shanish reports: It is weird to repair balrog w ... #1575

Open
opened 2022-03-15 20:32:36 +00:00 by yourland-report · 9 comments

shanish reports a bug:

It is weird to repair balrog whip with anvil, what if we use lava source or better still lava crust to repair by crafting.

Player position:

{
	y = -26.5,
	x = 1564.9830322266,
	z = 1156.70703125
}

Player look:

{
	y = -0.31382673978806,
	x = 0.36365666985512,
	z = -0.87707841396332
}

Player information:

{
	min_rtt = 0.15299999713898,
	max_rtt = 1.692999958992,
	connection_uptime = 11748,
	max_jitter = 1.4450000524521,
	minor = 1,
	major = 5,
	ip_version = 6,
	formspec_version = 2,
	patch = 1,
	protocol_version = 38,
	serialization_version = 28,
	lang_code = "",
	version_string = "5.1.1",
	avg_rtt = 0.16200000047684,
	state = "Active",
	avg_jitter = 0.0059999972581863,
	min_jitter = 0
}

Player meta:

{
	fields = {
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_rainbow 1 10696\", \"shields:shield_rainbow 1 10376\", \"3d_armor:helmet_rainbow 1 10376\", \"3d_armor:leggings_rainbow 1 10376\", \"nether_mobs:dragon_boots 1 9520\", \"\"}",
		["petz:werewolf_vignette_id"] = "10",
		yl_commons_thankyou = "6",
		jointime = "1638658291",
		yl_commons_player_joined = "1647364684",
		["signslib:pos"] = "(1584,-25,1161)",
		digged_nodes = "788684",
		played_time = "3116361",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		partychat = "party",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		["petz:lycanthropy"] = "1",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 29938, [\"x\"] = 1606, [\"z\"] = 1135}, [\"last_death_portal\"] = 1645405003}",
		punch_count = "1031959",
		["stamina:level"] = "17.55",
		xp = "3316771",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "11964466",
		crafted = "701",
		["petz:werewolf_clan_idx"] = "2",
		["petz:werewolf"] = "0",
		placed_nodes = "194462",
		died = "64",
		hud_state = "on",
		repellant = "0",
		yl_commons_player_created = "1638658291"
	}
}

Log identifier


[MOD] yl_report log identifier = cHFDZAwf0eQNQg4CgF6XVUmDrZ5kCDZQ

Profiler save:

profile-20220315T213236.json_pretty

Status:

# Server: version=5.4.1-yl, uptime=1.25889e+06, max_lag=2.8754, clients={Alpha-Craft, Arabella, Bla, debiankaios, hfjku, shanish2, shanish, AliasAlreadyTaken, Service, aliwoto, flux, Lemonpurple, Bailiff}

Teleport command:

/teleport xyz 1565 -26 1157

Compass command:

/give_compass Construction cHFDZAwf0eQNQg4CgF6XVUmDrZ5kCDZQ D2691E 1565 -26 1157
shanish reports a bug: > It is weird to repair balrog whip with anvil, what if we use lava source or better still lava crust to repair by crafting. Player position: ``` { y = -26.5, x = 1564.9830322266, z = 1156.70703125 } ``` Player look: ``` { y = -0.31382673978806, x = 0.36365666985512, z = -0.87707841396332 } ``` Player information: ``` { min_rtt = 0.15299999713898, max_rtt = 1.692999958992, connection_uptime = 11748, max_jitter = 1.4450000524521, minor = 1, major = 5, ip_version = 6, formspec_version = 2, patch = 1, protocol_version = 38, serialization_version = 28, lang_code = "", version_string = "5.1.1", avg_rtt = 0.16200000047684, state = "Active", avg_jitter = 0.0059999972581863, min_jitter = 0 } ``` Player meta: ``` { fields = { ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_rainbow 1 10696\", \"shields:shield_rainbow 1 10376\", \"3d_armor:helmet_rainbow 1 10376\", \"3d_armor:leggings_rainbow 1 10376\", \"nether_mobs:dragon_boots 1 9520\", \"\"}", ["petz:werewolf_vignette_id"] = "10", yl_commons_thankyou = "6", jointime = "1638658291", yl_commons_player_joined = "1647364684", ["signslib:pos"] = "(1584,-25,1161)", digged_nodes = "788684", played_time = "3116361", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", partychat = "party", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", ["petz:lycanthropy"] = "1", yl_church = "return {[\"last_death\"] = {[\"y\"] = 29938, [\"x\"] = 1606, [\"z\"] = 1135}, [\"last_death_portal\"] = 1645405003}", punch_count = "1031959", ["stamina:level"] = "17.55", xp = "3316771", arenalib_infobox_arenaID = "0", inflicted_damage = "11964466", crafted = "701", ["petz:werewolf_clan_idx"] = "2", ["petz:werewolf"] = "0", placed_nodes = "194462", died = "64", hud_state = "on", repellant = "0", yl_commons_player_created = "1638658291" } } ``` Log identifier ``` [MOD] yl_report log identifier = cHFDZAwf0eQNQg4CgF6XVUmDrZ5kCDZQ ``` Profiler save: ``` profile-20220315T213236.json_pretty ``` Status: ``` # Server: version=5.4.1-yl, uptime=1.25889e+06, max_lag=2.8754, clients={Alpha-Craft, Arabella, Bla, debiankaios, hfjku, shanish2, shanish, AliasAlreadyTaken, Service, aliwoto, flux, Lemonpurple, Bailiff} ``` Teleport command: ``` /teleport xyz 1565 -26 1157 ``` Compass command: ``` /give_compass Construction cHFDZAwf0eQNQg4CgF6XVUmDrZ5kCDZQ D2691E 1565 -26 1157 ```
AliasAlreadyTaken was assigned by yourland-report 2022-03-15 20:32:36 +00:00
Member

I like this idea: perhaps it might require a special anvil made of nether basalt, and take such a texture?

