testserver itemframes/init.lua:199: attempt to index local 'e' (a nil value) #6535
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Reference: your-land/bugtracker#6535
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Rather rare case, but this happens when there are 52 000 itemframes around:
Server gave up creating entities:
Wait, if there's a limit of 2400 per mapblock, does that mean that you can't have a full mapblock of item frames?
(well, you can, but entities won't be saved...)
It does not matter in practice, but it's interesting, I guess...
Where does this limit come from?
it's a setting, and you already increased it 10x :D
Odd, this setting is on
max_objects_per_block = 512
that's just the limit of what can be statically saved (persisted, in memory or on disk) in that mapblock - it doesn't limit the number of entities that can be spawned there directly. there's a 65535 global limit, though, that might be relevant with such large numbers of entities.
another reason to limit the existence of node-bound entities to when a player is within about 8 nodes from them. as discussed elsewhere, this is tricky and not totally reliable. but worth trying.