1.1.117 #3128

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opened 2022-11-24 16:31:13 +00:00 by AliasAlreadyTaken · 30 comments
  • Ladders #3030
  • Farming #3064
  • Flowercows #3046
  • Multiple death #3017
  • petz (Can't provide full list, string too long -.-)
  • How to discuss changes with the community #3039
  • Update upstream all of Tenplus1's mods
* [x] Ladders #3030 * [x] Farming #3064 * [x] Flowercows #3046 * [x] Multiple death #3017 * [x] petz (Can't provide full list, string too long -.-) * [x] How to discuss changes with the community #3039 * [x] Update upstream all of Tenplus1's mods
AliasAlreadyTaken added the
1. kind/other
label 2022-11-24 16:35:12 +00:00

Is "Builder flight" not included in this update?
#3098 (comment)

Is "Builder flight" not included in this update? https://gitea.your-land.de/your-land/bugtracker/issues/3098#issuecomment-33625
Member

Is "Builder flight" not included in this update?
#3098 (comment)

probably not. i've done some work on a status effects API, but builders flight is probably at least a few more months away from becoming a reality.

> Is "Builder flight" not included in this update? > https://gitea.your-land.de/your-land/bugtracker/issues/3098#issuecomment-33625 probably not. i've done some work on a status effects API, but builders flight is probably at least a few more months away from becoming a reality.
Member

That's a pity. Builders' flight would be highly welcome.

That's a pity. Builders' flight would be highly welcome.
Member

That's a pity. Builders' flight would be highly welcome.

i agree, i personally have wanted builders flight for a long time, and will prioritize it

> That's a pity. Builders' flight would be highly welcome. i agree, i personally have wanted builders flight for a long time, and will prioritize it
Member

I'd also like to have #1794 added (hiding subareas from the HUD). Meistrite Linn and Maravillosa need it desperately.

I'd also like to have https://gitea.your-land.de/your-land/bugtracker/issues/1794 added (hiding subareas from the HUD). Meistrite Linn and Maravillosa need it desperately.
Author
Owner

Let's try the new values in minetest.conf suggested in #3299
Let's also move the max_wal_size from 1GB to 4GB

Let's try the new values in minetest.conf suggested in #3299 Let's also move the max_wal_size from 1GB to 4GB
Author
Owner

Critical issue #3262

Critical issue #3262
Author
Owner

Remove priv "interract" via sql on the databse due to 12f0142e1a (Affects 12 accounts)

Remove priv "interract" via sql on the databse due to https://gitea.your-land.de/your-land/yl_commons/commit/12f0142e1a481f08fcf75c3e09a4abeb48964843 (Affects 12 accounts)
Member

unless someone else wants to volunteer a fix, we should't gate 1.1.117 on #1794. i'm currently working on a mod testing framework, and when i'm done w/ that i'll be working on mobs. we don't have enough time and energy to solve all the problems ourselves. we must make tough decisions about our priorities.

unless someone else wants to volunteer a fix, we should't gate 1.1.117 on #1794. i'm currently working on a mod testing framework, and when i'm done w/ that i'll be working on mobs. we don't have enough time and energy to solve all the problems ourselves. we must make tough decisions about our priorities.
Author
Owner

farming now has a stage 8 for barley

farming now has a stage 8 for barley
Member

since there's no barley alternates, it shouldn't matter one way or the other, but i future-proofed the "unified crops" code for the case of either 8 stages or 7: b948a6347c

since there's no barley alternates, it shouldn't matter one way or the other, but i future-proofed the "unified crops" code for the case of either 8 stages or 7: https://gitea.your-land.de/your-land/yl_commons/commit/b948a6347c9db67f009fbb83ba0a8ca60e0da26d
Member

unless someone else wants to volunteer a fix, we should't gate 1.1.117 on #1794.

Which fix do you mean? Subareas can be hidden by the owners of the master area. It works. The problem with Meistrite Linn was that the protection structure was more complex - owners of subareas had created further subareas. The command doesn't work recursive so it's some work to figure out which areas need to be affected. May even need staff priv to clean up once if those players no loner play. But that's a work that needs to be done once per affected city.

The only real probelm I still see is that it's not immediately obvious from the HUD who can build there. It can be checked with the land title register or marker stones, but a command might be helpful as well. Just no idea how to call it. /area_info <area_id> would be nice - but that command seems to be taken already.

Meistrite Linn and Maravillosa suffer gravely from the too long areas list problem.

> unless someone else wants to volunteer a fix, we should't gate 1.1.117 on #1794. Which fix do you mean? Subareas can be hidden by the owners of the master area. It works. The problem with Meistrite Linn was that the protection structure was more complex - owners of subareas had created further subareas. The command doesn't work recursive so it's some work to figure out which areas need to be affected. May even need staff priv to clean up once if those players no loner play. But that's a work that needs to be done once per affected city. The only real probelm I still see is that it's not immediately obvious from the HUD who can build there. It can be checked with the land title register or marker stones, but a command might be helpful as well. Just no idea how to call it. /area_info <area_id> would be nice - but that command seems to be taken already. Meistrite Linn and Maravillosa suffer gravely from the too long areas list problem.
Member

unless someone else wants to volunteer a fix, we should't gate 1.1.117 on #1794.

