JeCel reports: When using woodcutting on Appl ... #2141

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opened 2022-06-29 16:48:10 +00:00 by yourland-report · 6 comments

JeCel reports a bug:

When using woodcutting on Apple Tree the apples get placed on the ground instead of in the inventory. It's quite annoying because you have to pick them all up now. It also destroyed a river next to it, because the apples got placed in the water, causing the river water source to disappear.

Player position:

{
	y = 8.5,
	x = 6570.8618164063,
	z = 10347.334960938
}

Player look:

{
	y = -0.79737335443497,
	x = 0.4356449842453,
	z = 0.4176233112812
}

Player information:

{
	min_rtt = 0.027000000700355,
	max_rtt = 0.50800001621246,
	connection_uptime = 749,
	max_jitter = 0.466000020504,
	minor = 4,
	major = 5,
	ip_version = 6,
	formspec_version = 4,
	patch = 1,
	protocol_version = 39,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.4.1",
	avg_rtt = 0.028999999165535,
	state = "Active",
	avg_jitter = 0.0010000001639128,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 31360\", \"3d_armor:chestplate_crystal 1 31360\", \"3d_armor:leggings_crystal 1 31360\", \"3d_armor:boots_crystal 1 31360\", \"shields:shield_crystal 1 31360\", \"\"}",
		yl_commons_thankyou = "27",
		["ocean_build.ocean_built"] = "6",
		jointime = "1621787993",
		["stamina:poisoned"] = "no",
		["stamina:exhaustion"] = "48",
		["signslib:pos"] = "(6499,-22,10369)",
		digged_nodes = "762821",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "main",
		played_time = "1474131",
		yl_commons_player_joined = "1656520571",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 110, [\"x\"] = 1388, [\"z\"] = 521}, [\"last_death_portal\"] = 1655937668}",
		died = "18",
		["stamina:level"] = "6",
		punch_count = "13669",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "254094",
		crafted = "255452",
		xp = "1070087",
		["ocean_build.last_warning"] = "1.65313e+09",
		xp_redo_hud_color = "0x99ffff",
		placed_nodes = "132225",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1621787993"
	}
}

Log identifier


[MOD] yl_report log identifier = KQEKWgakoaWs2x3Xkj5C0H7YqnUZUIRP

Profiler save:

profile-20220629T184809.json_prettyEE

Status:

# Server: version: 5.5.1-yl | game: Minetest Game | uptime: 6d 1h 44min 48s | max lag: 4.97s | clients: JeCel, cave, BTS-, Sokomine, Shivnu, Chacha, darealbang, Indru, Boot, MineWorlds, AliasAlreadyTaken, Service, pitman, Bailiff, flux

Teleport command:

/teleport xyz 6571 9 10347

Compass command:

