Murmel reports: Suggestion: Everytime I try ex ... #6072

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opened 2024-01-25 07:38:53 +00:00 by yourland-report · 3 comments

Murmel reports a bug:

Suggestion: Everytime I try explain new players where to find things, I use words like "Road to harbor" West from Spawn, The road to airport. What about nameing streets in Haven, puttings signs with the roas names (maybe taking some other signs doen instead) and putting the Names of the roads on the Map near spawn. So we could tell people its on "Hafenstraße" or on "Chess road".

Player position:

{
	x = 2691.8579101563,
	y = 20.5,
	z = 4166.208984375
}

Player look:

{
	x = 0.69857662916183,
	y = -0.1372716575861,
	z = 0.70224446058273
}

Player information:

{
	protocol_version = 42,
	ip_version = 6,
	min_rtt = 0.014000000432134,
	formspec_version = 7,
	min_jitter = 0,
	max_jitter = 0.12299999594688,
	avg_jitter = 0.0010000001639128,
	connection_uptime = 1860,
	serialization_version = 29,
	patch = 0,
	major = 5,
	version_string = "5.8.0",
	state = "Active",
	avg_rtt = 0.016000000759959,
	lang_code = "de",
	max_rtt = 0.13899999856949,
	minor = 8
}

Player meta:

{
	fields = {
		punch_count = "45862",
		["stamina:exhaustion"] = "112.5",
		inflicted_damage = "988746",
		["petz:werewolf_vignette_id"] = "5",
		["petz:werewolf"] = "0",
		placed_nodes = "143193",
		["petz:lycanthropy"] = "0",
		repellant = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_church = "return {[\"last_death\"] = {[\"z\"] = -848, [\"x\"] = -828, [\"y\"] = 63}, [\"last_death_portal\"] = 1703348088}",
		yl_commons_thankyou = "153",
		["signslib:pos"] = "(2607,-18,4185)",
		digged_nodes = "910191",
		arenalib_infobox_arenaID = "0",
		played_time = "16197009",
		yl_commons_player_created = "1663422013",
		yl_commons_player_joined = "1706166508",
		died = "52",
		crafted = "158311",
		["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 13300\", \"shields:shield_rainbow 1 5320\", \"3d_armor:boots_crystal 1 13300\", \"3d_armor:helmet_nether 1 13300\", \"3d_armor:leggings_crystal 1 13300\", \"\"}",
		["petz:old_override_table"] = "return {[\"sneak_glitch\"] = false, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak\"] = true, [\"speed\"] = 2}",
		hud_state = "on",
		xp = "741065",
		jointime = "1663422013",
		bitten = "0",
		["petz:werewolf_clan_idx"] = "1",
		partychat = "party",
		["ocean_build.last_warning"] = "1.67001e+09",
		["stamina:level"] = "8",
		["ocean_build.ocean_built"] = "9",
		["stamina:poisoned"] = "no"
	}
}

Log identifier


[MOD] yl_report log identifier = k1IWkX0J064gm4S1NwcA7wnFqywzg0VN

Profiler save:

profile-20240125T073853.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 7d 18h 1min 6s | max lag: 0.517s | clients (10/52): AliasAlreadyTaken, Aliza, Bailiff, bancha, daydream, JinnyC, Murmel, pups, Service, tagtraum

Teleport command:

/teleport xyz 2692 21 4166

Compass command:

