flux reports: perhaps we should detect playe ... #2192
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Reference: your-land/bugtracker#2192
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flux reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Test_User adds:
the idea in my mind is that we set up a feature that checks for whether a player moves or touches any of the controls. if they've been AFK for 15 minutes (or a configurable amount of time), disconnect them if they take damage.
I planned on making a afk command that sends out customizable messages like "I am afk" if one is PMed while afk.
This feature would also allow a player to set a short text which would hover above their head while afk, making people into live advertising statues :D
Disabling damage while afk or logging people out ... hm. Not a huge fan. Maybe we should disable "people can die from hunger while afk" , but monsters should always have a chance.
There's the "whatevery the players get, the monsters get as well", meaning as soon as levels make a difference in fighting, monsters also will have a level. AS soon as players gain magic spells, monsters also will have some. I don't want a balrog "logging out", because he took damage with no player in sight ...
Here's a API I found regarding AFK
AFK Indicator
API to check player AFK status
https://content.minetest.net/packages/Emojiminetest/afk_indicator/?protocol_version=41
Can we hold off on adding text and especially code as a picture?
Use the code-modifiers please!
At least it's pretty simple code...which alone isn't sufficient. There are days when I log in, chat in chat, talk via PN, run around a bit perhaps, do some quests - none of which involes digging or placing blocks.
Someone said food consumption would halt at 2 breads when afk? So we seem to have some detection mechanism alreay?
I just linked images from the mod website (this is not my screenshot) just to clear things
You know in git tea
![](https://)
Just saw this now. Hm. Balrog logging out...definitely fun :-) Not fair in a fight (they're there to die), but...now and then a message "Balrog: Seems nobody's there. I'll call it a day and go home." or something like that - that'd be something :-) Or "Balrog: Who poured that poision out here? Remove that water! Now!"
It's a pity they got so strong and drop rewards so rarely.
They already kind of log off (the old ones) when they despawn.
The mobs from AliveAI pulled that on me multiple times and just "logged off". They're almost perfect in imitating not so nice players.
gitea ate my long comment again o\/o
it's fairly simple to write an AFK detector, here's the one i wrote for blocky: https://github.com/BlockySurvival/bls_custom/blob/master/afk_tag.lua
related issues:
for Reasons, CDB requires all mods have a 1920x1080 screenshot. lots of mods have no visual component, resulting in lots of mods w/ screenshots of code.
this isn't an AFK detector, it's more of a "no movement" detector. the stamina tick that decreases stamina after a period of time is disabled when a player only has 2 bread. you can still drop your stamina by mining or crafting or walking.