RPiManiac reports: player model is soooo glitched ... #8071
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Reference: your-land/bugtracker#8071
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RPiManiac reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
someone took this - maybe RPi took it of himself, but he looked perfectly normal to me. He's on 5.11 dev and I'm on 5.10
When I met Sokomine these days she also reported, "my head was in wrong position", also on 5.11 dev.
https://github.com/luanti-org/luanti/issues/15692
Somewhat interesting bc. there was a client bug, so the mod had to work around it. Now the client bug is fixed, so the workaround of playeranim breaks the models...
Quite funny, it seems like multicraft fixed that client-bug before luanti, so playermodels broke there first: #6126
I've dug a bit into playeranim's code... I don't think it's worth the effort to keep it... citing their readme:
what does playeranim do?
How important are 2. & 3.?
In case they are not important, we could replace it with headanim.
Otherwise: rewriting it in a way that keeps compat with player_api should be easier than fixing all the models by hand.
Another option would be https://content.luanti.org/packages/LMD/character_anim/, but I haven't looked into that...
As a quickfix I would sugest to remove playeranim altogether. It looks really bad and 5.11 is about to come out very soon...
Since we use headanim, this can be closed, I think?
The change happened in 1.1.127, so I added it to the milestone. Even though it was not QAed there