Sokomine reports: flight controller needed for t ... #6070
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Reference: your-land/bugtracker#6070
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Sokomine reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
@Sokomine what kind of air traffic? i don't understand this at all.
Too many flying mobs maybe? I don#t understand either :D
meme?
Screens from that position:
Also, couple of random screens, one from main, and one from test:
most (or all?) of these mobs already have spawn limiters which should prevent too many from clumping up, even if they get unloaded. maybe we should add some a new limiter to limit the total number of flying untamed mobs in a volume?
Seems like it's the same "player stays too long in one place and mobs just walk off the edge of loaded mapblock and new ones spawn". Because all screens here are from places near people's homes.
Maybe it's remnant of previous spawnit versions? (did you update it already?). Because on test server, when I was swimming in the ocean full of mobs (flying, but also many dolphins and whales) - /spawnit_hud was showing that only 5 mobs spawned since server start.
where's air traffic control people when you need them
I suggest we add something like Quetzalcoatlus, that will spawn very rarely, but will eat everything else that flies without stopping X)
Most of it was a joke. Yet the problem as such is real.
It's just too many flying mobs - bats, moths, doves, butterflies, parrots, flamingos etc. And what's worse: They hang in the air when you approach and only slowly begin moving. That breaks immersion.
In the past, seagulls had that problem as well, and I applied /moevex in many cases and removed surplus ones. Since some weeks/months(?) they have imporved a lot and neither appear in such large quantities nor do they fly in awkward ways. Seagulls (Moeve in german, thus /moevex) turned into very elegant fliers who do a very good job as birds now. Perhaps petz can likewise learn to handle the air environment.
Currently except for the lifetimer we have no mechanic that would cut down on flying creatures. Does the dragon eat them? Has that ever been observed?
Solution may be either not serializing them (who can remember what seagull was there anyways) or adding a predator.
The basic issue is that they initialize very late and give a "suspended in air" impression.
That would lead straight to a dragon farm.
An eagle or a raven would be nice.
But seagulls are also birds of prey and could eat anything up to duck size.
Or dolphins will grab anything that comes within 4 blocks of the ocean surface.
Hey, if it's like the dragon at the miocene moves, it's not a problem. If they don't cooperate, free dragonscales for everyoneThe poor seagulls are already eaten by crocs. But they're no longer the problem! Seagulls evolved from beeing a nuiscance (they shamefully despawned when you looked close at a flying seagull hovering unmovingly above a block on land in a corner) to very elegant flyers. I have no more problems with seagulls! They're fine. It's petz that hang in the air en masse and thus look very odd. /moevex needs to be renamed to /batex or something else (/flypetex).
If the dragon feeds on petz, he certainly has more than enough to eat. With such a huge food supply we ought to see more dragons! And the egg ought to hatch :-)
we've already got a "mob spawn limiter", which is called whenever a mob "activates". perhaps we need to lower the limit on the number of various flying mobs, and increase the radius in which the limiter is applied: https://gitea.your-land.de/your-land/yl_commons/src/branch/yl_stable/features/mob_spawn_limiter.lua
Maybe the petz flying creatures can learn from the seagulls (water_life)? Those used to be a big problem but no longer are. They work fine now.
Looks like we need a traffic controller too:
this is near place where one-two players spend lots of time...
wow
with the more vigorous petz culling in
c37fee4d81
, these should thin themselves out in the future.air traffic and other petz density issues are greatly reduced, though they still do that annoying thing where they hang in the air for 15 seconds before they start moving.
Back then when me and Uhhh was working together on a village, that happened. We solved it with lava buckets.