rheo reports: let's short-track making a new ... #6431
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Reference: your-land/bugtracker#6431
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rheo reports a bug:
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I think this is mostly related to the lag issues at Haven. I think it's best if we find the root problem to that issue first before doing something drastic like that.
Even if we built a spawn in the sky, eventually people will want to visit Haven.
Plus, the timeout right after join happens when someone quits during asset download, so if we want to prevent that, we need to make YL less asset-heavy
Both can happen:
Maybe they could "arrive" on a ship right outside of Haven?
At least they won't be spammed by sign entities right after load...
This is where I think the spots with lots of entities are (drawn by hand):
And here is my suggestion:
pro:
cons:
(could be avoided somewhat with "walls" of some kind...)
Alternative spot for the "arrival ship" could be near shipwright.
Another idea would be to spawn them on the airship,
pro:
cons:
What should good newcomer spawn point have?
Also, what's the best way to handle it?
Spawn players on the ship only first time they join, then always use the default spawn? Or some other way? Depend on level? Allow to switch manually?
We could also make them spawn in Aventiure
That’s a good idea. Aventiure does have a lot less lag
Adventire does have far less lag, but it is not connected to the seaship network.
Frankly I don't think there's a good idea to mitigate the lag out of moving the post office and plots away from the spawn.
Haven was the reason why I kept playing in YL.
It has everything we need to introduce new players. The public resources are great to make a fast start.
Meanwhile Aveniture has some big cons compared to Haven:
Aveniture lag cannot be compared to Haven, but... there are quite a lot shops... I notice huge fps drops there too...
Well: Cold Drake could be an option, or perhaps Tenebris as well. Haven is just too laggy
Of course, Haven must remain the spawning city. Alias, tell us what needs to be done to defuse the merchant district and other corners of the city and a deadline and then we'll implement it step by step until you can walk normally again.
So far the only lead we have is "content", most of all signposts. All plots need to get rid of as much content as possible and dismantle as many signposts as reasonable. Until this is properly fixable and fixed, that's pretty much all we can do for now.
My number 1 suspect now is item frames and item shelves.
Number 2 is posters/signs/anything with text visible without clicking on it.
we can't make anywhere other than Haven to be /spawn at least until the cities update. this is probably mostly a dupe of #2132.
Why shouldn't absolutely new players spawn a little further west, around the height of the tutorials? August could also receive her there.
My idea would be to revive North Haven and use that as new player's spawn. From my survey on my own server I found that players tend to love to start building stuff immediately after they join.
Haven is beautiful, but lacks the "This server will be my start" feeling.
Also, there are many appliances in North Haven that can be convenient for newbies, such as a marketplace, the Hellivator, and a nether portal(which was made relatively safe already).
Another feature of North Haven is that it is close to many cities, like Gond en Galad, Frosthall(and its cousins), Finntown, and the Gemini village.
We shouldn't trash such a nice place. Using it as spawn will definitely be a great choice.
Those ideas are mutually exclusive. If people get to build right away, the area will soon be trashed.
whatever gets designated as the new "spawn" must not be full of buildings.
sure, there's plenty of candidates for a new spawn, but it must not be a laggy hell once you join, and then whoops, you can't even move because mt sets the view range by default to 90.
haven and the other cities are certainly wonders in their own right, but if we're getting a new spawn, it needs to be almost barebones. at least, that's what i think.
Perhaps it could be something where the spawn is located far underground (or is located in the sky but not underground if theres no space and made to look like its underground) and there's a character who teleports you to the city in the style of like BioShock Infinite
With 1.4 there will be some selection screen anyways, which allows players to choose where to start the game and under what circumstances. Like "I want to be an elf right from the get-go" or "I want hardcore mode!" or "I want to spawn in a random city" or "I want to have a tutorial story at the beginning" or ....
While building pros see them as trash, for newcomers it could be their first project. Let's encourage players to try. As for builds having offensive meanings or grieving other's stuff, then just remove them.
More often than not, the builds are by the definition of the majority, "trash" (floating houses, badly constructed tree houses, dirt huts) and I don't think Alias would be willing to have the server spawn ending up surrounded by said builds.
Well, a lot of players quit because they think the building rules were so strict.
I don't think calling other people's builds "trash" is a way of being excellent to others. This server is for playing not for admiring.
Well. Maybe this isn’t something you mind, but take a look at all the reports of “trash” builds on here. Obviously many other players do mind.
At YL nice builds are encouraged. And if lots of not nice builds are littered right around spawn, then that’s not making a very good first impression on the server.