5.8.0",
	max_jitter = 0.15999999642372,
	major = 5,
	minor = 8
}

Player meta:

{
	fields = {
		["petz:pre_werewolf_animation"] = "return {[\"animation_speed\"] = 30, [\"animation\"] = \"walk\", [\"textures\"] = {\"blank.png\", \"player.debian44.2.png\", \"3d_armor_trans.png^nether_mobs_dragon_boots.png^3d_armor_leggings_rainbow.png^shields_shield_rainbow.png^3d_armor_chestplate_rainbow.png^3d_armor_helmet_rainbow.png\", \"moreores_tool_mithrilsword.png^[colorize:violet:50\"}, [\"model\"] = \"skinsdb_3d_armor_character_5.b3d\"}",
		["petz:werewolf_clan_idx"] = "2",
		["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 5420\", \"3d_armor:leggings_rainbow 1 2088\", \"shields:shield_rainbow 1 2088\", \"3d_armor:chestplate_rainbow 1 2088\", \"3d_armor:helmet_rainbow 1 2088\", \"\"}",
		repellant = "0",
		yl_commons_player_created = "1618588574",
		yl_commons_player_joined = "1707917823",
		played_time = "5308753",
		punch_count = "47351",
		placed_nodes = "416774",
		inflicted_damage = "803546",
		crafted = "84527",
		jointime = "1618588574",
		["ocean_build.last_warning"] = "1707830812",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		["stamina:level"] = "12",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "57",
		xp = "865588",
		["petz:werewolf"] = "1",
		["petz:lycanthropy"] = "1",
		["petz:werewolf_vignette_id"] = "19",
		yl_commons_thankyou = "73",
		hud_state = "on",
		digged_nodes = "1025400",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1, [\"speed\"] = 1, [\"gravity\"] = 1}",
		died = "315",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		bitten = "0",
		yl_church = "return {[\"last_heal\"] = 1666267450, [\"last_death\"] = {[\"y\"] = 34, [\"z\"] = 386, [\"x\"] = 1551}, [\"last_death_portal\"] = 1707684902}",
		["signslib:pos"] = "(-1402,26,1457)",
		arenalib_infobox_arenaID = "0",
		partychat = "main"
	}
}

Log identifier


[MOD] yl_report log identifier = XqX5jAoAERacaqfANSp8sXvVyvMFcGHr

Profiler save:

profile-20240214T160754.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 5d 23h 35min 6s | max lag: 0.878s | clients (21/52): AliasAlreadyTaken, Bailiff, Bingo, Boot, DannyVimaranes, Davidsoft, debian44, DezS4125, DragonWrangler1, flux, Hecate, JinnyC, Minetest13, Murmel, Noii, poppyasdan, Service, thatchristianguy, tour, whosit, Yoonie_

Teleport command:

/teleport xyz -1420 12 1516

Compass command:

