AspireMint reports: https://content.minetest.net/p ... #6352
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Reference: your-land/bugtracker#6352
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AspireMint reports a bug:
Player position:
Player look:
Player information:
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Adds 110 individual particles instead of using particle generator:
4fd16f2d41/init.lua (L65)
if updated to use generators, then could be nice...
the benefit would be using vastly fewer network packets, right?
Yes :)
Just to have the numbers: it would send 110 separate packets, each 172 bytes, per one use... Now imagine people crafting loads of them and starting spamming like we do with fireworks. One
add_particlespawner()
call can use only 2 packets and 663 bytes to generate same amount of particles or many more...Also, server has to do less work (in theory at least) - because it does distance checking, serialization, queuing for each call, etc...
If this is an easy fix, let's do it and PR upstream :) I'll put the mod on the testserver.
My version is here: https://github.com/yl-whosit/confetti
also made a PR upstream: https://github.com/Krunegan/confetti/pull/2
Since the mod maintainer appears not to be terribly active, let's add the mod, fix the issue in the yl_stable branch and remove the fix once upstreams pulls it.
Upstream PR got merged:
https://github.com/Krunegan/confetti/pull/2
live