Which fix do you mean?

i wrote that comment before you wrote your code, i'd love it if that makes it to the main server even if it's imperfect :)

> > unless someone else wants to volunteer a fix, we should't gate 1.1.117 on #1794. > > Which fix do you mean? i wrote that comment before you wrote your code, i'd love it if that makes it to the main server even if it's imperfect :)
AliasAlreadyTaken added this to the 1.1.117 milestone 2022-12-30 21:55:39 +00:00

So 1.1.117 is this implemented on the server? as Alias already created a new todo list ref #3401 1.1.118

So 1.1.117 is this implemented on the server? as Alias already created a new todo list ref #3401 1.1.118
Member

So 1.1.117 is this implemented on the server? as Alias already created a new todo list ref #3401 1.1.118

nope, 1.1.117 is still in progress, but specific things are being pushed off until the next release, while the current release is finalized.

> So 1.1.117 is this implemented on the server? as Alias already created a new todo list ref #3401 1.1.118 nope, 1.1.117 is still in progress, but specific things are being pushed off until the next release, while the current release is finalized.
Author
Owner

We're doing final touches like add new skins to 1.1.117 currently and ofc we do testing on the testserver. Only if everything checks out and people are ok with our changes, we'll put it on main.

We're doing final touches like add new skins to 1.1.117 currently and ofc we do testing on the testserver. Only if everything checks out and people are ok with our changes, we'll put it on main.
Author
Owner
* [x] Blocker petz: #3484 * [x] Pull in stamina: #3325
Member

Pull in stamina: #3325

actually i botched the first fix, there's another one pending.

> Pull in stamina: #3325 actually i botched the first fix, there's another one pending.
Author
Owner

Updated testserver, pulled in upstream mods, reviewed critical issues.

Please also note your-land/administration#179

I didn't see a PR for #1794, it's most likely a good chunk of code which needs to be tested. So we'll most likely not wait for it.

Last outstanding blocker is petz #3484 , upstream https://github.com/runsy/petz/issues/137

Updated testserver, pulled in upstream mods, reviewed critical issues. Please also note https://gitea.your-land.de/your-land/administration/issues/179 I didn't see a PR for #1794, it's most likely a good chunk of code which needs to be tested. So we'll most likely not wait for it. Last outstanding blocker is petz #3484 , upstream https://github.com/runsy/petz/issues/137
Member

I didn't see a PR for #1794, it's most likely a good chunk of code which needs to be tested. So we'll most likely not wait for it.

there actually were 2 PRs for #1794 that i reviewed and merged a while back:

> I didn't see a PR for #1794, it's most likely a good chunk of code which needs to be tested. So we'll most likely not wait for it. there actually were 2 PRs for #1794 that i reviewed and merged a while back: * https://gitea.your-land.de/your-land/areas/pulls/5 * https://gitea.your-land.de/your-land/yl_areas_addon/pulls/2
Author
Owner

One thing though: We either should to rename the attribute to yl_hidden or PR to upstream.

One thing though: We either should to rename the attribute to yl_hidden or PR to upstream.
Member

Upstream may seldom be in need of this feature. It's resulting from the way things are done here: Big protected city areas to which a huge amount of players have access. Other servers don't use this concept and are therefore not really in need. We here love to have our nature around cities intact :-)

Upstream may seldom be in need of this feature. It's resulting from the way things are done here: Big protected city areas to which a huge amount of players have access. Other servers don't use this concept and are therefore not really in need. We here love to have our nature around cities intact :-)
Author
Owner

This is not (only) a question of courtesy. This is a question of longterm avoiding collisions ;)

This is not (only) a question of courtesy. This is a question of longterm avoiding collisions ;)
Author
Owner
* [x] Blocker: petz #3534
Author
Owner

Add

itemframes.log_actions = true

to minetest.conf

Add ``` itemframes.log_actions = true ``` to minetest.conf
Member

I'd like to have your-land/farming#9 added. For now it is an experiment, and the effects can be easily reverted.
Reason for this PR: Fight lag.

I'd like to have https://gitea.your-land.de/your-land/farming/pulls/9 added. For now it is an experiment, and the effects can be easily reverted. Reason for this PR: Fight lag.
Author
Owner
* [x] https://gitea.your-land.de/your-land/farming/pulls/9
AliasAlreadyTaken added the
ugh/QA OK
label 2023-01-24 19:53:25 +00:00
Member

what's remaining to be tested on prod:

  • #2328 (which probably should just be removed from the 1.1.117 milestone)
  • #3546 (watching a bunch of geckos in a safe space to see how much they reproduce)
what's remaining to be tested on prod: * #2328 (which probably should just be removed from the 1.1.117 milestone) * #3546 (watching a bunch of geckos in a safe space to see how much they reproduce)
flux added the
4. step/ready to deploy
label 2023-01-25 22:57:47 +00:00
Author
Owner

Following Milestone 1.1.118 issue: #3401

Following Milestone 1.1.118 issue: #3401
Author
Owner

Actually not 1.1.118 followed this, but 1.1.117.1 did. Here's the discussion issue: #3700

Actually not 1.1.118 followed this, but 1.1.117.1 did. Here's the discussion issue: #3700
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Reference: your-land/bugtracker#3128
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