rewired_X reports: i just phased through cottages ... #6565
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Reference: your-land/bugtracker#6565
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rewired_X reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
this appears to be the same basic issue as #4590. currently, anything thinner than 1/16th of a node can exhibit this behavior if you "sneak" while "inside" of it. the cottages fences appear to be 1/25th of a node wide, so they are susceptible to this. i'd rather not create another engine issue - instead this should be fixed by making the collision boxes thicker.
cottages isn't really maintained anymore, i suppose i could fix this in integration.
an audit showed that only the cottages fences and some chess pieces are too thin:
implemented
8c880026fb
i don't think the chess pieces are actually a problem, they've just got some thin decorative bits like e.g. the knight's "ears".