Minetest13 reports: Suggestion: Add a balrog magne ... #6000

Closed
opened 2024-01-17 01:23:26 +00:00 by yourland-report · 7 comments

Minetest13 reports a bug:

Suggestion: Add a balrog magnet made from rare materials (maybe glow mese or even nyans?). Some of us really want balrog repellant, but it'd be nice for the crazy people to have a expensive way to speed up spawning :P

Player position:

{
	y = 15.5,
	z = 1106.4429931641,
	x = 2066.6401367188
}

Player look:

{
	y = -0.15436550974846,
	z = -0.63916862010956,
	x = 0.75341540575027
}

Player information:

{
	lang_code = "",
	version_string = "5.8.0",
	state = "Active",
	major = 5,
	ip_version = 6,
	minor = 8,
	avg_rtt = 0.23499999940395,
	min_jitter = 0,
	formspec_version = 7,
	avg_jitter = 0.062999993562698,
	connection_uptime = 688,
	serialization_version = 29,
	patch = 0,
	protocol_version = 42,
	max_rtt = 4.8850002288818,
	max_jitter = 3.7639999389648,
	min_rtt = 0.15399999916553
}

Player meta:

{
	fields = {
		bitten = "0",
		yl_commons_player_joined = "1705453941",
		arenalib_infobox_arenaID = "0",
		["ocean_build.last_warning"] = "1.66857e+09",
		hud_state = "on",
		punch_count = "126782",
		xp = "137691",
		["stamina:poisoned"] = "no",
		yl_commons_player_created = "1668019739",
		["stamina:exhaustion"] = "32.5",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["ocean_build.ocean_built"] = "6",
		repellant = "0",
		["signslib:pos"] = "(2151,-23859,1613)",
		partychat = "main",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 35280\", \"\", \"3d_armor:chestplate_nether 1 10400\", \"shields:shield_rainbow 1 14112\", \"3d_armor:leggings_nether 1 10400\", \"3d_armor:boots_crystal 1 35280\"}",
		digged_nodes = "148483",
		placed_nodes = "32911",
		died = "469",
		crafted = "27835",
		yl_church = "return {[\"last_heal\"] = 1678387335, [\"last_death_portal\"] = 1705367705, [\"last_death\"] = {[\"y\"] = 7, [\"z\"] = 1478, [\"x\"] = 1930}}",
		jointime = "1668019739",
		inflicted_damage = "2738746",
		played_time = "2117620",
		["stamina:level"] = "5",
		yl_commons_thankyou = "129"
	}
}

Log identifier


[MOD] yl_report log identifier = NjuOSqiy03GB3BRxb7QUReHLRuByJSSp

Profiler save:

profile-20240117T012326.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 2d 14h 25min 9s | max lag: 1.19s | clients (17/52): _Nod_, AliasAlreadyTaken, Bailiff, BLuOXide, BunBun__, Chache, daydream, flux, Giuseppe, jackofthebean000, Lili__, Lupercus, Minetest13, poppyasdan, Service, Sokomine, taonza12

Teleport command:

/teleport xyz 2067 16 1106

Compass command:

