testserver 5 dummy image errors that lead to a playermodel with missing pieces #6171

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opened 2024-02-01 11:41:30 +00:00 by rewired_X · 11 comments

2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image
2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_npc_cape_default.png" while building texture; Creating a dummy image
2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image
2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image
2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image

`2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image` `2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_npc_cape_default.png" while building texture; Creating a dummy image` `2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image` `2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image` `2024-02-01 06:38:55: ERROR[Main]: generateImage(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image`
Author

werewolf remains unaffected though

werewolf remains unaffected though
AliasAlreadyTaken added the
1. kind/bug
label 2024-02-01 12:10:38 +00:00
Sokomine was assigned by AliasAlreadyTaken 2024-02-01 12:10:42 +00:00

Scary... Maybe Voice decide to scare players by disfiguring the NPCs while they are sleeping?

Scary... Maybe Voice decide to scare players by disfiguring the NPCs while they are sleeping?
Author

this was on main, nothing error-wise client-side, player is normal now
edit: they are a werewolf, maybe unrelated now? but shouldn't be doing this during daytime?

this was on main, nothing error-wise client-side, player is normal now edit: they are a werewolf, maybe unrelated now? but shouldn't be doing this during daytime?
Member

this was on main, nothing error-wise client-side, player is normal now
edit: they are a werewolf, maybe unrelated now? but shouldn't be doing this during daytime?

It's impossible to find existing issue, but werewolves can stay stuck in that state until the model updates - like after switching an item. uhhh was holding a wolf all this time, then switched to something else and the glitch was gone.

So, no, this is unrelated to missing texture files, but it's a different bug.

> this was on main, nothing error-wise client-side, player is normal now > edit: they are a werewolf, maybe unrelated now? but shouldn't be doing this during daytime? It's impossible to find existing issue, but werewolves can stay stuck in that state until the model updates - like after switching an item. uhhh was holding a wolf all this time, then switched to something else and the glitch was gone. So, no, this is unrelated to missing texture files, but it's a different bug.
Member

Does this commit fix this bug?
7b14fb6668

and the bug is just some default textures the got lost during split/move of yl_speak_up with yl_npc, right?

Does this commit fix this bug? https://gitea.your-land.de/Sokomine/yl_speak_up/commit/7b14fb666859b1142fb5cf7261940d0c64f615b6 and the bug is just some default textures the got lost during split/move of yl_speak_up with yl_npc, right?
AliasAlreadyTaken added this to the 1.1.123 milestone 2024-02-17 05:10:13 +00:00

QA

Doesn't happen anymore with latest version :)

QA Doesn't happen anymore with latest version :)
AliasAlreadyTaken added the
4. step/ready to QA test
ugh/QA OK
labels 2024-02-17 05:10:35 +00:00
Member

whosit wrote:

and the bug is just some default textures the got lost during split/move of yl_speak_up with yl_npc, right?

The bug was that I cleaned up too many textures and didn't adjust the code for that correctly. Ought to be fixed now.

whosit wrote: > and the bug is just some default textures the got lost during split/move of yl_speak_up with yl_npc, right? The bug was that I cleaned up too many textures and didn't adjust the code for that correctly. Ought to be fixed now.
Member

I got this on main when arriving at Cold Drake:
Screenshot 2024-03-15 165632

I got this on main when arriving at Cold Drake: ![Screenshot 2024-03-15 165632](/attachments/46978462-0f5a-4f48-8a44-a1e081016ddd)
Member

this is NOT live on main:

image

this is *NOT* live on main: ![image](/attachments/458d86db-8ee6-493d-970f-39a4ed56a371)
flux removed the
ugh/QA OK
label 2024-03-28 21:13:56 +00:00
AliasAlreadyTaken modified the milestone from 1.1.123 to 1.1.124 2024-03-29 02:15:48 +00:00
flux added the
ugh/QA NOK
label 2024-03-30 01:23:49 +00:00

I still get the error:

2024-04-22 14:36:29: ERROR[Main]: generateImagePart(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image
2024-04-22 14:36:29: ERROR[Main]: generateImage(): baseimg is NULL (attempted to create texture "")
2024-04-22 14:36:29: ERROR[Main]: generateImagePart(): Failed to load image "" for [combine

I still get the error: 2024-04-22 14:36:29: ERROR[Main]: generateImagePart(): Could not load image "yl_speak_up_mask_cape.png" while building texture; Creating a dummy image 2024-04-22 14:36:29: ERROR[Main]: generateImage(): baseimg is NULL (attempted to create texture "") 2024-04-22 14:36:29: ERROR[Main]: generateImagePart(): Failed to load image "" for [combine

Repro:

  • Go to Cold Drake, stand on the bridge (-7121, 22, -9910) and look northeast
Repro: - Go to Cold Drake, stand on the bridge (-7121, 22, -9910) and look northeast
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Reference: your-land/bugtracker#6171
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