Could not load image ... #6664

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opened 2024-04-17 15:31:56 +00:00 by Boot · 9 comments
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ERROR[Main]: generateImage(): Could not load image "x_bows_ball_rock.png" while building texture; Creating a dummy image
ERROR[Main]: generateImage(): Could not load image "x_bows_slingshot_steel.png" while building texture; Creating a dummy image
``` ERROR[Main]: generateImage(): Could not load image "x_bows_ball_rock.png" while building texture; Creating a dummy image ERROR[Main]: generateImage(): Could not load image "x_bows_slingshot_steel.png" while building texture; Creating a dummy image ```
flux was assigned by Boot 2024-04-17 15:32:07 +00:00
flux added the
1. kind/bug
3. source/unknown
labels 2024-04-17 18:08:26 +00:00
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these aren't mentioned anywhere in the y_bows code, i'm not sure what the source might be.

these aren't mentioned anywhere in the y_bows code, i'm not sure what the source might be.
flux added this to the flux's TODO list project 2024-04-17 18:08:55 +00:00

They are in x_bows. Most likely some item we didn't alias yet.

So far, we had various bow mods:

bows
projectiles
x_bows

They are in x_bows. Most likely some item we didn't alias yet. So far, we had various bow mods: bows projectiles x_bows
Member

They are in x_bows. Most likely some item we didn't alias yet.

those are images, not items, and can't be aliased. the question, is what is referencing x_bows images?

> They are in x_bows. Most likely some item we didn't alias yet. those are images, not items, and can't be aliased. the question, is what is referencing x_bows images?

If we had a position, we could try to go search for suspects :P

If we had a position, we could try to go search for suspects :P
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If we had a position, we could try to go search for suspects :P

Try near 2796,47,3594.

> If we had a position, we could try to go search for suspects :P Try near 2796,47,3594.
Member

If we had a position, we could try to go search for suspects :P

Try near 2796,47,3594.

points to /teleport xyz 2797 38 3616

image

> > If we had a position, we could try to go search for suspects :P > > Try near 2796,47,3594. points to /teleport xyz 2797 38 3616 ![image](/attachments/280d8cf2-9cc3-4230-b9b6-45f7156330da)
921 KiB
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local p = m.p.rheo:get_pos()
local delta = 32
local p1 = vector.subtract(p, delta)
local p2 = vector.add(p, delta)
local va = VoxelArea(p1, p2)
for i in va:iterp(p1, p2) do
 local p = va:position(i)
 local meta = minetest.get_meta(p)
 local s = dump(meta:to_table())
 if s:match("x_bows") then
  print(m.p2s(p:round()))
 end
end
```lua local p = m.p.rheo:get_pos() local delta = 32 local p1 = vector.subtract(p, delta) local p2 = vector.add(p, delta) local va = VoxelArea(p1, p2) for i in va:iterp(p1, p2) do local p = va:position(i) local meta = minetest.get_meta(p) local s = dump(meta:to_table()) if s:match("x_bows") then print(m.p2s(p:round())) end end ```
Member

image

is x_bows still installed somehow? /mods suggests not. i'm not sure how this old entity is pulling an old texture reference.

![image](/attachments/26432cec-a8f3-4f66-82a8-91959bba8457) is x_bows still installed somehow? `/mods` suggests not. i'm not sure how this old entity is pulling an old texture reference.
Member

the itemframe entity isn't somehow keeping track of the old x_bows image

image

the itemframe entity isn't somehow keeping track of the old x_bows image ![image](/attachments/70362699-f47f-4584-b736-509701d8cca5)
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Reference: your-land/bugtracker#6664
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