I played a bit with https://rxi.itch.io/sfxia and https://iznaut.itch.io/bfxr and https://lmms.io/
and made different sounds, but I'll just upload this one: [glance_bows_quality_1.zip](/attachme…
Maybe differentiate when damage is done and when it's just a "hit" (pvp-off player or a target?)
Someone suggested making different sounds for players vs mobs... But I think it's the damage…
Wither blast is using tnt:boom
, which:
- plays sound
- destroys nodes (updates map)
- spawns drops
- updates speeds of existing entities
- adds a couple of particle spawners and one single…
I feel the right question to ask here is what would be better as a game mechanic: do we want to allow people use bows underwater or not?
Well, even when new client is out, significant number of people will still use older versions. So, if the goal is to never let anyone crash because of this, then release of 5.9.0 is not when this…
settings->setDefault("max_objects_per_block", "256");
it's a setting, and you already increased it 10x :D
Wait, if there's a limit of 2400 per mapblock, does that mean that you can't have a full mapblock of item frames? (well, you can, but entities won't be saved...)
Server gave up creating entities:
local e = minetest.add_entity(pos, "itemframes:item")
if ntype == "frame" then
e:set_rotation({x = pitch, y = yaw, z = roll})
end
Should be fixed in f803c97cc9
Thanks for fixing it, AspireMint!
If it's still wrong, blame AM ;)
Seems like overkill... If someone made a crashy touch screen, it would only affect people who actually click on it. To reset it, you only need to break it and fix the code in luac that generated…
I think Bla is right: "fixing" it in blender would be just doing same as this:
diff --git a/models/moreblocks_slope_half.obj b/models/moreblocks_slope_half.obj
index 1fa631c..53f4f1c…
This is on main? For hotfix family it did not work... At least, they don't fit when I'm trying to lead them with wheat.