• Joined on 2021-04-07
whosit commented on issue your-land/bugtracker#6590 2024-03-30 10:27:37 +00:00
rheo reports: dice is plural. this is a die. ...

Also, we can wait ~20 years and see if it's still the case: image https://english.stackexchange.com/questions/167104/singular-of-dice

whosit commented on issue your-land/bugtracker#4574 2024-03-30 09:12:03 +00:00
testserver venik tried to grab wielded light?

Since yl_commons is more defensive now, I created this issue in venik repo: whosit/dvornik#1 and will close this.

dvornik mod was made for this issue:…

whosit closed issue your-land/bugtracker#4574 2024-03-30 09:12:03 +00:00
testserver venik tried to grab wielded light?
whosit opened issue whosit/dvornik#1 2024-03-30 09:05:52 +00:00
Figure out a proper way to do item pick up
whosit commented on issue your-land/bugtracker#6590 2024-03-30 08:57:55 +00:00
rheo reports: dice is plural. this is a die. ...

solution:

whosit commented on issue your-land/bugtracker#6547 2024-03-29 19:15:49 +00:00
whosit reports: y_bows: different sounds for d ...

Here's basically just a default "bell" preset for "TripleOscillator": bell.zip kinda more muffled? idk

whosit commented on issue your-land/bugtracker#6547 2024-03-29 18:59:22 +00:00
whosit reports: y_bows: different sounds for d ...

It could be possible to make something muffled sounding using one of the synths in LMMS...

whosit commented on issue your-land/bugtracker#6552 2024-03-29 18:41:23 +00:00
whosit reports: wall glitch: stand here, hold ...

client is 5.8.0 (it's also saved in the bug report I noticed...) video attached

whosit commented on issue your-land/bugtracker#6553 2024-03-29 18:36:56 +00:00
whosit reports: wall glitch: stand here, hold ...

client is 5.8.0 windows release, video with a demo is attached

whosit commented on issue your-land/bugtracker#6582 2024-03-29 06:42:09 +00:00
mrminer reports: "Grap" your prize ?? ...

It's a machine on the main square, closest one to the town hall is built by tour :)

whosit commented on issue your-land/bugtracker#6573 2024-03-28 06:19:07 +00:00
LeetPeet reports: "Goblin" should not be a place ...

i'm possibly missing something about how the death messages are generated, the location should either be a biome name or an area name.

respawn is using it's own "places" thing, see…

whosit commented on issue your-land/bugtracker#6575 2024-03-27 20:13:14 +00:00
//clearobjects doesn't remove unknown objects

Makes no sense that you can create them and they would have name stored/assigned, but the only way to get this name is deprecated.

whosit commented on issue your-land/bugtracker#6575 2024-03-27 17:39:58 +00:00
//clearobjects doesn't remove unknown objects

Also, deprecated get_entity_name() works on them:

local p1, p2 = worldedit.pos1.rheo:sort(worldedit.pos2.rheo)
for _, o in ipairs(minetest.get_objects_in_area(p1, p2)) do
 if
whosit commented on issue your-land/bugtracker#6575 2024-03-27 17:32:25 +00:00
//clearobjects doesn't remove unknown objects

if you believe in docs that list remove() under Lua entity only (no-op for other objects) then you can just do:

local p1, p2 = worldedit.pos1.rheo:sort(worldedit.pos2.rheo)
for _, o
whosit opened issue your-land/bugtracker#6556 2024-03-23 19:01:51 +00:00
Any particle spawners with time > 1 or equal to 0 are sent to all clients.
whosit commented on issue your-land/bugtracker#6554 2024-03-23 06:02:02 +00:00
spawnit nether issue ideas

Maybe create a minimal mod that will test some of your assumptions about how async+voxelmanip work?

whosit commented on issue your-land/bugtracker#6554 2024-03-23 05:55:20 +00:00
spawnit nether issue ideas

Found by searching for "spawn in air" your-land/bugtracker#6242

whosit commented on issue your-land/bugtracker#6553 2024-03-22 21:28:43 +00:00
whosit reports: wall glitch: stand here, hold ...

You need to be a werewolf to reach it by just jumping, but it's also possible to jump from the lamp and around the column to glitch though same wall.