/give_compass Construction XqX5jAoAERacaqfANSp8sXvVyvMFcGHr D2691E -1420 12 1516
debian44 reports a bug: > cottages:wagon_wheel should be 3d when you place it. (could look like when you put it in an item frame) Player position: ``` { y = 11.5, z = 1515.7940673828, x = -1419.9890136719 } ``` Player look: ``` { y = -0.31631138920784, z = -0.71812951564789, x = 0.61986857652664 } ``` Player information: ``` { protocol_version = 42, formspec_version = 7, state = "Active", lang_code = "", ip_version = 6, min_rtt = 0.010999999940395, avg_rtt = 0.013000000268221, min_jitter = 0, max_rtt = 0.17399999499321, avg_jitter = 0, connection_uptime = 9065, serialization_version = 29, patch = 0, version_string = "5.8.0", max_jitter = 0.15999999642372, major = 5, minor = 8 } ``` Player meta: ``` { fields = { ["petz:pre_werewolf_animation"] = "return {[\"animation_speed\"] = 30, [\"animation\"] = \"walk\", [\"textures\"] = {\"blank.png\", \"player.debian44.2.png\", \"3d_armor_trans.png^nether_mobs_dragon_boots.png^3d_armor_leggings_rainbow.png^shields_shield_rainbow.png^3d_armor_chestplate_rainbow.png^3d_armor_helmet_rainbow.png\", \"moreores_tool_mithrilsword.png^[colorize:violet:50\"}, [\"model\"] = \"skinsdb_3d_armor_character_5.b3d\"}", ["petz:werewolf_clan_idx"] = "2", ["3d_armor_inventory"] = "return {\"nether_mobs:dragon_boots 1 5420\", \"3d_armor:leggings_rainbow 1 2088\", \"shields:shield_rainbow 1 2088\", \"3d_armor:chestplate_rainbow 1 2088\", \"3d_armor:helmet_rainbow 1 2088\", \"\"}", repellant = "0", yl_commons_player_created = "1618588574", yl_commons_player_joined = "1707917823", played_time = "5308753", punch_count = "47351", placed_nodes = "416774", inflicted_damage = "803546", crafted = "84527", jointime = "1618588574", ["ocean_build.last_warning"] = "1707830812", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", ["stamina:level"] = "12", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "57", xp = "865588", ["petz:werewolf"] = "1", ["petz:lycanthropy"] = "1", ["petz:werewolf_vignette_id"] = "19", yl_commons_thankyou = "73", hud_state = "on", digged_nodes = "1025400", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1, [\"speed\"] = 1, [\"gravity\"] = 1}", died = "315", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", bitten = "0", yl_church = "return {[\"last_heal\"] = 1666267450, [\"last_death\"] = {[\"y\"] = 34, [\"z\"] = 386, [\"x\"] = 1551}, [\"last_death_portal\"] = 1707684902}", ["signslib:pos"] = "(-1402,26,1457)", arenalib_infobox_arenaID = "0", partychat = "main" } } ``` Log identifier ``` [MOD] yl_report log identifier = XqX5jAoAERacaqfANSp8sXvVyvMFcGHr ``` Profiler save: ``` profile-20240214T160754.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 5d 23h 35min 6s | max lag: 0.878s | clients (21/52): AliasAlreadyTaken, Bailiff, Bingo, Boot, DannyVimaranes, Davidsoft, debian44, DezS4125, DragonWrangler1, flux, Hecate, JinnyC, Minetest13, Murmel, Noii, poppyasdan, Service, thatchristianguy, tour, whosit, Yoonie_ ``` Teleport command: ``` /teleport xyz -1420 12 1516 ``` Compass command: ``` /give_compass Construction XqX5jAoAERacaqfANSp8sXvVyvMFcGHr D2691E -1420 12 1516 ```
AliasAlreadyTaken was assigned by yourland-report 2024-02-14 16:07:54 +00:00
Member

image

![image](/attachments/701ab515-01c2-468d-a2a5-116ae06c1d08)
whosit added the
1. kind/enhancement
3. source/art
labels 2024-02-14 16:09:00 +00:00
Member

No idea at the moment how to do that. Would have to take a look at the itemframe mod. And even then - it may be available for entities but not for blocks. So I'd still need to get a model for a 3d wheel somehow.

No idea at the moment how to do that. Would have to take a look at the itemframe mod. And even then - it may be available for entities but not for blocks. So I'd still need to get a model for a 3d wheel somehow.
Member

the itemframe does it by using a wielditem entity, which uses the 2d texture, extruded. there's no immediate way to use that as the mesh/nodebox for a node. someone could probably just define a nodebox by hand. not hard, but tedious.

the itemframe does it by using a wielditem entity, which uses the 2d texture, extruded. there's no immediate way to use that as the mesh/nodebox for a node. someone could probably just define a nodebox by hand. not hard, but tedious.
Member

There are some open source voxel editors, but you would still need blender to properly scale/position the model to be exported to minetest...
Also, should be not too hard to just use blender too - enable snap to grid and move/scale boxes around... But that requires a bit more knowledge to make it work I guess

There are some open source voxel editors, but you would still need blender to properly scale/position the model to be exported to minetest... Also, should be not too hard to just use blender too - enable snap to grid and move/scale boxes around... But that requires a bit more knowledge to make it work I guess
Member

image

Well, I did it the blender way...

![image](/attachments/c4cf34fe-afa9-463e-b6f4-0fcbf87b3691) Well, I did it the blender way...
Member

I'm not the biggest fan of this being the biggest model in cottages (I mean file size). Hmmm.

