Heraldic shields: Dragon and Party-per-pale #6278

Closed
opened 2024-02-11 11:22:53 +00:00 by Chache · 9 comments

I made two new heraldic designs to be available for castle shields representing cities' coats-of-arms.

The first of them, a dragon, is historically accurate and I think I've managed to make a design that's both recognisable and fits into the 16x16 square. Maybe Cold Drake is interested in using this design for its coat-of-arms.

The second, "party per pale" is simply the technical term (see: [https://en.wikipedia.org/wiki/Division_of_the_field#Common_divisions_of_the_field]) for a vertical division of the shield into two halves.

Party-per-pale allows the further possibility of having a heraldic design consisting of 3 vertical stripes of different colours, stacking the "pale" design on top. I know Rubodyke is requesting to have a coat-of-arms with such a design in cyan-white-green from left to right, which is currently not possible. With the party-per-pale design, that coat of arms could be made with:

castle_shield_cyan.png^(castle_shield_green.png^[mask:castle_shield_mask_partyperpale.png)^(castle_shield_white.png^[mask:castle_shield_mask_pale.png)

supposing the new mask is named castle_shield_mask_partyperpale.png

I made two new heraldic designs to be available for castle shields representing cities' coats-of-arms. The first of them, a dragon, is historically accurate and I think I've managed to make a design that's both recognisable and fits into the 16x16 square. Maybe Cold Drake is interested in using this design for its coat-of-arms. The second, "party per pale" is simply the technical term (see: [https://en.wikipedia.org/wiki/Division_of_the_field#Common_divisions_of_the_field]) for a vertical division of the shield into two halves. Party-per-pale allows the further possibility of having a heraldic design consisting of 3 vertical stripes of different colours, stacking the "pale" design on top. I know Rubodyke is requesting to have a coat-of-arms with such a design in cyan-white-green from left to right, which is currently not possible. With the party-per-pale design, that coat of arms could be made with: `castle_shield_cyan.png^(castle_shield_green.png^[mask:castle_shield_mask_partyperpale.png)^(castle_shield_white.png^[mask:castle_shield_mask_pale.png)` supposing the new mask is named castle_shield_mask_partyperpale.png
flux added the
1. kind/enhancement
3. source/art
labels 2024-02-11 19:15:03 +00:00

Please PR :)

Please PR :)
Member

Added:
e42604fba4
Screenshot 2024-02-14 102156

Moved dragon one pixel up to fit better.

Added: https://gitea.your-land.de/your-land/castle_shields/commit/e42604fba43d1703c61294d728fc9231e2432f0e ![Screenshot 2024-02-14 102156](/attachments/8d366633-8195-4ec7-aee3-d4faaa96e61a) Moved dragon one pixel up to fit better.
whosit added the
5. result/fixed
label 2024-02-14 07:25:37 +00:00
AliasAlreadyTaken added this to the 1.1.123 milestone 2024-02-14 07:46:13 +00:00
AliasAlreadyTaken added
4. step/ready to QA test
ugh/QA OK
and removed
5. result/fixed
labels 2024-02-14 07:46:27 +00:00

QA

Looks nice IMO and is added to the demo shields as well

QA Looks nice IMO and is added to the demo shields as well
Member

Party-per-pale allows the further possibility of having a heraldic design consisting of 3 vertical stripes of different colours, stacking the "pale" design on top. I know Rubodyke is requesting to have a coat-of-arms with such a design in cyan-white-green from left to right, which is currently not possible. With the party-per-pale design, that coat of arms could be made with:

castle_shield_cyan.png^(castle_shield_green.png^[mask:castle_shield_mask_partyperpale.png)^(castle_shield_white.png^[mask:castle_shield_mask_pale.png)

Will that work when?

> Party-per-pale allows the further possibility of having a heraldic design consisting of 3 vertical stripes of different colours, stacking the "pale" design on top. I know Rubodyke is requesting to have a coat-of-arms with such a design in cyan-white-green from left to right, which is currently not possible. With the party-per-pale design, that coat of arms could be made with: > > `castle_shield_cyan.png^(castle_shield_green.png^[mask:castle_shield_mask_partyperpale.png)^(castle_shield_white.png^[mask:castle_shield_mask_pale.png)` Will that work when?
Member

castle_shield_cyan.png^(castle_shield_green.png^[mask:castle_shield_mask_partyperpale.png)^(castle_shield_white.png^[mask:castle_shield_mask_pale.png)

Will that work when?

It does work as texture combinator (the string Chache wrote)...
But current way of how shields are defined in the mod is limited to just 2 colors + 1 mask...
Should not be too hard to update it to take just custom texture strings too?

`castle_shield_cyan.png^(castle_shield_green.png^[mask:castle_shield_mask_partyperpale.png)^(castle_shield_white.png^[mask:castle_shield_mask_pale.png)` > > Will that work when? It does work as texture combinator (the string Chache wrote)... But current way of how shields are defined in the mod is limited to just 2 colors + 1 mask... Should not be too hard to update it to take just custom texture strings too?
Member

Should not be too hard to update it to take just custom texture strings too?

What update could it be part of? Maybe already with the 1.1.123?

> Should not be too hard to update it to take just custom texture strings too? What update could it be part of? Maybe already with the 1.1.123?

The new charges will be in with 1.1.123, multicolour will not.

A three-colour setup reuqires a rewrite. Two colours are easy using black and white masks. If a third colour comes into play, we could support 4 or 5 colours as well. But not with the current code or update. If this is a wish, please open a new issue.

The new charges will be in with 1.1.123, multicolour will not. A three-colour setup reuqires a rewrite. Two colours are easy using black and white masks. If a third colour comes into play, we could support 4 or 5 colours as well. But not with the current code or update. If this is a wish, please open a new issue.
Member

That party-per-pale would be nice to implement the shield of the Republic.

That party-per-pale would be nice to implement the shield of the Republic.
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2024-03-28 22:23:32 +00:00
Member

this is live

this is live
flux closed this issue 2024-03-28 22:23:39 +00:00
Sign in to join this conversation.
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: your-land/bugtracker#6278
No description provided.