Sokomine reports: no, this maze is not fun. ... #6611

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opened 2024-04-03 00:10:29 +00:00 by yourland-report · 5 comments

Sokomine reports a bug:

no, this maze is not fun.

Player position:

{
	x = 2043.1989746094,
	y = 22.5,
	z = 1151.8000488281
}

Player look:

{
	x = 0.20958304405212,
	y = -0.018324930220842,
	z = -0.97761917114258
}

Player information:

{
	connection_uptime = 1015,
	serialization_version = 29,
	patch = 0,
	state = "Active",
	minor = 9,
	max_rtt = 9.0159997940063,
	major = 5,
	lang_code = "",
	version_string = "5.9.0-dev-3aba95562-dirty",
	formspec_version = 7,
	ip_version = 6,
	protocol_version = 42,
	min_rtt = 0.01799999922514,
	avg_rtt = 0.019999999552965,
	min_jitter = 0,
	max_jitter = 8.7919998168945,
	avg_jitter = 0
}

Player meta:

{
	fields = {
		["signslib:pos"] = "(2183,22,1163)",
		["stamina:poisoned"] = "no",
		inflicted_damage = "6473642",
		["petz:werewolf"] = "0",
		died = "53",
		["petz:lycanthropy"] = "1",
		crafted = "748666",
		["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_rainbow 1 112\", \"shields:shield_rainbow 1 112\", \"3d_armor:chestplate_rainbow 1 112\", \"3d_armor:leggings_rainbow 1 112\", \"3d_armor:boots_crystal 1 280\"}",
		yl_commons_player_created = "1617905120",
		xp = "2360827",
		hud_state = "on",
		placed_nodes = "354936",
		arenalib_infobox_arenaID = "0",
		yl_commons_thankyou = "623",
		jointime = "1617905120",
		bitten = "0",
		yl_church = "return {[\"last_heal\"] = 1707543358, [\"last_death\"] = {[\"y\"] = 53, [\"z\"] = 1014, [\"x\"] = 4039}, [\"last_death_portal\"] = 1699735919}",
		["stamina:exhaustion"] = "0",
		partychat = "main",
		played_time = "17865381",
		digged_nodes = "2077916",
		repellant = "0",
		["petz:werewolf_clan_idx"] = "1",
		punch_count = "307527",
		["ethereal:fly_timer"] = "-99",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_commons_player_joined = "1712102033",
		["ocean_build.last_warning"] = "1.65032e+09",
		["ocean_build.ocean_built"] = "5",
		["stamina:level"] = "20"
	}
}

Log identifier


[MOD] yl_report log identifier = pOE2WxRrF1C0mBdEJXNMuPULOTkl2o0w

Profiler save:

profile-20240403T001028.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 19h 33min 36s | max lag: 0.634s | clients (19/52): AliasAlreadyTaken, Azelf, baby-light-fury, Bailiff, crankyape, daydream, flux, Francisco1955, Iluvcuukie, JinnyC, Joelchacko, LeetPeet, LockePickens, Oakenshield, Service, Sokomine, Squawk, Tinkerbot, WoS

Teleport command:

/teleport xyz 2043 23 1152

Compass command:

