HorusDamocles reports: Tutorial glow bits, I saw four ... #4462

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opened 2023-05-11 11:15:48 +00:00 by yourland-report · 5 comments

HorusDamocles reports a bug:

Tutorial glow bits, I saw four or five new players, glow stone easily lead them to tutorial without me saying a word, but perhaps a few in the stone path every other to the building would help. or an animation for the first few minutes.

Player position:

{
	x = 16950.919921875,
	y = 6384.5009765625,
	z = -15002.270507813
}

Player look:

{
	x = -0.43400555849075,
	y = 0.6088998913765,
	z = 0.66398805379868
}

Player information:

{
	ip_version = 6,
	min_rtt = 0.16099999845028,
	avg_rtt = 0.16599999368191,
	min_jitter = 0,
	max_jitter = 3.3499999046326,
	avg_jitter = 0.00099998712539673,
	connection_uptime = 35379,
	serialization_version = 29,
	patch = 0,
	formspec_version = 6,
	lang_code = "",
	max_rtt = 3.5130000114441,
	minor = 7,
	major = 5,
	version_string = "5.7.0",
	state = "Active",
	protocol_version = 41
}

Player meta:

{
	fields = {
		["ocean_build.forbidden"] = "true",
		["ocean_build.ocean_built"] = "12",
		["signslib:pos"] = "(1977,18,1184)",
		["petz:werewolf"] = "0",
		["petz:lycanthropy"] = "0",
		yl_commons_player_created = "1651436734",
		partychat = "party",
		jointime = "1651436734",
		hud_state = "on",
		repellant = "0",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 1.8899999856948853, [\"gravity\"] = 1.1100000143051147}",
		arenalib_infobox_arenaID = "0",
		["petz:werewolf_clan_idx"] = "3",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}",
		played_time = "7865102",
		digged_nodes = "3055145",
		placed_nodes = "1440294",
		died = "428",
		["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 540\", \"shields:shield_crystal 1 540\", \"3d_armor:chestplate_crystal 1 540\", \"3d_armor:helmet_crystal 1 540\", \"3d_armor:leggings_crystal 1 540\", \"\"}",
		punch_count = "68685",
		inflicted_damage = "1354610",
		["stamina:poisoned"] = "no",
		crafted = "136833",
		bitten = "0",
		yl_commons_player_joined = "1683768582",
		yl_church = "return {[\"last_death_portal\"] = 1683437051, [\"last_death\"] = {[\"y\"] = 6238, [\"z\"] = -15030, [\"x\"] = 16973}}",
		["petz:werewolf_vignette_id"] = "19",
		["stamina:level"] = "20",
		xp = "3051987",
		["stamina:exhaustion"] = "103.5",
		yl_unified_trash_review = "return {\"bbq:potato_slice 82\", \"bbq:potato_slice 99\", \"bbq:potato_slice 99\", \"bbq:potato_slice 99\"}",
		yl_commons_thankyou = "70",
		["ocean_build.last_warning"] = "1.66276e+09"
	}
}

Log identifier


[MOD] yl_report log identifier = HNmog4KyeKhH8WeX0iCZHgwdzohRAOY7

Profiler save:

profile-20230511T111548.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 7h 52min 52s | max lag: 0.735s | clients (22/52): 9T9, AlbieAiden, AliasAlreadyTaken, Bobcat, daydream, Dirac, Dovakhiin, Flippster, HorusDamocles, laira, mahou, McDunbeag, MineWorlds, Murmel, niceride, PersonPerson, Service, shawnfan, shawnmc, Syslog, tertek, whosit

Teleport command:

/teleport xyz 16951 6385 -15002

Compass command:

