whosit reports: mobs sheep are too fat: they d ... #6508

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opened 2024-03-17 07:46:27 +00:00 by yourland-report · 8 comments

whosit reports a bug:

mobs sheep are too fat: they don't fit through 1-wide gaps

Player position:

{
	y = 18.500999450684,
	z = 1153.8070068359,
	x = 2011.4830322266
}

Player look:

{
	y = -0.77780455350876,
	z = 0.21000626683235,
	x = 0.59238278865814
}

Player information:

{
	max_rtt = 3.5910000801086,
	avg_jitter = 0,
	connection_uptime = 4114,
	serialization_version = 29,
	patch = 0,
	minor = 8,
	formspec_version = 7,
	protocol_version = 42,
	state = "Active",
	major = 5,
	version_string = "5.8.0",
	lang_code = "",
	max_jitter = 2.9210000038147,
	ip_version = 6,
	min_rtt = 0.041000001132488,
	avg_rtt = 0.043999999761581,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		played_time = "9311707",
		digged_nodes = "354006",
		placed_nodes = "101378",
		died = "791",
		crafted = "87728",
		yl_commons_player_created = "1615221933",
		yl_commons_player_joined = "1710657492",
		bitten = "0",
		arenalib_infobox_arenaID = "0",
		["petz:werewolf_vignette_id"] = "20",
		["stamina:level"] = "6",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 100\", \"3d_armor:boots_crystal 1 100\", \"3d_armor:leggings_crystal 1 100\", \"shields:shield_crystal 1 100\", \"3d_armor:chestplate_crystal 1 100\", \"\"}",
		["stamina:poisoned"] = "no",
		yl_commons_thankyou = "301",
		["stamina:exhaustion"] = "150.5",
		lagometer = "1",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		repellant = "0",
		["petz:werewolf_clan_idx"] = "3",
		["petz:lycanthropy"] = "1",
		["petz:werewolf"] = "0",
		hud_state = "on",
		xp = "205740",
		xp_redo_hud_color = "0x0000ff",
		hotbar_size = "16",
		partychat = "party",
		["signslib:pos"] = "(2181,22,1163)",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 29226, [\"z\"] = 1497, [\"x\"] = 1742}, [\"last_death_portal\"] = 1710628547, [\"last_heal\"] = 1708284048}",
		punch_count = "41242",
		jointime = "1615221933",
		inflicted_damage = "635914"
	}
}

Log identifier


[MOD] yl_report log identifier = YCZtfue8na5rYIC3VaWmspNh4xg0tB9q

Profiler save:

profile-20240317T074627.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 15h 44min 46s | max lag: 0.335s | clients (7/52): AliasAlreadyTaken, Bailiff, Davidsoft, gianlp, Service, testmineweirdo, whosit

Teleport command:

/teleport xyz 2011 19 1154

Compass command:

