Replace armor_3d and wielditem with entities attached to bones. #8308

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opened 2025-03-24 16:10:30 +01:00 by whosit · 0 comments
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Requires attached entity desync fixed.
Potentially with this PR

If used for NPCs too, it will help with issues like holding items with different resolutions/models:

Using attached entities will make lots of things easier to implement: wearing hats, backpacks/shields on the back, holding mode complex looking items in hand - like armor stands (or fancy swords?) etc etc.

Also helps with being able to put decals on shields/armor.

Requires [attached entity desync](https://github.com/luanti-org/luanti/issues/14818) fixed. Potentially with [this PR](https://github.com/luanti-org/luanti/pull/15722) If used for NPCs too, it will help with issues like holding items with different resolutions/models: - https://gitea.your-land.de/your-land/bugtracker/issues/5443 - https://gitea.your-land.de/your-land/bugtracker/issues/6154 - https://gitea.your-land.de/your-land/bugtracker/issues/7930 Using attached entities will make lots of things easier to implement: wearing hats, backpacks/shields on the back, holding mode complex looking items in hand - like armor stands (or fancy swords?) etc etc. Also helps with being able to put decals on shields/armor.
whosit added the
1. kind/enhancement
3. source/client
3. source/engine
labels 2025-03-24 16:10:30 +01:00
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Reference: your-land/bugtracker#8308
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