/give_compass Construction pOE2WxRrF1C0mBdEJXNMuPULOTkl2o0w D2691E 2043 23 1152
Sokomine reports a bug: > no, this maze is not fun. Player position: ``` { x = 2043.1989746094, y = 22.5, z = 1151.8000488281 } ``` Player look: ``` { x = 0.20958304405212, y = -0.018324930220842, z = -0.97761917114258 } ``` Player information: ``` { connection_uptime = 1015, serialization_version = 29, patch = 0, state = "Active", minor = 9, max_rtt = 9.0159997940063, major = 5, lang_code = "", version_string = "5.9.0-dev-3aba95562-dirty", formspec_version = 7, ip_version = 6, protocol_version = 42, min_rtt = 0.01799999922514, avg_rtt = 0.019999999552965, min_jitter = 0, max_jitter = 8.7919998168945, avg_jitter = 0 } ``` Player meta: ``` { fields = { ["signslib:pos"] = "(2183,22,1163)", ["stamina:poisoned"] = "no", inflicted_damage = "6473642", ["petz:werewolf"] = "0", died = "53", ["petz:lycanthropy"] = "1", crafted = "748666", ["3d_armor_inventory"] = "return {\"\", \"3d_armor:helmet_rainbow 1 112\", \"shields:shield_rainbow 1 112\", \"3d_armor:chestplate_rainbow 1 112\", \"3d_armor:leggings_rainbow 1 112\", \"3d_armor:boots_crystal 1 280\"}", yl_commons_player_created = "1617905120", xp = "2360827", hud_state = "on", placed_nodes = "354936", arenalib_infobox_arenaID = "0", yl_commons_thankyou = "623", jointime = "1617905120", bitten = "0", yl_church = "return {[\"last_heal\"] = 1707543358, [\"last_death\"] = {[\"y\"] = 53, [\"z\"] = 1014, [\"x\"] = 4039}, [\"last_death_portal\"] = 1699735919}", ["stamina:exhaustion"] = "0", partychat = "main", played_time = "17865381", digged_nodes = "2077916", repellant = "0", ["petz:werewolf_clan_idx"] = "1", punch_count = "307527", ["ethereal:fly_timer"] = "-99", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_commons_player_joined = "1712102033", ["ocean_build.last_warning"] = "1.65032e+09", ["ocean_build.ocean_built"] = "5", ["stamina:level"] = "20" } } ``` Log identifier ``` [MOD] yl_report log identifier = pOE2WxRrF1C0mBdEJXNMuPULOTkl2o0w ``` Profiler save: ``` profile-20240403T001028.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 19h 33min 36s | max lag: 0.634s | clients (19/52): AliasAlreadyTaken, Azelf, baby-light-fury, Bailiff, crankyape, daydream, flux, Francisco1955, Iluvcuukie, JinnyC, Joelchacko, LeetPeet, LockePickens, Oakenshield, Service, Sokomine, Squawk, Tinkerbot, WoS ``` Teleport command: ``` /teleport xyz 2043 23 1152 ``` Compass command: ``` /give_compass Construction pOE2WxRrF1C0mBdEJXNMuPULOTkl2o0w D2691E 2043 23 1152 ```
AliasAlreadyTaken was assigned by yourland-report 2024-04-03 00:10:29 +00:00
flux added the
1. kind/balancing
label 2024-04-03 00:15:49 +00:00
Member

honestly, i have no more or less trouble with the mazes this year than any other year. but i enjoy doing them.

honestly, i have no more or less trouble with the mazes this year than any other year. but i enjoy doing them.

some mazes are harder than others but even if i end up abandoning it i still enjoy at least trying

some mazes are harder than others but even if i end up abandoning it i still enjoy at least trying

This problem seems universally to stem from the invis mazes, and yeah they can really, REALLY suck, especially since your final reward is kinda underwhelmed. "At least I can finally talk to this stupid bunny! Now for my reward, I would like some Dragonscale Battle Armour! Yes! Mwahahahaha! Or Garlands... just as cool as my idea..."

I think the problem is that because some of the mazes are vastly more difficult, it's just not worth the time and effort to do it anymore. I think reviewing the invis maze beforehand and scrapping harder layouts or keeping those in but drastically increasing the rewards would be how its done. I don't know what happened but I personally found the 2024 mazes far less fun than the 2023 mazes. Not sure why but that's just how I feel.

This problem seems universally to stem from the invis mazes, and yeah they can really, REALLY suck, especially since your final reward is kinda underwhelmed. "At least I can finally talk to this stupid bunny! [Now for my reward, I would like some Dragonscale Battle Armour! Yes! Mwahahahaha! Or Garlands... just as cool as my idea...](https://youtu.be/mO3Ary5Ubz0?t=545)" I think the problem is that because some of the mazes are vastly more difficult, it's just not worth the time and effort to do it anymore. I think reviewing the invis maze beforehand and scrapping harder layouts or keeping those in but drastically increasing the rewards would be how its done. I don't know what happened but I personally found the 2024 mazes far less fun than the 2023 mazes. Not sure why but that's just how I feel.
Member

it sounds like we shouldn't use the backtracking algorithm on the invisible maze. missing a junction might just be too punishing.

it sounds like we shouldn't use the backtracking algorithm on the invisible maze. missing a junction might just be too punishing.
Member

i thought backtracking would make the invisible maze easier because there's fewer junctions you might miss, but seems i was wrong.

i thought backtracking would make the invisible maze *easier* because there's *fewer* junctions you might miss, but seems i was wrong.
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Reference: your-land/bugtracker#6611
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