whosit reports: y_bows: different sounds for d ... #6547
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Reference: your-land/bugtracker#6547
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whosit reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
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Teleport command:
Compass command:
Maybe differentiate when damage is done and when it's just a "hit" (pvp-off player or a target?)
Someone suggested making different sounds for players vs mobs... But I think it's the damage that matters.
i like the proposal, but i'm not sure what sound to play when the hit doesn't cause damage.
some options:
i think i like 5 the best out of these
I played a bit with https://rxi.itch.io/sfxia and https://iznaut.itch.io/bfxr and https://lmms.io/
and made different sounds, but I'll just upload this one: glance_bows_quality_1.zip
it's "successful hit" sound, just played twice with different pitch. So I think it will fit better?
Maybe I chose the tones wrong though, feel free to try redoing this in lmms with the sample player X)
i really wanted a muffled bell sound (e.g. the metal touching something soft), this sounds similar.
UGH. have to deal w/ immortal entities that manage their own hp (e.g. most mobs).
correction: mobs_redo mobs are not immortal, but still manage their own health :\
implemented:
67ec6c3990
also requires an futil update
It could be possible to make something muffled sounding using one of the synths in LMMS...
Here's basically just a default "bell" preset for "TripleOscillator":
bell.zip
kinda more muffled? idk
QA
Sounds different :D
Fixed and on main.