I'm not the biggest fan of this being the biggest model in cottages (I mean file size). Hmmm.
Member

Also, I can try to make a tutorial that works for this "extruded" look...
I know Alias demands tutorials, I just wonder if anyone would actually use them to make stuff XD

Also, I can try to make a tutorial that works for this "extruded" look... I know Alias demands tutorials, I just wonder if anyone would actually use them to make stuff XD
Member

If it's a model anyway - perhaps it can be even more round? Some things are round already and seem to be fine regarding size - i.e. the handmill.

Tutorials are fine. Not all are as reluctant to use Blender as I am :-)

If it's a model anyway - perhaps it can be even more round? Some things are round already and seem to be fine regarding size - i.e. the handmill. Tutorials are fine. Not all are as reluctant to use Blender as I am :-)
Member

If it's a model anyway - perhaps it can be even more round? Some things are round already and seem to be fine regarding size - i.e. the handmill.

I was thinking opposite - that the barrel should be made from voxels :p

But okay... what's the good shape for a wheel? Octagon?

Tutorials are fine. Not all are as reluctant to use Blender as I am :-)

Tutorial video exists, don't know what next... I hoped Soko would try at least X)

> If it's a model anyway - perhaps it can be even more round? Some things are round already and seem to be fine regarding size - i.e. the handmill. > I was thinking opposite - that the barrel should be made from voxels :p But okay... what's the good shape for a wheel? Octagon? > Tutorials are fine. Not all are as reluctant to use Blender as I am :-) Tutorial video exists, don't know what next... I hoped Soko would try at least X)
Member

... perhaps it can be even more round? ...

I like it this way it is now.

> ... perhaps it can be even more round? ... I like it this way it is now.
Member

@Sokomine should I clean up and PR the voxely version?

@Sokomine should I clean up and PR the voxely version?

If you need universal model which works with any texture of size 16x16 8x8 4x4 2x2 (1x1 :P), feel free to use model in attachment.

If you need universal model which works with any texture of size 16x16 8x8 4x4 2x2 (1x1 :P), feel free to use model in attachment.
2.8 KiB
Member

If you need universal model which works with any texture of size 16x16 8x8 4x4 2x2 (1x1 :P), feel free to use model in attachment.

Heh, that's clever :p
And this is also how default extruded items work, right?

> If you need universal model which works with any texture of size 16x16 8x8 4x4 2x2 (1x1 :P), feel free to use model in attachment. Heh, that's clever :p And this is also how default extruded items work, right?
Member

Wait, this texture is 17x17, so it looks like this:
image

or something else is also going on?

Wait, this texture is 17x17, so it looks like this: ![image](/attachments/6d703aba-8954-42ac-9a35-6a8aa68be672) or something else is also going on?
134 KiB

Oh right. It doesn't work with this size.

Oh right. It doesn't work with this size.
Member

If anyone ever wants to cherry-pick this:
89bfb694d5

This commit has 24 invisible quads removed, so prefer this one to that zip.

I'm not sure where to PR this? to githut? to your-land? meh

If anyone ever wants to cherry-pick this: https://gitea.your-land.de/whosit/cottages/commit/89bfb694d54129a48f8413daae1e3a7ae6ab16ab This commit has 24 invisible quads removed, so prefer this one to that zip. I'm not sure where to PR this? to githut? to your-land? meh
Member

I'm not sure where to PR this? to githut? to your-land? meh

ideally to https://github.com/Sokomine/cottages, but i've got some moribund PRs there currently, and i don't know how to get them moving.

> I'm not sure where to PR this? to githut? to your-land? meh ideally to https://github.com/Sokomine/cottages, but i've got some moribund PRs there currently, and i don't know how to get them moving.

gotta get the soko moving above all else

gotta get the soko moving above all else
Sokomine was assigned by whosit 2024-02-27 21:57:15 +00:00
Member

Maybe I should try to make a rounder wheel, before I forgot how to use blender again...

Maybe I should try to make a rounder wheel, before I forgot how to use blender again...
Member

Soko: you prefer this one?

image

Soko: you prefer this one? ![image](/attachments/8f58f274-3251-44cd-b9c7-17dd698d9b88)
Member

Cleaned up round model file:
wheel-round.zip

and voxely one (should be same as in that repo, but still)

Cleaned up round model file: [wheel-round.zip](/attachments/16239621-81bc-4977-9e83-7ed2b52ff3ab) and voxely one (should be same as in that repo, but still)
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Reference: your-land/bugtracker#6292
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