rheo reports: water nodes in the nether shou ... #5739

Open
opened 2023-12-19 02:39:13 +00:00 by yourland-report · 10 comments

rheo reports a bug:

water nodes in the nether should boil away into nothing

Player position:

{
	x = 1964.0289306641,
	y = 29800.5,
	z = 1613.8000488281
}

Player look:

{
	x = -0.39999493956566,
	y = -0.23649901151657,
	z = 0.88547855615616
}

Player information:

{
	lang_code = "",
	version_string = "5.9.0-dev-454dd8576",
	major = 5,
	ip_version = 6,
	min_rtt = 0.16899999976158,
	protocol_version = 42,
	min_jitter = 0,
	formspec_version = 7,
	avg_jitter = 0.0010000020265579,
	connection_uptime = 30063,
	serialization_version = 29,
	patch = 0,
	max_rtt = 6.7399997711182,
	state = "Active",
	max_jitter = 5.853000164032,
	minor = 9,
	avg_rtt = 0.18000000715256
}

Player meta:

{
	fields = {
		played_time = "6889314",
		["stamina:poisoned"] = "no",
		placed_nodes = "20537",
		died = "2",
		crafted = "2220",
		["ocean_build.last_warning"] = "1.66814e+09",
		["ocean_build.ocean_built"] = "6",
		inflicted_damage = "257022",
		["petz:werewolf_vignette_id"] = "16",
		partychat = "party",
		hud_state = "off",
		xp = "0",
		arenalib_infobox_arenaID = "0",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 15, [\"x\"] = 1353, [\"z\"] = 1089}}",
		yl_commons_player_created = "1644205752",
		yl_commons_player_joined = "1702923507",
		["petz:werewolf"] = "0",
		yl_commons_thankyou = "70",
		["signslib:pos"] = "(1984,14,1099)",
		["3d_armor_inventory"] = "return {\"3d_armor:boots_quickrun\", \"\", \"\", \"\", \"\", \"\"}",
		["hud_manager:spawnit:hud_enabled"] = "y",
		["petz:old_override_table"] = "return {[\"sneak\"] = true, [\"speed\"] = 2, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false}",
		["petz:werewolf_clan_idx"] = "2",
		repellant = "0",
		punch_count = "1229",
		jointime = "1644205752",
		bitten = "0",
		["petz:lycanthropy"] = "0",
		["stamina:exhaustion"] = "106",
		digged_nodes = "20340",
		["ethereal:fly_timer"] = "-99",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["stamina:level"] = "0"
	}
}

Log identifier


[MOD] yl_report log identifier = TCePHby2Zp4AOzGtRqCy6dfVwYymjbOE

Profiler save:

profile-20231219T023913.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 1d 21h 30min 57s | max lag: 0.841s | clients (15/52): -_Elijah_-, _Nod_, Administrator, AliasAlreadyTaken, Bailiff, Deathwing, flux, Giuseppe, Lupercus, nazthelizard122, Pearlgirl, poppyasdan, rheo, Service, Sokomine

Teleport command:

/teleport xyz 1964 29801 1614

Compass command:

