evil123 reports: *Suggestion* There should be a ... #2669

Open
opened 2022-09-13 08:47:39 +00:00 by yourland-report · 3 comments

evil123 reports a bug:

Suggestion There should be a thing where if someone is standing at spawn for a long time (Say 20 minutes) they get kicked with a message like "You've been kicked because you cannot stand directly at spawn. Please move the next time you AFK."

Player position:

{
	x = -1508.1320800781,
	y = 5.5,
	z = 1586.1770019531
}

Player look:

{
	x = -0.050615884363651,
	y = -0.11285638064146,
	z = -0.99232125282288
}

Player information:

{
	formspec_version = 4,
	lang_code = "",
	state = "Active",
	ip_version = 6,
	connection_uptime = 10950,
	serialization_version = 28,
	max_rtt = 3.8429999351501,
	avg_rtt = 0.22400000691414,
	min_jitter = 0,
	max_jitter = 3.6269998550415,
	avg_jitter = 0.01400001347065,
	major = 5,
	minor = 4,
	version_string = "5.4.1",
	min_rtt = 0.20700000226498,
	protocol_version = 39,
	patch = 1
}

Player meta:

{
	fields = {
		arenalib_watchID = "0",
		["stamina:exhaustion"] = "132",
		yl_commons_player_created = "1612610117",
		["ocean_build.last_warning"] = "1.65638e+09",
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		punch_count = "35518",
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_rainbow 1 2854\", \"3d_armor:helmet_rainbow 1 2854\", \"3d_armor:leggings_rainbow 1 2826\", \"shields:shield_rainbow 1 2816\", \"3d_armor:boots_crystal 1 7040\", \"\"}",
		repellant = "0",
		died = "355",
		crafted = "337905",
		yl_church = "return {[\"last_death_portal\"] = 1662812638, [\"last_death\"] = {[\"x\"] = -1360, [\"y\"] = 65, [\"z\"] = 1139}}",
		inflicted_damage = "693770",
		placed_nodes = "186025",
		yl_commons_player_joined = "1663047964",
		["stamina:poisoned"] = "no",
		["signslib:pos"] = "(46,-216,20996)",
		bitten = "0",
		xp = "1702812",
		jointime = "1612610117",
		hud_state = "on",
		played_time = "5095117",
		arenalib_infobox_arenaID = "0",
		digged_nodes = "2031736",
		yl_commons_thankyou = "76",
		partychat = "party",
		["stamina:level"] = "18",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}"
	}
}

Log identifier


[MOD] yl_report log identifier = egQTLqS0WYsR4avm0kMdfapckpcaTmrX

Profiler save:

profile-20220913T084739.json_prettyEE

Status:

# Server: version: 5.5.1-yl | game: Minetest Game | uptime: 8d 15h 46min 47s | max lag: 1.82s | clients: hallo, LOR, Princess_Cadance, hiur, daydream, Armades, Arc999, Bla, evil123, TobiasGaming, CoolJar10, Laylem, flux, Bailiff, AliasAlreadyTaken, Service

Teleport command:

/teleport xyz -1508 6 1586

Compass command:

/give_compass Construction egQTLqS0WYsR4avm0kMdfapckpcaTmrX D2691E -1508 6 1586
evil123 reports a bug: > *Suggestion* There should be a thing where if someone is standing at spawn for a long time (Say 20 minutes) they get kicked with a message like "You've been kicked because you cannot stand directly at spawn. Please move the next time you AFK." Player position: ``` { x = -1508.1320800781, y = 5.5, z = 1586.1770019531 } ``` Player look: ``` { x = -0.050615884363651, y = -0.11285638064146, z = -0.99232125282288 } ``` Player information: ``` { formspec_version = 4, lang_code = "", state = "Active", ip_version = 6, connection_uptime = 10950, serialization_version = 28, max_rtt = 3.8429999351501, avg_rtt = 0.22400000691414, min_jitter = 0, max_jitter = 3.6269998550415, avg_jitter = 0.01400001347065, major = 5, minor = 4, version_string = "5.4.1", min_rtt = 0.20700000226498, protocol_version = 39, patch = 1 } ``` Player meta: ``` { fields = { arenalib_watchID = "0", ["stamina:exhaustion"] = "132", yl_commons_player_created = "1612610117", ["ocean_build.last_warning"] = "1.65638e+09", ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", punch_count = "35518", ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_rainbow 1 2854\", \"3d_armor:helmet_rainbow 1 2854\", \"3d_armor:leggings_rainbow 1 2826\", \"shields:shield_rainbow 1 2816\", \"3d_armor:boots_crystal 1 7040\", \"\"}", repellant = "0", died = "355", crafted = "337905", yl_church = "return {[\"last_death_portal\"] = 1662812638, [\"last_death\"] = {[\"x\"] = -1360, [\"y\"] = 65, [\"z\"] = 1139}}", inflicted_damage = "693770", placed_nodes = "186025", yl_commons_player_joined = "1663047964", ["stamina:poisoned"] = "no", ["signslib:pos"] = "(46,-216,20996)", bitten = "0", xp = "1702812", jointime = "1612610117", hud_state = "on", played_time = "5095117", arenalib_infobox_arenaID = "0", digged_nodes = "2031736", yl_commons_thankyou = "76", partychat = "party", ["stamina:level"] = "18", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}" } } ``` Log identifier ``` [MOD] yl_report log identifier = egQTLqS0WYsR4avm0kMdfapckpcaTmrX ``` Profiler save: ``` profile-20220913T084739.json_prettyEE ``` Status: ``` # Server: version: 5.5.1-yl | game: Minetest Game | uptime: 8d 15h 46min 47s | max lag: 1.82s | clients: hallo, LOR, Princess_Cadance, hiur, daydream, Armades, Arc999, Bla, evil123, TobiasGaming, CoolJar10, Laylem, flux, Bailiff, AliasAlreadyTaken, Service ``` Teleport command: ``` /teleport xyz -1508 6 1586 ``` Compass command: ``` /give_compass Construction egQTLqS0WYsR4avm0kMdfapckpcaTmrX D2691E -1508 6 1586 ```
AliasAlreadyTaken was assigned by yourland-report 2022-09-13 08:47:39 +00:00
Member

how about moved 5 nodes east so everyone who spawns doesn't see inside their brain?

how about moved 5 nodes east so everyone who spawns doesn't see inside their brain?
flux added the
1. kind/enhancement
label 2022-09-13 16:53:05 +00:00
Member

i dislike the idea of kicking people like this, but perhaps new players should not all spawn at "exactly" the same place every time?

cf. #2132 for another idea

i dislike the idea of kicking people like this, but perhaps new players should not all spawn at "exactly" the same place every time? cf. #2132 for another idea

I do not want to forcibly remove people. People that just log in and then not move at all might be bots, forgotten logins or anything in between. They take up one playerslot of (currently) 42, which we hardly ever reach. Having players afk exactly at spawnpoint creates a bad experiences for everyone who respawns or joins, since you then stand "in" them.

flux already outlined the "right" solution IMO: Players shouldn't spawn at exactly the same spot, especially if this spot is already taken.

Altering the spawnpoint for existing players is a 1.2 cities feature, where people can select different cities to spawn.

Altering the spawnpoint for new players as suggested in #2132 to a differen area is a 1.4 classes feature, where new players can select different "types of starts" into the game.

I do not want to forcibly remove people. People that just log in and then not move at all might be bots, forgotten logins or anything in between. They take up one playerslot of (currently) 42, which we hardly ever reach. Having players afk exactly at spawnpoint creates a bad experiences for everyone who respawns or joins, since you then stand "in" them. flux already outlined the "right" solution IMO: Players shouldn't spawn at exactly the same spot, especially if this spot is already taken. Altering the spawnpoint for existing players is a 1.2 cities feature, where people can select different cities to spawn. Altering the spawnpoint for new players as suggested in #2132 to a differen area is a 1.4 classes feature, where new players can select different "types of starts" into the game.
Sign in to join this conversation.
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#2669
No description provided.