Maybe add a mechanic in mimics that allow them to "infest" a block? #6475
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Reference: your-land/bugtracker#6475
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The infested block will spawn a mimic in its place when destroyed.
The mimic already IS kinda a monster that infested a block. Players need a chance to recognize it. If ANY block could be a mimic without a player ever having a chance to detect them, that's a bad mechanic.
Vote wontfix
We'd have to add additional checks for each block dug, or make fake blocks that resemble real ones...
Even if we did want this, I see no good way of doing it.
hard no.
unless there are fake blocks that are distinguishable from the real deal or some other measure of the sort, I don't see this happening
result/wontfix
cf. #483, #513
implementation would not be hard. we could either add an
after_dig_node
callback to "default:cobble" and "default:stone", or add a globalon_dignode
callback. maybe even better, anon_punchnode
callback for both nodes or globally.i'm a fan of the minecraft silverfish, but i want the mimes to be fun-trolly, not obnoxious-trolly i think that this mechanic would mostly just kill new players. it's already hard enough for inexperienced players to survive, so i'm opposed to this.
going to close this as won't fix because a lot of other people came to the same conclusion for other reasons.
or, maybe they'd only do this when very deep underground?
Rather no.
Let's keep mimics the fun mobs they are. If we want a more dangerous mob, we can do that - the nether or some future adventure realms are destined to become mob infested, but the overworld is deadly enough