/give_compass Construction KQEKWgakoaWs2x3Xkj5C0H7YqnUZUIRP D2691E 6571 9 10347
JeCel reports a bug: > When using woodcutting on Apple Tree the apples get placed on the ground instead of in the inventory. It's quite annoying because you have to pick them all up now. It also destroyed a river next to it, because the apples got placed in the water, causing the river water source to disappear. Player position: ``` { y = 8.5, x = 6570.8618164063, z = 10347.334960938 } ``` Player look: ``` { y = -0.79737335443497, x = 0.4356449842453, z = 0.4176233112812 } ``` Player information: ``` { min_rtt = 0.027000000700355, max_rtt = 0.50800001621246, connection_uptime = 749, max_jitter = 0.466000020504, minor = 4, major = 5, ip_version = 6, formspec_version = 4, patch = 1, protocol_version = 39, serialization_version = 28, lang_code = "", version_string = "5.4.1", avg_rtt = 0.028999999165535, state = "Active", avg_jitter = 0.0010000001639128, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:helmet_crystal 1 31360\", \"3d_armor:chestplate_crystal 1 31360\", \"3d_armor:leggings_crystal 1 31360\", \"3d_armor:boots_crystal 1 31360\", \"shields:shield_crystal 1 31360\", \"\"}", yl_commons_thankyou = "27", ["ocean_build.ocean_built"] = "6", jointime = "1621787993", ["stamina:poisoned"] = "no", ["stamina:exhaustion"] = "48", ["signslib:pos"] = "(6499,-22,10369)", digged_nodes = "762821", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "main", played_time = "1474131", yl_commons_player_joined = "1656520571", yl_church = "return {[\"last_death\"] = {[\"y\"] = 110, [\"x\"] = 1388, [\"z\"] = 521}, [\"last_death_portal\"] = 1655937668}", died = "18", ["stamina:level"] = "6", punch_count = "13669", arenalib_infobox_arenaID = "0", inflicted_damage = "254094", crafted = "255452", xp = "1070087", ["ocean_build.last_warning"] = "1.65313e+09", xp_redo_hud_color = "0x99ffff", placed_nodes = "132225", hud_state = "on", repellant = "0", yl_commons_player_created = "1621787993" } } ``` Log identifier ``` [MOD] yl_report log identifier = KQEKWgakoaWs2x3Xkj5C0H7YqnUZUIRP ``` Profiler save: ``` profile-20220629T184809.json_prettyEE ``` Status: ``` # Server: version: 5.5.1-yl | game: Minetest Game | uptime: 6d 1h 44min 48s | max lag: 4.97s | clients: JeCel, cave, BTS-, Sokomine, Shivnu, Chacha, darealbang, Indru, Boot, MineWorlds, AliasAlreadyTaken, Service, pitman, Bailiff, flux ``` Teleport command: ``` /teleport xyz 6571 9 10347 ``` Compass command: ``` /give_compass Construction KQEKWgakoaWs2x3Xkj5C0H7YqnUZUIRP D2691E 6571 9 10347 ```
AliasAlreadyTaken was assigned by yourland-report 2022-06-29 16:48:10 +00:00

According to Sokomine it also happens with other trees like Banana and Coconut.
After some testing I noticed that generally trying to pick up a fruit from a tree causes it to fall and get placed on the ground. Needing another click to actually pick it up.

According to Sokomine it also happens with other trees like Banana and Coconut. After some testing I noticed that generally trying to pick up a fruit from a tree causes it to fall and get placed on the ground. Needing another click to actually pick it up.
flux added the
1. kind/bug
5. result/duplicate
1. kind/enhancement
4. step/at work
labels 2022-06-29 17:47:00 +00:00
Member

The "go to inventory" is maybe planned when I get around to overhauling woodcutting, currently there's no simple mechanism to do so. Destroying the river isn't right though, I thought I set them to float... maybe i missed that.

The "go to inventory" is maybe planned when I get around to overhauling woodcutting, currently there's no simple mechanism to do so. Destroying the river isn't right though, I thought I set them to float... maybe i missed that.

But it used to be so that they went directly into the inventory. Like how the leaves and trunks do.

But it used to be so that they went directly into the inventory. Like how the leaves and trunks do.
Member

looks like the float mechanic is unreliable:

looks like the float mechanic is unreliable:
flux removed the
5. result/duplicate
4. step/at work
labels 2022-06-29 17:56:12 +00:00
Member

cf. #2066

cf. #2066
Member

But it used to be so that they went directly into the inventory. Like how the leaves and trunks do.

having apples registered as leaves caused a few problems, including e.g. #1992 (and also the fruit just disappeared sometimes (or just stuck in the air) when using normal cutting/treecapitator vs. woodcutting).

> But it used to be so that they went directly into the inventory. Like how the leaves and trunks do. having apples registered as leaves caused a few problems, including e.g. #1992 (and also the fruit just disappeared sometimes (or just stuck in the air) when using normal cutting/treecapitator vs. woodcutting).
flux added this to the flux's TODO list project 2022-07-02 22:36:16 +00:00
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Reference: your-land/bugtracker#2141
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