There should be a daily limit of 20k. #4387

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opened 2023-05-03 16:16:10 +00:00 by Boot · 11 comments
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There should be a daily limit of 20k. Anything above that is either a bug or unhealthy for the player.

Originally posted by @Boot in /your-land/bugtracker/issues/4384#issuecomment-49302

There should be a daily limit of 20k. Anything above that is either a bug or unhealthy for the player. _Originally posted by @Boot in /your-land/bugtracker/issues/4384#issuecomment-49302_

How long does it approx. take to gain 20k xp through mining?

How long does it approx. take to gain 20k xp through mining?
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In the two years on the server, I've had less than a handful of days more than 20k. And I had definitely overdone it with the playing time on these days.

In the two years on the server, I've had less than a handful of days more than 20k. And I had definitely overdone it with the playing time on these days.
AliasAlreadyTaken added the
1. kind/enhancement
label 2023-05-03 21:31:32 +00:00

This would only affect those doing stuff that earn them xp.
Mostly those trying to level up or spending a lot of time in nether and will just end up in more alts.

A time based limit would be better but that would make those idling unhappy and once again more alts.

The only solution to prevent alts would be restricting it per IP, but that would make those unhappy that share the same IP. And those with a dynamic IP or a VPN just get another one.

A big question for me is also if a server owner even has the right to and by which law/rule/etc.

And more other problems/concerns...

Imo there are way too many problems & loopholes and little to none of the desired effect.

This would only affect those doing stuff that earn them xp. Mostly those trying to level up or spending a lot of time in nether and will just end up in more alts. A time based limit would be better but that would make those idling unhappy and once again more alts. The only solution to prevent alts would be restricting it per IP, but that would make those unhappy that share the same IP. And those with a dynamic IP or a VPN just get another one. A big question for me is also if a server owner even has the right to and by which law/rule/etc. And more other problems/concerns... Imo there are way too many problems & loopholes and little to none of the desired effect.
Member

How long does it approx. take to gain 20k xp through mining?

if i was excavating a regular space, i think i could do that in about 2 hours?

i've certainly popped more than 20k coins in a single day, it'd be quite obnoxious if that failed.

> How long does it approx. take to gain 20k xp through mining? if i was excavating a regular space, i think i could do that in about 2 hours? i've certainly popped more than 20k coins in a single day, it'd be quite obnoxious if that failed.
Author
Member

if i was excavating a regular space, i think i could do that in about 2 hours?

May be with lots of preparations, lots of very fast rainbow pik axe without the anvil work, low chest work to store all goods, not writing or just looking in the chat ... Never ever an average by 10 k xp in about 1 hour for long time.

And if not 20 k xp, what would be a comprehensible daily limit for you and others?

> if i was excavating a regular space, i think i could do that in about 2 hours? May be with lots of preparations, lots of very fast rainbow pik axe without the anvil work, low chest work to store all goods, not writing or just looking in the chat ... Never ever an average by 10 k xp in about 1 hour for long time. And if not 20 k xp, what would be a comprehensible daily limit for you and others?
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Oh, and did I even mention the time it takes to fend off constantly appearing rats, spiders, ghosts, etc.?

Oh, and did I even mention the time it takes to fend off constantly appearing rats, spiders, ghosts, etc.?

Trying to level up is a legit way of experiencing the game. Staff should only get invovled when there is an exploit ( #4384 ) or addiction ( #4388 ) involved.

Trying to level up is a legit way of experiencing the game. Staff should only get invovled when there is an exploit ( #4384 ) or addiction ( #4388 ) involved.
Author
Member

Yes, of course, because that's how you created it. If you chat a lot, if you help newcomers a lot, if you deal with animals and plants, if you don't build gigantic but beautiful, you will have difficulty leveling up. If, on the other hand, you dig pointless holes, despawning what you have dug as much as possible, you will have your levels together in no time. Of course, completely legitimate.

Yes, of course, because that's how you created it. If you chat a lot, if you help newcomers a lot, if you deal with animals and plants, if you don't build gigantic but beautiful, you will have difficulty leveling up. If, on the other hand, you dig pointless holes, despawning what you have dug as much as possible, you will have your levels together in no time. Of course, completely legitimate.

per hour might be better?

per hour might be better?

just as an example
20k xp/nodes in 2h
20000 / 7200 = ~2.77 nodes/sec
Thats doable with an enchanted mithril pickaxe.

Also i would be less concerned about someone being addicted that is spending 3h on a mining run than someone that is activly online for 8h+ doing stuff that yields almost none xp.

just as an example 20k xp/nodes in 2h `20000 / 7200 = ~2.77 nodes/sec` Thats doable with an enchanted mithril pickaxe. Also i would be less concerned about someone being addicted that is spending 3h on a mining run than someone that is activly online for 8h+ doing stuff that yields almost none xp.
Member

to me, it sounds like we should set up a hysteresis built on an exponential moving average, that will trigger when someone exceeds 12k XP in an hour, and alert staff, and un-trigger when the player drops back below 4.415k XP (12k / e=2.71828). this will still probably create more false positives than real positives, but it's a place to start.

to me, it sounds like we should set up a hysteresis built on an exponential moving average, that will trigger when someone exceeds 12k XP in an hour, and alert staff, and un-trigger when the player drops back below 4.415k XP (12k / e=2.71828). this will still probably create more false positives than real positives, but it's a place to start.
AliasAlreadyTaken was assigned by Boot 2024-01-15 21:29:19 +00:00
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Reference: your-land/bugtracker#4387
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