whosit reports: [testserver] y_bows: it's possible to do "arrow jumping" #6059
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Reference: your-land/bugtracker#6059
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whosit reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Actually, there's no need to shoot too rapidly - there's a certain rhythm to it (maybe like 2-3 arrows per second? or even less)
ouch. i already made them non-physical after collision to keep players from building staircases on protected walls. this might be the final nail in the coffin of physical arrows.
whosit reports: [testserver] y_bows: it's poss ...to whosit reports: [testserver] y_bows: it's possible to do "arrow jumping"i've switched the entities to not be physical, and to make use of approximated path casting:
d9f3f2b6b3
c679f09fe0
this is live