/give_compass Construction TCePHby2Zp4AOzGtRqCy6dfVwYymjbOE D2691E 1964 29801 1614
rheo reports a bug: > water nodes in the nether should boil away into nothing Player position: ``` { x = 1964.0289306641, y = 29800.5, z = 1613.8000488281 } ``` Player look: ``` { x = -0.39999493956566, y = -0.23649901151657, z = 0.88547855615616 } ``` Player information: ``` { lang_code = "", version_string = "5.9.0-dev-454dd8576", major = 5, ip_version = 6, min_rtt = 0.16899999976158, protocol_version = 42, min_jitter = 0, formspec_version = 7, avg_jitter = 0.0010000020265579, connection_uptime = 30063, serialization_version = 29, patch = 0, max_rtt = 6.7399997711182, state = "Active", max_jitter = 5.853000164032, minor = 9, avg_rtt = 0.18000000715256 } ``` Player meta: ``` { fields = { played_time = "6889314", ["stamina:poisoned"] = "no", placed_nodes = "20537", died = "2", crafted = "2220", ["ocean_build.last_warning"] = "1.66814e+09", ["ocean_build.ocean_built"] = "6", inflicted_damage = "257022", ["petz:werewolf_vignette_id"] = "16", partychat = "party", hud_state = "off", xp = "0", arenalib_infobox_arenaID = "0", yl_church = "return {[\"last_death\"] = {[\"y\"] = 15, [\"x\"] = 1353, [\"z\"] = 1089}}", yl_commons_player_created = "1644205752", yl_commons_player_joined = "1702923507", ["petz:werewolf"] = "0", yl_commons_thankyou = "70", ["signslib:pos"] = "(1984,14,1099)", ["3d_armor_inventory"] = "return {\"3d_armor:boots_quickrun\", \"\", \"\", \"\", \"\", \"\"}", ["hud_manager:spawnit:hud_enabled"] = "y", ["petz:old_override_table"] = "return {[\"sneak\"] = true, [\"speed\"] = 2, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak_glitch\"] = false}", ["petz:werewolf_clan_idx"] = "2", repellant = "0", punch_count = "1229", jointime = "1644205752", bitten = "0", ["petz:lycanthropy"] = "0", ["stamina:exhaustion"] = "106", digged_nodes = "20340", ["ethereal:fly_timer"] = "-99", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["stamina:level"] = "0" } } ``` Log identifier ``` [MOD] yl_report log identifier = TCePHby2Zp4AOzGtRqCy6dfVwYymjbOE ``` Profiler save: ``` profile-20231219T023913.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 1d 21h 30min 57s | max lag: 0.841s | clients (15/52): -_Elijah_-, _Nod_, Administrator, AliasAlreadyTaken, Bailiff, Deathwing, flux, Giuseppe, Lupercus, nazthelizard122, Pearlgirl, poppyasdan, rheo, Service, Sokomine ``` Teleport command: ``` /teleport xyz 1964 29801 1614 ``` Compass command: ``` /give_compass Construction TCePHby2Zp4AOzGtRqCy6dfVwYymjbOE D2691E 1964 29801 1614 ```
AliasAlreadyTaken was assigned by yourland-report 2023-12-19 02:39:13 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
1. kind/balancing
1. kind/breaking
labels 2023-12-19 03:28:03 +00:00

slightly in favour :)

If so, we'd also need to melt ice and similar

slightly in favour :) If so, we'd also need to melt ice and similar

I'm for this for normal water and river water, against this for the darkened water that you get from ogres. I think those should remain (and they're basically useless anyways unless one wants to build sewers in their builds)

I'm for this for normal water and river water, against this for the darkened water that you get from ogres. I think those should remain (and they're basically useless anyways unless one wants to build sewers in their builds)

I'm for this for normal water and river water, against this for the darkened water that you get from ogres. ...

If its to combat those water elevators some players use in nether it´s all or nothing.

Keep in mind there are players living in nether with plant farms and it will also affect nether basalt farming.

> I'm for this for normal water and river water, against this for the darkened water that you get from ogres. ... If its to combat those water elevators some players use in nether it´s all or nothing. Keep in mind there are players living in nether with plant farms and it will also affect nether basalt farming.
AliasAlreadyTaken added the
2. prio/controversial
label 2023-12-19 14:29:04 +00:00
Member

If its to combat those water elevators some players use in nether it´s all or nothing.

it's moreso to prevent lakes like this:

image

> If its to combat those water elevators some players use in nether it´s all or nothing. it's moreso to prevent lakes like this: ![image](/attachments/4756f5a0-5f9a-4bb9-8b9c-0dab15877b40)
1.4 MiB

If water would boil away immediately, that would imply environment temperature (possibly significantly) more than 100 degrees. Therefore people without crystal armor or other appropriate fire protection should be then taking damage over time.

Does the lake create any issues regarding gameplay or balance? Visually it is IMHO quite nice.

If water would boil away immediately, that would imply environment temperature (possibly significantly) more than 100 degrees. Therefore people without crystal armor or other appropriate fire protection should be then taking damage over time. Does the lake create any issues regarding gameplay or balance? Visually it is IMHO quite nice.
Member

Does the lake create any issues regarding gameplay or balance?

yes, it keeps mobs from spawning, inhibits their mobility, and generally makes the area not dangerous

> Does the lake create any issues regarding gameplay or balance? yes, it keeps mobs from spawning, inhibits their mobility, and generally makes the area not dangerous

yes, it keeps mobs from spawning, inhibits their mobility, and generally makes the area not dangerous

They can still spawn above the water, and they do. Anywhere that there isn't water at they can spawn. The whole reason for these nether farms with water was so players could be safer against vex, but now vex don't seem effected by water.

>yes, it keeps mobs from spawning, inhibits their mobility, and generally makes the area not dangerous They can still spawn above the water, and they do. Anywhere that there isn't water at they can spawn. The whole reason for these nether farms with water was so players could be safer against vex, but now vex don't seem effected by water.
Member

alternate proposal: we need a really nasty nether sea monster

alternate proposal: we need a really nasty nether sea monster

that'd be great.

that'd be great.

If we had #5543 we could add to this list #5001

If we had #5543 we could add to this list #5001
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Reference: your-land/bugtracker#5739
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