let cape and shield texture deal with empty textures

This commit is contained in:
Sokomine 2024-02-15 00:10:59 +01:00
parent 691301019b
commit 7b14fb6668

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@ -97,11 +97,17 @@ end
yl_speak_up.cape2texture = function(t)
if(not(t) or t=="") then
t = "blank.png"
end
-- same texture mask as the shield
return "yl_speak_up_mask_shield.png^[combine:32x64:56,20=" .. tostring(t)
end
yl_speak_up.shield2texture = function(t)
if(not(t) or t=="") then
t = "3d_armor_trans.png"
end
return "yl_speak_up_mask_shield.png^[combine:32x64:0,0=(" .. tostring(t) .. ")"
end