Freebie reports: Every new player get an empty ... #2708
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#2708
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Freebie reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
there's literally a library of welcome books right next to /spawn
Plus, it's not so simple to give people written books in contrast to normal items
"there's literally a lot of other drinks" could be an answer for #2695, but I never would write that.
A new player gets often a warm welcome by the community in the chat. How to know the key for write something back? At spawn is a kind welcome by August. Some new players talk to him, some not. August is talking English only.
At spawn is a poster with the rules: "1. Be excellent to each other and yourself." So every player knows what to do, no matter what will be the personal, social or cultural background?
At span are the copper board and the map. For the first orientation are lots of signs there too.
Nearby are the helping books
and "Welcome to Your Land" by Oakenshield
Some new players will take and read this, some not.
So I guess a given book in the inventory could be a further part of a good start in the game and not a big deal to make it happen.
So, if there are technical reasons not to do, I can understand that.
But, as I played as part of the YourLand-Team at the AES I saw
May we can learn by them?
clearly, new items are not the same thing as adding yet another redundant welcoming mechanism. new players get a dialog box telling them the skinny. then there's the news dialog box. then there's the NPC, the posters, and the library bookshelves. and bailiffs who like to help new players out. this problem is already as solved as it can get. some servers do it differently, some have a book.
If such a book can save us from another bunch of "I'm new, what can I do here?" questions, we should at least consider it. YL is IMO as helpful as possible, without slapping people in the face with half a Steuergesetzbuch when they enter.
Not sure if such a book, or a "I'm new" faq or anything might help: Those who don't read the new player dialog but barge in right away with the same questions answered in this dialog are usually those who happily ignore August, the boookshelf, the rule poster and everything else, including the book in their inventory.
Redundancy is certainly undesirable in programming / coding, but redundancy is didactically a very successful way of learning, for example in the acquisition of a new language.
Of course, I'm not in favor of a simple "a lot helps a lot". Existing information should therefore be checked from time to time, but newcomers are certainly grateful for any hint at the beginning.
A book in the inventory (which, by the way, according to members of the staff of the AES server is an additional item) has some clear advantages over all the previous ways:
it goes directly and personally to the players. No player can say that he could not have known this or that (for example, a rule) because he did not find the other possibilities before.
it is a valuable first item because, unlike all other first items, it cannot be consumed. I am sure it will find a special place. Maybe even an extra place of honor in the inventory, comparable to the bags?
it could be a very nice and special item if you use the technical and design possibilities. Instead of long texts, there is also an YL logo and pictures. A figurehead for the server.
it is centrally managed and therefore easier to update in terms of content than all other previous possibilities. Updates also reach experienced players, regardless of time zones and even after long game breaks.
it is easy to point this out. Especially newcomers, who then still ignore such a book, can easily be referred to the book by any experienced person: Look at page 6 in your book, without laboriously searching the various things (welcome text, August, help books, rule poster) again. Everyone has the reference with them.
Suggestion:
This mod even asks you to agree or not Terms & Condition
newplayer
Yet another show-people-the-rules thing
https://content.minetest.net/packages/cheapie/newplayer/
we've already got a mod that shows a message for new players, but it doesn't require you to agree to anything.
I begin to like the initial suggestion. We could even make a book that opens an NPC dialog.
Why I want players (and many cooperates) to agree T&C because many may just skip, close the window and start doing random things, and may have an excuse that they weren't told or didn't agree.
If we make them "agree" to something longer than 2 sentences, they will simply scroll down and click accept, without ever reading it.
All our documentation is meant to provide access to information, not force something upon people.
Yeah I know, even in some discord channels, people are asked to agree rules then only they can message, even though people just skip it and immediately agree. The point is, they agreed to something like an evidence when dealing with nonsense players who keep arguing over and over. This is meant as a standard (and won't affect the gameplay) for new players.
after thinking about this more, i agree with alias. i think if such a book is done well - making use of the NPC API, incorporating all the basic info links in a single "book" - it'd be fantastic, and could replace a lot of other "introduction" stuff.
but that's a lot of work, and it's not something i really want to do myself.
volunteers?
Even though Alias likes to say, Your Land only has one rule, this isn't exactly true. While you can go play in YL without ever coming across more than this one rule, as soon as you use a certain service you are subject to its rules.
There are also behaviour suggestions:
Suggestions welcome
Very good composition. Perhaps a reference to the Middle Ages as a theme? That you should preserve the landscape, have dirt and sand (and much more) crafted from cobble.
That even what is built in unprotected areas must be respected, as well as the chests of other players.
No idea if you should mention the /killme or the glitching at all, so you don't draw extra attention to it. Constant dying is also unpleasant. But perhaps these conditions have long since been technically resolved?
Here's a discussion what to do with the outcome:
your-land/wiki#1