I like this idea: perhaps it might require a special anvil made of nether basalt, and take such a texture?
Member

also, a special hammer, perhaps made of rainbow blocks or some such.

i don't like the idea of having it fixable by crafting w/ lava crust, as lava crust is craftable and i personally have a large quantity of all the requsite materials.

also, a special hammer, perhaps made of rainbow blocks or some such. i don't like the idea of having it fixable by crafting w/ lava crust, as lava crust is craftable and i personally have a large quantity of all the requsite materials.
flux added the
1. kind/enhancement
label 2022-03-16 00:25:02 +00:00

@flux wow that would be nice to have a special anvil and hammer for it

@flux wow that would be nice to have a special anvil and hammer for it
Member

while working on updates for the tool warnings, it occurred to me that it'd technically be possible to repair a tool, when hitting a mob. perhaps the "anvil" for repairing a balrog whip could be a special, hard-to-find mob (tamable? wild only?), or possibly even the balrog itself (you'll all quickly learn that the whip doesn't work on the updated balrogs, but maybe the fire of the balrog whip needs to be refueled from the source, every so often).

while working on updates for the tool warnings, it occurred to me that it'd technically be possible to *repair a tool, when hitting a mob*. perhaps the "anvil" for repairing a balrog whip could be a special, hard-to-find mob (tamable? wild only?), or possibly even the balrog itself (you'll all quickly learn that the whip doesn't work on the updated balrogs, but maybe the fire of the balrog whip needs to be refueled from the source, every so often).
Member

cf. #74

cf. #74

We plan on changing the repair system anyways. I'd like not to make a special case for the balrog whip, but add that to the planned repair mechanics:

your-land/administration#44

your-land/administration#111

We plan on changing the repair system anyways. I'd like not to make a special case for the balrog whip, but add that to the planned repair mechanics: https://gitea.your-land.de/your-land/administration/issues/44 https://gitea.your-land.de/your-land/administration/issues/111
flux added this to the flux's TODO list project 2022-07-02 20:03:58 +00:00
flux added the
1. kind/balancing
label 2022-10-26 00:16:35 +00:00
Member

what about:

  • balrog whip must be rekindled from the source (a balrog) every so often, or it will cease to work
  • has maybe 10x the current durability
  • cannot ever fully break
what about: * balrog whip must be rekindled from the source (a balrog) every so often, or it will cease to work * has maybe 10x the current durability * cannot ever fully break

Weapons not breaking but only becoming inoperative would remove the decision whether to keep using it and risking permanent destruction of the tool VS shorttime gain of a last shot.

Weapons not breaking but only becoming inoperative would remove the decision whether to keep using it and risking permanent destruction of the tool VS shorttime gain of a last shot.
Member

Weapons not breaking but only becoming inoperative would remove the decision whether to keep using it and risking permanent destruction of the tool VS shorttime gain of a last shot.

much of the time that particular decision isn't relevant because either (1) lag (2) the player is paying more attention to the mob they are attacking than the status of their weapon.

this is very much a balancing decision, but i feel like requiring you to go back down into the mines and fight another balrog is already a pretty big penalty - certainly way more work than the current repair mechanic.

a tangent: perhaps the chance that a tool will break increases w/ the wear it has taken? something scaled to perahps O(x^4) damage - most tools will not break suddenly, but tools w/ little health might suddenly break.

at the very least, a tool breaking should give you a little bit of something valuable in return (e.g. iron sword -> iron scraps), not sure how to apply that to a balrog whip tho.

> Weapons not breaking but only becoming inoperative would remove the decision whether to keep using it and risking permanent destruction of the tool VS shorttime gain of a last shot. much of the time that particular decision isn't relevant because either (1) lag (2) the player is paying more attention to the mob they are attacking than the status of their weapon. this is very much a balancing decision, but i feel like requiring you to go back down into the mines and fight another balrog is already a pretty big penalty - certainly way more work than the current repair mechanic. a tangent: perhaps the chance that a tool will break increases w/ the wear it has taken? something scaled to perahps O(x^4) damage - most tools will not break suddenly, but tools w/ little health might suddenly break. at the very least, a tool breaking should give you a little bit of something valuable in return (e.g. iron sword -> iron scraps), not sure how to apply that to a balrog whip tho.
flux added a new dependency 2022-10-28 20:03:50 +00:00
Sign in to join this conversation.
No Milestone
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Depends on
You do not have permission to read 1 dependency
Reference: your-land/bugtracker#1575
No description provided.