/give_compass Construction YCZtfue8na5rYIC3VaWmspNh4xg0tB9q D2691E 2011 19 1154
whosit reports a bug: > mobs sheep are too fat: they don't fit through 1-wide gaps Player position: ``` { y = 18.500999450684, z = 1153.8070068359, x = 2011.4830322266 } ``` Player look: ``` { y = -0.77780455350876, z = 0.21000626683235, x = 0.59238278865814 } ``` Player information: ``` { max_rtt = 3.5910000801086, avg_jitter = 0, connection_uptime = 4114, serialization_version = 29, patch = 0, minor = 8, formspec_version = 7, protocol_version = 42, state = "Active", major = 5, version_string = "5.8.0", lang_code = "", max_jitter = 2.9210000038147, ip_version = 6, min_rtt = 0.041000001132488, avg_rtt = 0.043999999761581, min_jitter = 0 } ``` Player meta: ``` { fields = { ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", played_time = "9311707", digged_nodes = "354006", placed_nodes = "101378", died = "791", crafted = "87728", yl_commons_player_created = "1615221933", yl_commons_player_joined = "1710657492", bitten = "0", arenalib_infobox_arenaID = "0", ["petz:werewolf_vignette_id"] = "20", ["stamina:level"] = "6", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 100\", \"3d_armor:boots_crystal 1 100\", \"3d_armor:leggings_crystal 1 100\", \"shields:shield_crystal 1 100\", \"3d_armor:chestplate_crystal 1 100\", \"\"}", ["stamina:poisoned"] = "no", yl_commons_thankyou = "301", ["stamina:exhaustion"] = "150.5", lagometer = "1", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", repellant = "0", ["petz:werewolf_clan_idx"] = "3", ["petz:lycanthropy"] = "1", ["petz:werewolf"] = "0", hud_state = "on", xp = "205740", xp_redo_hud_color = "0x0000ff", hotbar_size = "16", partychat = "party", ["signslib:pos"] = "(2181,22,1163)", yl_church = "return {[\"last_death\"] = {[\"y\"] = 29226, [\"z\"] = 1497, [\"x\"] = 1742}, [\"last_death_portal\"] = 1710628547, [\"last_heal\"] = 1708284048}", punch_count = "41242", jointime = "1615221933", inflicted_damage = "635914" } } ``` Log identifier ``` [MOD] yl_report log identifier = YCZtfue8na5rYIC3VaWmspNh4xg0tB9q ``` Profiler save: ``` profile-20240317T074627.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 15h 44min 46s | max lag: 0.335s | clients (7/52): AliasAlreadyTaken, Bailiff, Davidsoft, gianlp, Service, testmineweirdo, whosit ``` Teleport command: ``` /teleport xyz 2011 19 1154 ``` Compass command: ``` /give_compass Construction YCZtfue8na5rYIC3VaWmspNh4xg0tB9q D2691E 2011 19 1154 ```
AliasAlreadyTaken was assigned by yourland-report 2024-03-17 07:46:27 +00:00
whosit added the
1. kind/balancing
label 2024-03-17 08:52:53 +00:00
Member

Now that I think about it, I'm not sure if making them able to fit through gates is good or bad?

But I had trouble herding sheep between trees, it looks like they should fit, but they don't.

Now that I think about it, I'm not sure if making them able to fit through gates is good or bad? But I had trouble herding sheep between trees, it looks like they should fit, but they don't.
Member

selection boxes rotate, collision boxes do not. however sometimes selection boxes are used to calculate collisions? i'm really not entirely sure how it works. things got weird when i was trying to develop physical arrows.

selection boxes rotate, collision boxes do not. however sometimes selection boxes are used to calculate collisions? i'm really not entirely sure how it works. things got weird when i was trying to develop physical arrows.
Member

They are exactly one block wide and don't fit into one block wide gaps even in cardinal directions:
image
image

(sorry, don't have other sheep, had to exploit Hotfix.1)

They are exactly one block wide and don't fit into one block wide gaps even in cardinal directions: ![image](/attachments/592a3960-112a-4b5d-8236-5e440a1d5611) ![image](/attachments/9fce0161-0143-4ff8-b127-d7f6fced629c) (sorry, don't have other sheep, had to exploit Hotfix.1)
134 KiB
202 KiB
Member

mimes are 1 node wide and they do. so ... weird? maybe it has something to do with them being 1.3 nodes tall, somehow?

image

mimes are 1 node wide and they do. so ... weird? maybe it has something to do with them being 1.3 nodes tall, somehow? ![image](/attachments/e86c9d46-01f7-417d-825b-db121af61b8e)
276 KiB
Member

i got a sheep through too?

image

i got a sheep through too? ![image](/attachments/560adec3-b0ae-462d-97b0-c069e0f608a5)
512 KiB
Member

This is on main?
For hotfix family it did not work...
At least, they don't fit when I'm trying to lead them with wheat.

This is on main? For hotfix family it did not work... At least, they don't fit when I'm trying to lead them with wheat.

the family is special!
can i adopt them all :P

the family is special! can i adopt them all :P
Member

This is on main?
For hotfix family it did not work...
At least, they don't fit when I'm trying to lead them with wheat.

on the main server. i lead them with wheat. something sneaky may be going on, but the basic mechanics probably aren't broken?

> This is on main? > For hotfix family it did not work... > At least, they don't fit when I'm trying to lead them with wheat. on the main server. i lead them with wheat. something sneaky may be going on, but the basic mechanics probably aren't broken?
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Reference: your-land/bugtracker#6508
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