whosit reports: mobs sheep are too fat: they d ... #6508
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Reference: your-land/bugtracker#6508
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whosit reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Now that I think about it, I'm not sure if making them able to fit through gates is good or bad?
But I had trouble herding sheep between trees, it looks like they should fit, but they don't.
selection boxes rotate, collision boxes do not. however sometimes selection boxes are used to calculate collisions? i'm really not entirely sure how it works. things got weird when i was trying to develop physical arrows.
They are exactly one block wide and don't fit into one block wide gaps even in cardinal directions:
(sorry, don't have other sheep, had to exploit Hotfix.1)
mimes are 1 node wide and they do. so ... weird? maybe it has something to do with them being 1.3 nodes tall, somehow?
i got a sheep through too?
This is on main?
For hotfix family it did not work...
At least, they don't fit when I'm trying to lead them with wheat.
the family is special!
can i adopt them all :P
on the main server. i lead them with wheat. something sneaky may be going on, but the basic mechanics probably aren't broken?