rheo reports: water nodes in the nether shou ... #5739
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
7 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#5739
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
rheo reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
slightly in favour :)
If so, we'd also need to melt ice and similar
I'm for this for normal water and river water, against this for the darkened water that you get from ogres. I think those should remain (and they're basically useless anyways unless one wants to build sewers in their builds)
If its to combat those water elevators some players use in nether it´s all or nothing.
Keep in mind there are players living in nether with plant farms and it will also affect nether basalt farming.
it's moreso to prevent lakes like this:
If water would boil away immediately, that would imply environment temperature (possibly significantly) more than 100 degrees. Therefore people without crystal armor or other appropriate fire protection should be then taking damage over time.
Does the lake create any issues regarding gameplay or balance? Visually it is IMHO quite nice.
yes, it keeps mobs from spawning, inhibits their mobility, and generally makes the area not dangerous
They can still spawn above the water, and they do. Anywhere that there isn't water at they can spawn. The whole reason for these nether farms with water was so players could be safer against vex, but now vex don't seem effected by water.
alternate proposal: we need a really nasty nether sea monster
that'd be great.
If we had #5543 we could add to this list #5001