/give_compass Construction HNmog4KyeKhH8WeX0iCZHgwdzohRAOY7 D2691E 16951 6385 -15002
HorusDamocles reports a bug: > Tutorial glow bits, I saw four or five new players, glow stone easily lead them to tutorial without me saying a word, but perhaps a few in the stone path every other to the building would help. or an animation for the first few minutes. Player position: ``` { x = 16950.919921875, y = 6384.5009765625, z = -15002.270507813 } ``` Player look: ``` { x = -0.43400555849075, y = 0.6088998913765, z = 0.66398805379868 } ``` Player information: ``` { ip_version = 6, min_rtt = 0.16099999845028, avg_rtt = 0.16599999368191, min_jitter = 0, max_jitter = 3.3499999046326, avg_jitter = 0.00099998712539673, connection_uptime = 35379, serialization_version = 29, patch = 0, formspec_version = 6, lang_code = "", max_rtt = 3.5130000114441, minor = 7, major = 5, version_string = "5.7.0", state = "Active", protocol_version = 41 } ``` Player meta: ``` { fields = { ["ocean_build.forbidden"] = "true", ["ocean_build.ocean_built"] = "12", ["signslib:pos"] = "(1977,18,1184)", ["petz:werewolf"] = "0", ["petz:lycanthropy"] = "0", yl_commons_player_created = "1651436734", partychat = "party", jointime = "1651436734", hud_state = "on", repellant = "0", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 1.8899999856948853, [\"gravity\"] = 1.1100000143051147}", arenalib_infobox_arenaID = "0", ["petz:werewolf_clan_idx"] = "3", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"unified_inventory:bag_large\", \"water_life:croc_bag\"}", played_time = "7865102", digged_nodes = "3055145", placed_nodes = "1440294", died = "428", ["3d_armor_inventory"] = "return {\"3d_armor:boots_crystal 1 540\", \"shields:shield_crystal 1 540\", \"3d_armor:chestplate_crystal 1 540\", \"3d_armor:helmet_crystal 1 540\", \"3d_armor:leggings_crystal 1 540\", \"\"}", punch_count = "68685", inflicted_damage = "1354610", ["stamina:poisoned"] = "no", crafted = "136833", bitten = "0", yl_commons_player_joined = "1683768582", yl_church = "return {[\"last_death_portal\"] = 1683437051, [\"last_death\"] = {[\"y\"] = 6238, [\"z\"] = -15030, [\"x\"] = 16973}}", ["petz:werewolf_vignette_id"] = "19", ["stamina:level"] = "20", xp = "3051987", ["stamina:exhaustion"] = "103.5", yl_unified_trash_review = "return {\"bbq:potato_slice 82\", \"bbq:potato_slice 99\", \"bbq:potato_slice 99\", \"bbq:potato_slice 99\"}", yl_commons_thankyou = "70", ["ocean_build.last_warning"] = "1.66276e+09" } } ``` Log identifier ``` [MOD] yl_report log identifier = HNmog4KyeKhH8WeX0iCZHgwdzohRAOY7 ``` Profiler save: ``` profile-20230511T111548.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 1d 7h 52min 52s | max lag: 0.735s | clients (22/52): 9T9, AlbieAiden, AliasAlreadyTaken, Bobcat, daydream, Dirac, Dovakhiin, Flippster, HorusDamocles, laira, mahou, McDunbeag, MineWorlds, Murmel, niceride, PersonPerson, Service, shawnfan, shawnmc, Syslog, tertek, whosit ``` Teleport command: ``` /teleport xyz 16951 6385 -15002 ``` Compass command: ``` /give_compass Construction HNmog4KyeKhH8WeX0iCZHgwdzohRAOY7 D2691E 16951 6385 -15002 ```
AliasAlreadyTaken was assigned by yourland-report 2023-05-11 11:15:48 +00:00

Could you elaborate on this issue? What do you mean?

Are you talking of a kind of "pointer" to the tutorial?

Could you elaborate on this issue? What do you mean? Are you talking of a kind of "pointer" to the tutorial?
AliasAlreadyTaken added the
1. kind/enhancement
4. step/question
labels 2023-05-11 13:02:51 +00:00

I suggest some of the ground nodes be every other for glow stone.
or in the future to have a brief animation for a minute or two to the building.

I suggest some of the ground nodes be every other for glow stone. or in the future to have a brief animation for a minute or two to the building.
Member

a brief animation

i could probably do something w/ particle effects

> a brief animation i could probably do something w/ particle effects
  1. Sounds like an application for a self-started /look command or at least something that uses this mechanic.

  2. Another approach would be a will'o'wisp-like glowing line that leads to the target. The particle definition allows to spawn particles only for a certain player.

  3. A combination of both could be a will'o'wisp-like/fairy thing floating in a distance of one of two blocks in the direction the player is supposed to walk.

I would rather avoid having glowing blocks or stuff that can be seen by everyone - there is case to be made for the tutorial, the farm, the mine, the harbour, the airport and so on which results in a flurry of highlighted or glowing path that then confuses a new player again.

Quick but generic solution could be #3351 Colourcode streets, then we could tell people to follow the yellow brick road until they find the tutorial.

1. Sounds like an application for a self-started /look command or at least something that uses this mechanic. 2. Another approach would be a will'o'wisp-like glowing line that leads to the target. The particle definition allows to spawn particles only for a certain player. 3. A combination of both could be a will'o'wisp-like/fairy thing floating in a distance of one of two blocks in the direction the player is supposed to walk. I would rather avoid having glowing blocks or stuff that can be seen by everyone - there is case to be made for the tutorial, the farm, the mine, the harbour, the airport and so on which results in a flurry of highlighted or glowing path that then confuses a new player again. Quick but generic solution could be #3351 Colourcode streets, then we could tell people to follow the yellow brick road until they find the tutorial.
Member

The /look and compass are just "HUD elements", you can enable multiple at once (at least I think?). So, showing tutorial, farms, mines, waypoints for people who first joined should be doable. Not sure what's the condition to disable them should be (special item? "tutorial compass" that has checkboxes you can toggle to hide/display some set of default points?)

UPD: Somehow, it feels like if showing around the server is done by bailiffs (or other players), this makes the server feel warmer(?). Don't have any user testimonies on hand to confirm if it matters (I mean, people who were shown around when they first joined).

The /look and compass are just "HUD elements", you can enable multiple at once (at least I think?). So, showing tutorial, farms, mines, waypoints for people who first joined should be doable. Not sure what's the condition to disable them should be (special item? "tutorial compass" that has checkboxes you can toggle to hide/display some set of default points?) UPD: Somehow, it feels like if showing around the server is done by bailiffs (or other players), this makes the server feel warmer(?). Don't have any user testimonies on hand to confirm if it matters (I mean, people who were shown around when they first joined).
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Reference: your-land/bugtracker#4462
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