nether mobs culling #7633
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/petz
3. source/testserver
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/QA main
4. step/QA NOK
4. step/QA OK
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
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Reference: your-land/bugtracker#7633
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To avoid crowds of 3000+ nether mobs, let's add culling to them. Those are the candidates:
yl_nether_mobs:blaze 16
yl_nether_mobs:evoker 18
yl_nether_mobs:iron_golem 20
yl_nether_mobs:ogre 20
yl_nether_mobs:rat 30
yl_nether_mobs:vex --
yl_nether_mobs:whip 40
yl_nether_mobs:wither 10
yl_nether_mobs:wither_skeleton 50
yl_nether_mobs:skeleton 5
nether_mobs:dragon --
nether_mobs:netherman 50