Also, we can wait ~20 years and see if it's still the case: https://english.stackexchange.com/questions/167104/singular-of-dice
Since yl_commons is more defensive now, I created this issue in venik repo: whosit/dvornik#1 and will close this.
dvornik
mod was made for this issue:…
Here's basically just a default "bell" preset for "TripleOscillator": bell.zip kinda more muffled? idk
It could be possible to make something muffled sounding using one of the synths in LMMS...
client is 5.8.0 (it's also saved in the bug report I noticed...) video attached
client is 5.8.0 windows release, video with a demo is attached
It's a machine on the main square, closest one to the town hall is built by tour :)
i'm possibly missing something about how the death messages are generated, the location should either be a biome name or an area name.
respawn
is using it's own "places" thing, see…
Makes no sense that you can create them and they would have name stored/assigned, but the only way to get this name is deprecated.
Also, deprecated get_entity_name()
works on them:
local p1, p2 = worldedit.pos1.rheo:sort(worldedit.pos2.rheo)
for _, o in ipairs(minetest.get_objects_in_area(p1, p2)) do
if…
if you believe in docs that list remove()
under Lua entity only (no-op for other objects)
then you can just do:
local p1, p2 = worldedit.pos1.rheo:sort(worldedit.pos2.rheo)
for _, o…
Upstream PR got merged: https://github.com/Krunegan/confetti/pull/2
time
> 1 or equal to 0 are sent to all clients.
Maybe create a minimal mod that will test some of your assumptions about how async+voxelmanip work?
You need to be a werewolf to reach it by just jumping, but it's also possible to jump from the lamp and around the column to glitch though same wall.