Enforce area distance rules #4105

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opened 2023-04-02 01:08:59 +00:00 by AliasAlreadyTaken · 6 comments

Many people ignore the distance rules or overlook the bright yellow or even orange messages. This leads to all kind of drama and discussion when staff must clear someone out who put in a whole lot of effort or when someone with older rights comes back and demands all people who settle nearby get cleared, while those thought they may settle as long as noone objects and so on and so forth.

That's why I'd like to make the area distance rules opt-in.

  1. Make it that areas have a new attribute area owners can set: yl_distance

  2. Change area creation so that noone can create a new masterarea within the defined distance rules, unless the area has an attribute yl_distance = 0 . Default is 150 for normal areas and 300 for city areas.

  3. Make it that areas inside master areas, regardless of whether real subareas or materareas-in-masterareas

  4. Make it that only masterareas needs the new attribute, no subareas or area-in-areas.

Touches #3980

Many people ignore the distance rules or overlook the bright yellow or even orange messages. This leads to all kind of drama and discussion when staff must clear someone out who put in a whole lot of effort or when someone with older rights comes back and demands all people who settle nearby get cleared, while those thought they may settle as long as noone objects and so on and so forth. That's why I'd like to make the area distance rules opt-in. 1. Make it that areas have a new attribute area owners can set: yl_distance 2. Change area creation so that noone can create a new masterarea within the defined distance rules, unless the area has an attribute yl_distance = 0 . Default is 150 for normal areas and 300 for city areas. 3. Make it that areas inside master areas, regardless of whether real subareas or materareas-in-masterareas 4. Make it that only masterareas needs the new attribute, no subareas or area-in-areas. Touches #3980
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-04-02 01:09:05 +00:00

Many people ignore the distance rules or overlook the bright yellow or even orange messages.

I guess a formspec could help to prevent players from overlooking these messages:

If you want to protect an area it pops up, listing all your rights and dutys. And the option that this area might be claimed and removed unter these and that circumstances.

Two answer options:

  • abort, I'll look for another place
  • I agree

Only if you agree, the area will be created. All discussions could be ended with a reference to that agreement.

when someone with older rights comes back and demands all people who settle nearby get cleared, while those thought they may settle as long as noone objects and so on and so forth.

IMO there is a need for a time in which you can claim: Always when someone protects an area in the distance where you can claim it, you get a mail. If you don't claim that area (is it meant to use the /report command for that?) within that time you will automatically agree.

In the other direction players should get the right to claim the areas again when the specific player wasn't online for half a year or so...

> Many people ignore the distance rules or overlook the bright yellow or even orange messages. I guess a formspec could help to prevent players from overlooking these messages: If you want to protect an area it pops up, listing all your rights and dutys. And the option that this area might be claimed and removed unter these and that circumstances. Two answer options: * abort, I'll look for another place * I agree Only if you agree, the area will be created. All discussions could be ended with a reference to that agreement. > when someone with older rights comes back and demands all people who settle nearby get cleared, while those thought they may settle as long as noone objects and so on and so forth. IMO there is a need for a time in which you can claim: Always when someone protects an area in the distance where you can claim it, you get a mail. If you don't claim that area (is it meant to use the /report command for that?) within that time you will automatically agree. In the other direction players should get the right to claim the areas again when the specific player wasn't online for half a year or so...

That sounds like a good idea, but might feel quite strange, if you cannot build somewhere and the only neighbour is someone who has not been online since 2021.

That sounds like a good idea, but might feel quite strange, if you cannot build somewhere and the only neighbour is someone who has not been online since 2021.
Member

If distance to other builds gains even more importance, we really need a place where new players can settle and build their first small base. Without having to rely on Alias beeing there and without having to fear it all beeing destroyed after a month of abscence.

Please add a town for new players.

If distance to other builds gains even more importance, we really need a place where new players can settle and build their first small base. Without having to rely on Alias beeing there and without having to fear it all beeing destroyed after a month of abscence. Please add a town for new players.
flux closed this issue 2023-04-09 00:03:44 +00:00
flux reopened this issue 2023-04-09 00:03:46 +00:00
Member

Please add a town for new players.

ElusiveAstropath was talking about wanting to create a town with lots and lots of plots for beginners, but i haven't heard from them in a while.

> Please add a town for new players. ElusiveAstropath was talking about wanting to create a town with lots and lots of plots for beginners, but i haven't heard from them in a while.
Member

We have so many cities on the server, but not enough plots there? Probably because every mayor euphorically set up plots for new players at the beginning of his term of office, the construction there began immediately, only to come to a standstill after a few days. This has happened to me (as deputy mayor of Tenebris) many times and at some point I stopped setting up plots for new players.

Although, it is clear, if a city is to develop, its inhabitants must invest personal time. But in whom and what exactly? And of course there are the needs of the new players. And all with an uncertain outcome. How do the two come together without ending up in ugly ruined landscapes and asking Alias to clean everything up? Do we perhaps need underground beginner plots in the cities, a kind of catacomb?

Mayors should create special plots, which can be quickly and easily restored by themselves by command. Each city should have to have a part (maybe 10%) of such plots proportional to its protected area (city area) in order to get the city privilege and for any further vote their occupancy should be a prerequisite. Mayors should also appoint other confidants or deputy mayors who may prove these plots in their absence.

We have so many cities on the server, but not enough plots there? Probably because every mayor euphorically set up plots for new players at the beginning of his term of office, the construction there began immediately, only to come to a standstill after a few days. This has happened to me (as deputy mayor of Tenebris) many times and at some point I stopped setting up plots for new players. Although, it is clear, if a city is to develop, its inhabitants must invest personal time. But in whom and what exactly? And of course there are the needs of the new players. And all with an uncertain outcome. How do the two come together without ending up in ugly ruined landscapes and asking Alias to clean everything up? Do we perhaps need underground beginner plots in the cities, a kind of catacomb? Mayors should create special plots, which can be quickly and easily restored by themselves by command. Each city should have to have a part (maybe 10%) of such plots proportional to its protected area (city area) in order to get the city privilege and for any further vote their occupancy should be a prerequisite. Mayors should also appoint other confidants or deputy mayors who may prove these plots in their absence.
AliasAlreadyTaken added this to the 1.2 Cities and Invasions milestone 2023-04-11 16:34:20 +00:00
Member

We added locations to the goblin catapult... that gives plenty of options for wilderness builds.

I love the idea that cities be required to have a few plots.

We added locations to the goblin catapult... that gives plenty of options for wilderness builds. I love the idea that cities be required to have a few plots.
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Reference: your-land/bugtracker#4105
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