Maybe add a mechanic in mimics that allow them to "infest" a block? #6475

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opened 2024-03-14 13:43:42 +00:00 by Jammy · 6 comments

The infested block will spawn a mimic in its place when destroyed.

The infested block will spawn a mimic in its place when destroyed.
AliasAlreadyTaken added the
1. kind/enhancement
label 2024-03-14 14:35:27 +00:00

The mimic already IS kinda a monster that infested a block. Players need a chance to recognize it. If ANY block could be a mimic without a player ever having a chance to detect them, that's a bad mechanic.

Vote wontfix

The mimic already IS kinda a monster that infested a block. Players need a chance to recognize it. If ANY block could be a mimic without a player ever having a chance to detect them, that's a bad mechanic. Vote wontfix
Member

We'd have to add additional checks for each block dug, or make fake blocks that resemble real ones...
Even if we did want this, I see no good way of doing it.

We'd have to add additional checks for each block dug, or make fake blocks that resemble real ones... Even if we did want this, I see no good way of doing it.

hard no.
unless there are fake blocks that are distinguishable from the real deal or some other measure of the sort, I don't see this happening

result/wontfix

hard no. unless there are fake blocks that are distinguishable from the real deal or some other measure of the sort, I don't see this happening result/wontfix
Member

cf. #483, #513

implementation would not be hard. we could either add an after_dig_node callback to "default:cobble" and "default:stone", or add a global on_dignode callback. maybe even better, an on_punchnode callback for both nodes or globally.

i'm a fan of the minecraft silverfish, but i want the mimes to be fun-trolly, not obnoxious-trolly i think that this mechanic would mostly just kill new players. it's already hard enough for inexperienced players to survive, so i'm opposed to this.

going to close this as won't fix because a lot of other people came to the same conclusion for other reasons.

cf. #483, #513 implementation would not be hard. we could either add an `after_dig_node` callback to "default:cobble" and "default:stone", or add a global `on_dignode` callback. maybe even better, an `on_punchnode` callback for both nodes or globally. i'm a fan of the minecraft silverfish, but i want the mimes to be fun-trolly, not obnoxious-trolly i think that this mechanic would mostly just kill new players. it's already hard enough for inexperienced players to survive, so i'm opposed to this. going to close this as won't fix because a lot of other people came to the same conclusion for other reasons.
flux added the
5. result/wontfix
label 2024-03-15 01:25:34 +00:00
flux closed this issue 2024-03-15 01:33:35 +00:00
Member

or, maybe they'd only do this when very deep underground?

or, maybe they'd only do this when very deep underground?

Rather no.

Let's keep mimics the fun mobs they are. If we want a more dangerous mob, we can do that - the nether or some future adventure realms are destined to become mob infested, but the overworld is deadly enough

Rather no. Let's keep mimics the fun mobs they are. If we want a more dangerous mob, we can do that - the nether or some future adventure realms are destined to become mob infested, but the overworld is deadly enough
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Reference: your-land/bugtracker#6475
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