tour reports: addition to #719: when I type ... #720
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#720
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
tour reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Can reproduce. Looks like your /home point kills you, if your jumphole is close to it.
I'd blame it on lag.
Maybe we should make it that people lose all movement when they send /home
Whole issue reads:
Closes #719
Is there any usecase where someone would want to retain their speed and vector when doing /home or /spawn? Couldn't find any.
Fixed.
#720 Set player velocity to 0 during spawn teleport:
yl_commons
6d03a38562
#720 Set player velocity to 0 during home teleport:
yl_commons
26d56294b4
yes. but i'd consider anything like that to be cheating, so no need to support it.
i can't think of anything specific, but i feel like such use might come into existence purely by accident. i can't think of any reason for there to be a mechanic that randomly kills you only because lag. and i'm not entirely convinced this effect is due to lag, it's a really old issue with minecraft. older than the following bug, but i can't find anything more relevant:
https://github.com/minetest/minetest/issues/9738
re-opening as the fix apparently does not solve the issue in all cases. will look into this more.
current behavior:
trying to implement a "safe teleport"
no, that's not quite right. if my velocity is high enough, even w/ 0 lag, sometimes i'll appear at the target pos w/ immense upward velocity...
created something that seems to be reliable, finally.
4cd022c1ba
basically, it marks a teleporting player as invulnerable to fall damage for a period of time after they teleport. this is reset after:
this can be exploited slightly, but not easily or consistently.
this is live