Service reports: Colourcode the Haven roads, so ... #3351

Closed
opened 2022-12-28 20:33:17 +00:00 by yourland-report · 16 comments

Service reports a bug:

Colourcode the Haven roads, so we can tell people easily: Follow the yellow brick road then turn right into the green road to the mine

Player position:

{
	y = 9.5580005645752,
	z = 1186.9219970703,
	x = 1999.4670410156
}

Player look:

{
	y = -0.13242939114571,
	z = 0.99116945266724,
	x = -0.0067470083013177
}

Player information:

{
	patch = 0,
	minor = 7,
	major = 5,
	version_string = "5.7.0-dev-03e710160",
	lang_code = "",
	max_rtt = 0.34200000762939,
	state = "Active",
	formspec_version = 6,
	avg_rtt = 0.01799999922514,
	ip_version = 6,
	min_rtt = 0.017000000923872,
	protocol_version = 41,
	min_jitter = 0,
	max_jitter = 0.32400000095367,
	avg_jitter = 0.0010000001639128,
	connection_uptime = 14799,
	serialization_version = 29
}

Player meta:

{
	fields = {
		punch_count = "913",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 17, [\"x\"] = 2180, [\"z\"] = 1175}, [\"last_death_portal\"] = 1651122887, [\"last_heal\"] = 1651122146}",
		inflicted_damage = "608502",
		lagometer = "1",
		["arena_lib_editor.players_number"] = "0",
		["arena_lib_editor.spawner_ID"] = "0",
		["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}",
		yl_commons_player_joined = "1672244806",
		["stamina:poisoned"] = "no",
		arenalib_infobox_arenaID = "0",
		["stamina:exhaustion"] = "155.5",
		played_time = "50645780",
		digged_nodes = "19995",
		placed_nodes = "20021",
		died = "118",
		yl_audio_state = "off",
		crafted = "132",
		szutil_watch = "return {}",
		ui_waypoints = "{\"data\":[{\"active\":false,\"name\":\"Waypoint 1\",\"world_pos\":{\"x\":2002.0,\"y\":8.0,\"z\":1154.0}}],\"selected\":1.0}",
		repellant = "0",
		bitten = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["stamina:level"] = "0",
		yl_commons_player_created = "1610342909",
		["signslib:pos"] = "(2071,16,1308)",
		xp = "0",
		["ethereal:fly_timer"] = "-99",
		hud_state = "on",
		["arena_lib_editor.team_ID"] = "0",
		yl_commons_thankyou = "9"
	}
}

Log identifier


[MOD] yl_report log identifier = C0F3XmS0y0Nsg56ATSNUfSq23pQW6BJv

Profiler save:

profile-20221228T203317.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 4h 8min 20s | max lag: 4.48s | clients (35/42): 9T9, AliasAlreadyTaken, AspireMint, Bailiff, BibaBoba, bizon, Boot, CatLInA31, copper248, CupOCoffee, daydream, debiankaios, debiankaiosc, DragonWrangler1, drgn, ElusiveAstropath, FailFactory, ffelder, Friend-1, Grzegorz, Heru-pa-khered, Ivanhoe, Murmel, niceride, rabenkind, Ravise, Redshirt, rheo, Service, shanish2, sherkhan30452, Sokomine, Sysmatic, Thepotato2, WhereIsHommy

Teleport command:

/teleport xyz 1999 10 1187

Compass command:

/give_compass Construction C0F3XmS0y0Nsg56ATSNUfSq23pQW6BJv D2691E 1999 10 1187
Service reports a bug: > Colourcode the Haven roads, so we can tell people easily: Follow the yellow brick road then turn right into the green road to the mine Player position: ``` { y = 9.5580005645752, z = 1186.9219970703, x = 1999.4670410156 } ``` Player look: ``` { y = -0.13242939114571, z = 0.99116945266724, x = -0.0067470083013177 } ``` Player information: ``` { patch = 0, minor = 7, major = 5, version_string = "5.7.0-dev-03e710160", lang_code = "", max_rtt = 0.34200000762939, state = "Active", formspec_version = 6, avg_rtt = 0.01799999922514, ip_version = 6, min_rtt = 0.017000000923872, protocol_version = 41, min_jitter = 0, max_jitter = 0.32400000095367, avg_jitter = 0.0010000001639128, connection_uptime = 14799, serialization_version = 29 } ``` Player meta: ``` { fields = { punch_count = "913", yl_church = "return {[\"last_death\"] = {[\"y\"] = 17, [\"x\"] = 2180, [\"z\"] = 1175}, [\"last_death_portal\"] = 1651122887, [\"last_heal\"] = 1651122146}", inflicted_damage = "608502", lagometer = "1", ["arena_lib_editor.players_number"] = "0", ["arena_lib_editor.spawner_ID"] = "0", ["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}", yl_commons_player_joined = "1672244806", ["stamina:poisoned"] = "no", arenalib_infobox_arenaID = "0", ["stamina:exhaustion"] = "155.5", played_time = "50645780", digged_nodes = "19995", placed_nodes = "20021", died = "118", yl_audio_state = "off", crafted = "132", szutil_watch = "return {}", ui_waypoints = "{\"data\":[{\"active\":false,\"name\":\"Waypoint 1\",\"world_pos\":{\"x\":2002.0,\"y\":8.0,\"z\":1154.0}}],\"selected\":1.0}", repellant = "0", bitten = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["stamina:level"] = "0", yl_commons_player_created = "1610342909", ["signslib:pos"] = "(2071,16,1308)", xp = "0", ["ethereal:fly_timer"] = "-99", hud_state = "on", ["arena_lib_editor.team_ID"] = "0", yl_commons_thankyou = "9" } } ``` Log identifier ``` [MOD] yl_report log identifier = C0F3XmS0y0Nsg56ATSNUfSq23pQW6BJv ``` Profiler save: ``` profile-20221228T203317.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 4h 8min 20s | max lag: 4.48s | clients (35/42): 9T9, AliasAlreadyTaken, AspireMint, Bailiff, BibaBoba, bizon, Boot, CatLInA31, copper248, CupOCoffee, daydream, debiankaios, debiankaiosc, DragonWrangler1, drgn, ElusiveAstropath, FailFactory, ffelder, Friend-1, Grzegorz, Heru-pa-khered, Ivanhoe, Murmel, niceride, rabenkind, Ravise, Redshirt, rheo, Service, shanish2, sherkhan30452, Sokomine, Sysmatic, Thepotato2, WhereIsHommy ``` Teleport command: ``` /teleport xyz 1999 10 1187 ``` Compass command: ``` /give_compass Construction C0F3XmS0y0Nsg56ATSNUfSq23pQW6BJv D2691E 1999 10 1187 ```
AliasAlreadyTaken was assigned by yourland-report 2022-12-28 20:33:17 +00:00
AliasAlreadyTaken added the
1. kind/construction
3. source/ingame
labels 2022-12-28 21:51:35 +00:00
Member