/give_compass Construction k1IWkX0J064gm4S1NwcA7wnFqywzg0VN D2691E 2692 21 4166
Murmel reports a bug: > Suggestion: Everytime I try explain new players where to find things, I use words like "Road to harbor" West from Spawn, The road to airport. What about nameing streets in Haven, puttings signs with the roas names (maybe taking some other signs doen instead) and putting the Names of the roads on the Map near spawn. So we could tell people its on "Hafenstraße" or on "Chess road". Player position: ``` { x = 2691.8579101563, y = 20.5, z = 4166.208984375 } ``` Player look: ``` { x = 0.69857662916183, y = -0.1372716575861, z = 0.70224446058273 } ``` Player information: ``` { protocol_version = 42, ip_version = 6, min_rtt = 0.014000000432134, formspec_version = 7, min_jitter = 0, max_jitter = 0.12299999594688, avg_jitter = 0.0010000001639128, connection_uptime = 1860, serialization_version = 29, patch = 0, major = 5, version_string = "5.8.0", state = "Active", avg_rtt = 0.016000000759959, lang_code = "de", max_rtt = 0.13899999856949, minor = 8 } ``` Player meta: ``` { fields = { punch_count = "45862", ["stamina:exhaustion"] = "112.5", inflicted_damage = "988746", ["petz:werewolf_vignette_id"] = "5", ["petz:werewolf"] = "0", placed_nodes = "143193", ["petz:lycanthropy"] = "0", repellant = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_church = "return {[\"last_death\"] = {[\"z\"] = -848, [\"x\"] = -828, [\"y\"] = 63}, [\"last_death_portal\"] = 1703348088}", yl_commons_thankyou = "153", ["signslib:pos"] = "(2607,-18,4185)", digged_nodes = "910191", arenalib_infobox_arenaID = "0", played_time = "16197009", yl_commons_player_created = "1663422013", yl_commons_player_joined = "1706166508", died = "52", crafted = "158311", ["3d_armor_inventory"] = "return {\"3d_armor:chestplate_crystal 1 13300\", \"shields:shield_rainbow 1 5320\", \"3d_armor:boots_crystal 1 13300\", \"3d_armor:helmet_nether 1 13300\", \"3d_armor:leggings_crystal 1 13300\", \"\"}", ["petz:old_override_table"] = "return {[\"sneak_glitch\"] = false, [\"new_move\"] = true, [\"jump\"] = 1.5, [\"gravity\"] = 1, [\"sneak\"] = true, [\"speed\"] = 2}", hud_state = "on", xp = "741065", jointime = "1663422013", bitten = "0", ["petz:werewolf_clan_idx"] = "1", partychat = "party", ["ocean_build.last_warning"] = "1.67001e+09", ["stamina:level"] = "8", ["ocean_build.ocean_built"] = "9", ["stamina:poisoned"] = "no" } } ``` Log identifier ``` [MOD] yl_report log identifier = k1IWkX0J064gm4S1NwcA7wnFqywzg0VN ``` Profiler save: ``` profile-20240125T073853.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 7d 18h 1min 6s | max lag: 0.517s | clients (10/52): AliasAlreadyTaken, Aliza, Bailiff, bancha, daydream, JinnyC, Murmel, pups, Service, tagtraum ``` Teleport command: ``` /teleport xyz 2692 21 4166 ``` Compass command: ``` /give_compass Construction k1IWkX0J064gm4S1NwcA7wnFqywzg0VN D2691E 2692 21 4166 ```
AliasAlreadyTaken was assigned by yourland-report 2024-01-25 07:38:53 +00:00
Member

Especially since we have already started to organize the streets of Haven. For example, the west road from the spawn point towards the library and shipyard already has green lampposts, corresponding to the color code #3351 and https://magma.com/d/vUwcB9dKqo

All that remains is to find someone who has the desire, time and the right to change the color of the directions.

You want to go to the harbour? Follow the yellow lampposts ...

Especially since we have already started to organize the streets of Haven. For example, the west road from the spawn point towards the library and shipyard already has green lampposts, corresponding to the color code #3351 and https://magma.com/d/vUwcB9dKqo All that remains is to find someone who has the desire, time and the right to change the color of the directions. `You want to go to the harbour? Follow the yellow lampposts ...`
Member

at some point i named all the streets around spawn on blocky survival and put up large cardinal directions markers (which was easy because we had the letters mod)

image

at some point i named all the streets around spawn on blocky survival and put up large cardinal directions markers (which was easy because we had the [letters](https://content.minetest.net/packages/Amaz/letters/) mod) ![image](/attachments/1e67652d-13c8-44a9-a40b-7ed4d46ec0d1)
386 KiB
AliasAlreadyTaken added the
1. kind/construction
3. source/ingame
4. step/discussion
labels 2024-01-26 02:11:40 +00:00

Today, we colourcoded all the streets in Haven. Now you can tell them to go green road to the tutorial or cross haven square and walk yellow road to the harbour.

Will that suffice or should we make the colours an additional overlay on the maps?

Today, we colourcoded all the streets in Haven. Now you can tell them to go green road to the tutorial or cross haven square and walk yellow road to the harbour. Will that suffice or should we make the colours an additional overlay on the maps?
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Reference: your-land/bugtracker#6072
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