Areas Rework #6497
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#6497
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There are so many open issues about areas. I guess its no good to write a GUI #6397 while planning changes that will change the interactions with areas. First code the features, then add a GUI around it :-)
Alias already made a checklist of what needs to be done: #4145 (comment)
Here I am!
I guess the combination of two mayor changes will solve a lot of problems:
/protect*
take an area id as optional param. If the new area is fully inside the one from the id, let it be a subarea. This will make city accounts obsolete. One could work to disable the/change_owner
bug.Alias states in #4331 that within the distance ranges of other areas/citys no new masterareas should be allowed. I can also imagine a /yes /no command to be run before the protection. But can also implement the proposed way.
There are quite a lot of issues about areas. Mostly no GUI/confusing chatcommands. I will try to deal with them in #6397.
Most of these issues are somewhat dupes of each other, some have unique ideas. Just adding some to keep track while coding.
#4770
#5159 (Is this still an option?)
#6147
#6071 (Follow discussion, give it a prominent place in the GUI)
#5291
#5271
#4331
#1848 (note that the formspec in my areasGUI already supports sorting)
#2324 (areasGUI has that feature already)
#3406
#4105 (Especially #4105 (comment))