Eraldemay reports: I'm unkillable again lol. ... #998
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Reference: your-land/bugtracker#998
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Eraldemay reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Asked Eraldemay about this, she reports:
Each time that happened I was mining. Just wandering around big caves, loading in a bunch of map to look at the ceiling for nyans, that kind of thing. It's not a total invincibility. It's mostly /killme and falling damage that wouldn't kill me. If I stood in one of the caverealm fires that would kill me. I would expect a monster to be able to kill me. Upon relogging I would be able to /killme properly
I wrote back it might take a while until we know what causes this and asked her to keep reporting if that keeps happening, sending me details about the occurence per mail.
We got to discuss this ingame with Eraldemay and other users. Possibly, the crystal armor deflects not only damage you get from the environment but ALSO the damage you would inflict to yourself from /killme
This is a compelling explanation for the invincibility.
Also, there is a related issue I haven't seen reported yet. Sometimes we get a death message displayed in gen chat, only to have the person in question disagree a moment later, usually they're in a fight and have just taken damage, but aren't dead.
Maybe Minetest registers the incoming lethal damage and displays the death message without considering damage that didn't come through due to the armor.
Currently I cannot tell on which level or at what depth of Minetest I should look for the cause of this.
And back to this issue - not being able to use /killme because your armor hinders you from it can be considered a bug. This is not how /killme should work.
opened the sister issue in #1015
This is what
reasonshows when using killme:Upstream: https://github.com/minetest-mods/3d_armor/issues/68
Until upstream is fixed, we fixed it in the killme command, by killing until dead:
yl_commons 4b90992db2d3b40d56466c16c31b77266c2922ee
Sometimes, we want to kill people.
Then we do player:set_hp(0), but if the armor the player wears has some healing properties, we can't kill them.
Repro:
IMO set_hp(0) should do exactly that: kill the player.
Also, fall damage seems to count against the heal property.
Could you please make it that high fall damage and set_hp(0) does not let anyone live?
Or could you make it that armors can register against what type of damage they help?