Document Mobmaking #5543
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#5543
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A kind user agreed to a tech trade, I'll teach her git, she'll teach me mobmaking. I will take a video of the process and document it on youtube. This is what I need to know:
= Now we have a model without colours or animations, right?
= Let's test this model in Minetest, so we can be sure.
= Let's test this model in Minetest, so we can be sure colours work
= Export and test again: How do I tell the model what animation to play? That's coding related, I assume?
I'd prefer to use blender 3.x, my teacher uses blender 2.9
Here's the plugin necessary for export: https://github.com/GreenXenith/io_scene_b3d
It pains me to link to the wiki, but here's the wikipage regarding mobmaking: https://wiki.minetest.net/Using_Blender
Here is the 6 year old tutorial which I attempted but failed on: https://www.youtube.com/watch?v=V9SYMw3UaSk