i made a similar system on blocky survival, i very much like this mechanic. follow one path to get to the public farm, another to get the public mine, another to get to the shopping district, another to get to the tutorials.

i made a similar system on blocky survival, i very much like this mechanic. follow one path to get to the public farm, another to get the public mine, another to get to the shopping district, another to get to the tutorials.

Just like in Wizard of Oz (follow the yellow brick road), in fact I was planning to do it in my city

Just like in Wizard of Oz (follow the yellow brick road), in fact I was planning to do it in my city
Member

screenshot of /spawn on blocky, demonstrating the idea:

screenshot of `/spawn` on blocky, demonstrating the idea: ![](https://gitea.your-land.de/attachments/3b3c3cea-727b-4c61-89ef-24312cde267d)
Member

The roads on the NPC test server are also kind of color-coded.

The roads on the NPC test server are also kind of color-coded.
Member

The roads on the NPC test server are also kind of color-coded.

Yes and I like this system most. One colour for each direction: north, east, south and west. Players without the knowledge about coords in Minetest can be lead this way. Best of all: mayors of other cities can use this system too, not Haven only.

> The roads on the NPC test server are also kind of color-coded. Yes and I like this system most. One colour for each direction: north, east, south and west. Players without the knowledge about coords in Minetest can be lead this way. Best of all: mayors of other cities can use this system too, not Haven only.
Member

The roads on the NPC test server are also kind of color-coded.

screenshot of (what i presume) is the NPC test server:

> The roads on the NPC test server are also kind of color-coded. screenshot of (what i presume) is the NPC test server: ![](https://gitea.your-land.de/attachments/00e13b21-68ff-431e-87b5-e8b45a20980b)
Member

At Arabellas playground we often used four colours too.

At Arabellas playground we often used four colours too.
Paint with us :D https://magma.com/d/vUwcB9dKqo
Member

So

north = red
east = yellow
south = blue
west = green

please dont change it. other cities should copy that colour codes too.

So north = red east = yellow south = blue west = green please dont change it. other cities should copy that colour codes too.
Member

I think this could help quite a lot of players. But if it's just an issue here it'll get missed by most. Hanging up a poster somewhere ingame might be a good idea.

I think this could help quite a lot of players. But if it's just an issue here it'll get missed by most. Hanging up a poster somewhere ingame might be a good idea.
AliasAlreadyTaken added this to the Alias@work project 2023-09-14 21:59:58 +00:00

Fixed, please test.

Fixed, please test.
AliasAlreadyTaken added the
4. step/ready to QA test
label 2024-01-25 22:53:24 +00:00

Those are the emperors new cloth:

https://magma.com/d/Tz5KRuonJA

grafik

Those are the emperors new cloth: https://magma.com/d/Tz5KRuonJA ![grafik](/attachments/6196e26e-7f0b-40f1-97d6-508d58099eb8)
216 KiB
AliasAlreadyTaken removed this from the Alias@work project 2024-01-25 23:05:42 +00:00
Member

Those are the emperors new cloth:

why are two roads green?

> Those are the emperors new cloth: why are two roads green?

Those are the emperors new cloth:

why are two roads green?

Because we're in lack of more colours: We used the caverealms crystals to colour the lampposts, but there are only 5 different ones.

> > Those are the emperors new cloth: > > why are two roads green? Because we're in lack of more colours: We used the caverealms crystals to colour the lampposts, but there are only 5 different ones.

So far I have not heard any problems with the colourcoding. Should we close this as done or is there more to do in someone's opinion?

So far I have not heard any problems with the colourcoding. Should we close this as done or is there more to do in someone's opinion?
Member

i vote close. i have yet to memorize the colors of the roads though.

i vote close. i have yet to memorize the colors of the roads though.
AliasAlreadyTaken added the
5. result/fixed
label 2024-03-03 05:30:51 +00:00
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Reference: your-land/bugtracker#3351
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