/give_compass Construction NjuOSqiy03GB3BRxb7QUReHLRuByJSSp D2691E 2067 16 1106
Minetest13 reports a bug: > Suggestion: Add a balrog magnet made from rare materials (maybe glow mese or even nyans?). Some of us really want balrog repellant, but it'd be nice for the crazy people to have a expensive way to speed up spawning :P Player position: ``` { y = 15.5, z = 1106.4429931641, x = 2066.6401367188 } ``` Player look: ``` { y = -0.15436550974846, z = -0.63916862010956, x = 0.75341540575027 } ``` Player information: ``` { lang_code = "", version_string = "5.8.0", state = "Active", major = 5, ip_version = 6, minor = 8, avg_rtt = 0.23499999940395, min_jitter = 0, formspec_version = 7, avg_jitter = 0.062999993562698, connection_uptime = 688, serialization_version = 29, patch = 0, protocol_version = 42, max_rtt = 4.8850002288818, max_jitter = 3.7639999389648, min_rtt = 0.15399999916553 } ``` Player meta: ``` { fields = { bitten = "0", yl_commons_player_joined = "1705453941", arenalib_infobox_arenaID = "0", ["ocean_build.last_warning"] = "1.66857e+09", hud_state = "on", punch_count = "126782", xp = "137691", ["stamina:poisoned"] = "no", yl_commons_player_created = "1668019739", ["stamina:exhaustion"] = "32.5", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_medium\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["ocean_build.ocean_built"] = "6", repellant = "0", ["signslib:pos"] = "(2151,-23859,1613)", partychat = "main", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_nether 1 35280\", \"\", \"3d_armor:chestplate_nether 1 10400\", \"shields:shield_rainbow 1 14112\", \"3d_armor:leggings_nether 1 10400\", \"3d_armor:boots_crystal 1 35280\"}", digged_nodes = "148483", placed_nodes = "32911", died = "469", crafted = "27835", yl_church = "return {[\"last_heal\"] = 1678387335, [\"last_death_portal\"] = 1705367705, [\"last_death\"] = {[\"y\"] = 7, [\"z\"] = 1478, [\"x\"] = 1930}}", jointime = "1668019739", inflicted_damage = "2738746", played_time = "2117620", ["stamina:level"] = "5", yl_commons_thankyou = "129" } } ``` Log identifier ``` [MOD] yl_report log identifier = NjuOSqiy03GB3BRxb7QUReHLRuByJSSp ``` Profiler save: ``` profile-20240117T012326.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 2d 14h 25min 9s | max lag: 1.19s | clients (17/52): _Nod_, AliasAlreadyTaken, Bailiff, BLuOXide, BunBun__, Chache, daydream, flux, Giuseppe, jackofthebean000, Lili__, Lupercus, Minetest13, poppyasdan, Service, Sokomine, taonza12 ``` Teleport command: ``` /teleport xyz 2067 16 1106 ``` Compass command: ``` /give_compass Construction NjuOSqiy03GB3BRxb7QUReHLRuByJSSp D2691E 2067 16 1106 ```
AliasAlreadyTaken was assigned by yourland-report 2024-01-17 01:23:26 +00:00

#6000th issue, congrats!

#6000th issue, congrats!
Member

Minetest13 should get a (small) reward (perhaps 1k XP) for the #6000th issue, but i'm not in favor of this request as stated. balrogs are meant to be really rare and hard to kill. perhaps it'd be ok if such a thing had other downsides - slow the player, halve their damage, summon tons of other mobs as well.

Minetest13 should get a (small) reward (perhaps 1k XP) for the #6000th issue, but i'm not in favor of this request as stated. balrogs are meant to be really rare and hard to kill. perhaps it'd be ok if such a thing had other downsides - slow the player, halve their damage, summon tons of other mobs as well.
flux added the
1. kind/enhancement
1. kind/balancing
labels 2024-01-17 03:07:47 +00:00

I think it should be made with 2 nether lumps(or ingots) and 5 steel ingots. It should triple the spawn rate of any mobs in that area.

I think it should be made with 2 nether lumps(or ingots) and 5 steel ingots. It should triple the spawn rate of any mobs in that area.

gz to #6000

last time we handed out some xp, I'll do the same with Minetest13 :P

Still, for balancing reasons we can't make a Balrog magnet without serious downsides ;)

Begs another question: could we retrofit or change spawn rules from a running server?

gz to #6000 last time we handed out some xp, I'll do the same with Minetest13 :P Still, for balancing reasons we can't make a Balrog magnet without serious downsides ;) Begs another question: *could* we retrofit or change spawn rules from a running server?
AliasAlreadyTaken added the
5. result/wontfix
label 2024-01-17 10:58:30 +00:00
Member

That would lead straight to a Balrog farm.

That would lead straight to a Balrog farm.
Member

This is a variation of #4469

This is a variation of https://gitea.your-land.de/your-land/bugtracker/issues/4469
AliasAlreadyTaken added the
5. result/duplicate
label 2024-01-17 16:14:04 +00:00
Member

could we retrofit or change spawn rules from a running server?

technically yes, because all the spawn rules are purely in the lua code. but spawnit doesn't easily provide such a mechanic - when spawning mobs, there's no direct indication of which players are actually near the spawn positions. it'd have be something extra tacked on top.

> could we retrofit or change spawn rules from a running server? technically yes, because all the spawn rules are purely in the lua code. but spawnit doesn't easily provide such a mechanic - when spawning mobs, there's no direct indication of which players are actually near the spawn positions. it'd have be something extra tacked on top.
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Reference: your-land/bugtracker#6000
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