flux reports: mobs should drop more meat. al ... #1680
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Reference: your-land/bugtracker#1680
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flux reports a bug:
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cf. #1150
This is where we define mob_drops. It gets imported on each server restart and can also be imported manually with a command from yl_commons:
https://gitea.your-land.de/your-land/yl_items
The more meat we drop, the more we buff werewolves. One could argue that squirrel meat is so small or not edible or stuff. Still, once in a while even squirrels should drop some usable meat.
If meat is only available from one certain source, then werewolves would have to settle near or farm often there and so on. They should be able to - at least with some more effort - harvest meat underway.
i think that having little mobs drop "morsels" that are only worth 1 unit (1/2 "bread") of stamina is reasonable. there would need to be a new "morsel" item.
possibly werewolves should get a slight bonus on eating raw meat? and be able to eat cooked meat, but w/ out a bonus (or possibly w/ a penalty). the base values of various kinds raw and cooked meat could be adjusted to make sure that nothing gives too much value.
also, possibly, food items containing meat could count as food for werewolves, for as much meat is in them.
cf. #1672 and #1150
looking at various werewolf eating related issues,
does raw meat even poison players? maybe that was something i added on blocky
this is something i think about regularly, perhaps now that there's been another request, i'll actually get around to it.
added a "meat morsel" - 9 can be crafted into "mobs:meat_raw", but they can't be eaten on their own (not substantial enough).
1d77b0ce46
updated meat drops:
a131d22a5e
QA
I didn't test each and every creature drop, but some and they worked.
this is live