Document Mobmaking #5543

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opened 2023-11-22 01:08:40 +00:00 by AliasAlreadyTaken · 0 comments

A kind user agreed to a tech trade, I'll teach her git, she'll teach me mobmaking. I will take a video of the process and document it on youtube. This is what I need to know:

  1. How to start. Which view, any plugins, anything above "install blender and open the program"
  2. How to make a simple model. Let it be some shapes stacked on each other. That's pretty much blender knowledge, right?
    = Now we have a model without colours or animations, right?
  3. How to export this model without colours or animations. I assume that's where the version and the plugin comes into play?
    = Let's test this model in Minetest, so we can be sure.
  4. UV mapping. How do we apply colours?
    = Let's test this model in Minetest, so we can be sure colours work
  5. bones. I somehow need to rig that model with bones.
  6. animations. From bones to animations. let's use the stack of blocks and attach some limb
    = Export and test again: How do I tell the model what animation to play? That's coding related, I assume?
  7. How do I move a single bone from ingame code? petz does it with the "look_at_owner" mechanic

I'd prefer to use blender 3.x, my teacher uses blender 2.9

Here's the plugin necessary for export: https://github.com/GreenXenith/io_scene_b3d

It pains me to link to the wiki, but here's the wikipage regarding mobmaking: https://wiki.minetest.net/Using_Blender

Here is the 6 year old tutorial which I attempted but failed on: https://www.youtube.com/watch?v=V9SYMw3UaSk

A kind user agreed to a tech trade, I'll teach her git, she'll teach me mobmaking. I will take a video of the process and document it on youtube. This is what I need to know: 1. How to start. Which view, any plugins, anything above "install blender and open the program" 2. How to make a simple model. Let it be some shapes stacked on each other. That's pretty much blender knowledge, right? = Now we have a model without colours or animations, right? 3. How to export this model without colours or animations. I assume that's where the version and the plugin comes into play? = Let's test this model in Minetest, so we can be sure. 4. UV mapping. How do we apply colours? = Let's test this model in Minetest, so we can be sure colours work 5. bones. I somehow need to rig that model with bones. 6. animations. From bones to animations. let's use the stack of blocks and attach some limb = Export and test again: How do I tell the model what animation to play? That's coding related, I assume? 7. How do I move a single bone from ingame code? petz does it with the "look_at_owner" mechanic I'd prefer to use blender 3.x, my teacher uses blender 2.9 Here's the plugin necessary for export: https://github.com/GreenXenith/io_scene_b3d It pains me to link to the wiki, but here's the wikipage regarding mobmaking: https://wiki.minetest.net/Using_Blender Here is the 6 year old tutorial which I attempted but failed on: https://www.youtube.com/watch?v=V9SYMw3UaSk
AliasAlreadyTaken added the
1. kind/documentation
label 2023-11-22 01:08:45 +00:00
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Reference: your-land/bugtracker#5543
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