Administrator reports: y_bows Please make arrows lose ... #6056

Closed
opened 2024-01-23 16:49:32 +00:00 by yourland-report · 7 comments

Administrator reports a bug:

y_bows Please make arrows lose their power under water/lava/any fluid

Player position:

{
	z = 1130.5419921875,
	x = 2246.7690429688,
	y = -4.3619999885559
}

Player look:

{
	z = 0.92200523614883,
	x = -0.38417133688927,
	y = 0.048152461647987
}

Player information:

{
	formspec_version = 7,
	max_rtt = 0.24400000274181,
	version_string = "5.9.0-yl-699d1bf27",
	lang_code = "de",
	protocol_version = 43,
	state = "Active",
	minor = 9,
	ip_version = 6,
	min_rtt = 0.014000000432134,
	avg_rtt = 0.016000000759959,
	min_jitter = 0,
	max_jitter = 0.22800000011921,
	avg_jitter = 0,
	connection_uptime = 697,
	serialization_version = 29,
	patch = 0,
	major = 5
}

Player meta:

{
	fields = {
		punch_count = "749",
		played_time = "4491129",
		digged_nodes = "75793",
		placed_nodes = "125890",
		["stamina:level"] = "0",
		crafted = "177",
		["stamina:poisoned"] = "no",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		["stamina:exhaustion"] = "92",
		yl_commons_thankyou = "17",
		arenalib_infobox_arenaID = "0",
		repellant = "0",
		["y_bows:drawing_elapsed"] = "2",
		lagometer = "1",
		died = "185",
		xp = "0",
		yl_church = "return {[\"last_death\"] = {[\"y\"] = 54, [\"x\"] = -3844, [\"z\"] = -5201}}",
		hud_state = "on",
		["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}",
		["ocean_build.ocean_built"] = "4",
		yl_commons_player_joined = "1706027877",
		["ethereal:fly_timer"] = "-99",
		inflicted_damage = "18200",
		["ocean_build.last_warning"] = "1705058032",
		["y_bows:drawing_name"] = "y_bows:bow_steel",
		bitten = "0",
		["signslib:pos"] = "(2098,15,1304)",
		["sethome:home"] = "(2218.833984375,40.9880027771,981.63397216797)"
	}
}

Log identifier


[MOD] yl_report log identifier = hY9CFhZsch824vWdVHiZTvXOnorDjW8D

Profiler save:

profile-20240123T164932.json_prettyEE

Status:

# Server: version: 5.8.0-yl-test | game: Minetest Game | uptime: 18min 52s | max lag: 0.849s | clients (4/52): Administrator, AspireMint, JeCel, whosit

Teleport command:

/teleport xyz 2247 -4 1131

Compass command:

/give_compass Construction hY9CFhZsch824vWdVHiZTvXOnorDjW8D D2691E 2247 -4 1131
Administrator reports a bug: > y_bows Please make arrows lose their power under water/lava/any fluid Player position: ``` { z = 1130.5419921875, x = 2246.7690429688, y = -4.3619999885559 } ``` Player look: ``` { z = 0.92200523614883, x = -0.38417133688927, y = 0.048152461647987 } ``` Player information: ``` { formspec_version = 7, max_rtt = 0.24400000274181, version_string = "5.9.0-yl-699d1bf27", lang_code = "de", protocol_version = 43, state = "Active", minor = 9, ip_version = 6, min_rtt = 0.014000000432134, avg_rtt = 0.016000000759959, min_jitter = 0, max_jitter = 0.22800000011921, avg_jitter = 0, connection_uptime = 697, serialization_version = 29, patch = 0, major = 5 } ``` Player meta: ``` { fields = { punch_count = "749", played_time = "4491129", digged_nodes = "75793", placed_nodes = "125890", ["stamina:level"] = "0", crafted = "177", ["stamina:poisoned"] = "no", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", ["stamina:exhaustion"] = "92", yl_commons_thankyou = "17", arenalib_infobox_arenaID = "0", repellant = "0", ["y_bows:drawing_elapsed"] = "2", lagometer = "1", died = "185", xp = "0", yl_church = "return {[\"last_death\"] = {[\"y\"] = 54, [\"x\"] = -3844, [\"z\"] = -5201}}", hud_state = "on", ["3d_armor_inventory"] = "return {\"\", \"\", \"\", \"\", \"\", \"\"}", ["ocean_build.ocean_built"] = "4", yl_commons_player_joined = "1706027877", ["ethereal:fly_timer"] = "-99", inflicted_damage = "18200", ["ocean_build.last_warning"] = "1705058032", ["y_bows:drawing_name"] = "y_bows:bow_steel", bitten = "0", ["signslib:pos"] = "(2098,15,1304)", ["sethome:home"] = "(2218.833984375,40.9880027771,981.63397216797)" } } ``` Log identifier ``` [MOD] yl_report log identifier = hY9CFhZsch824vWdVHiZTvXOnorDjW8D ``` Profiler save: ``` profile-20240123T164932.json_prettyEE ``` Status: ``` # Server: version: 5.8.0-yl-test | game: Minetest Game | uptime: 18min 52s | max lag: 0.849s | clients (4/52): Administrator, AspireMint, JeCel, whosit ``` Teleport command: ``` /teleport xyz 2247 -4 1131 ``` Compass command: ``` /give_compass Construction hY9CFhZsch824vWdVHiZTvXOnorDjW8D D2691E 2247 -4 1131 ```
AliasAlreadyTaken was assigned by yourland-report 2024-01-23 16:49:32 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
label 2024-01-23 17:24:17 +00:00
Member

they already do this - at least as long as they have drag. all the projectiles have drag except the training arrows, which do no damage. projectile damage is proportionate to the speed of the projectile.

they already do this - at least as long as they have drag. all the projectiles have drag except the training arrows, which do no damage. projectile damage is proportionate to the speed of the projectile.
flux added the
4. step/question
label 2024-01-23 23:53:16 +00:00
flux added this to the flux's TODO list project 2024-01-23 23:53:18 +00:00

Strange, I tried to shoot an arrow underwater and it showed roughly the same arc I would have expected in air.

When passing thorugh water, it should lose all forward momentum and tumble to the ground few meters after entry, right?

Strange, I tried to shoot an arrow underwater and it showed roughly the same arc I would have expected in air. When passing thorugh water, it should lose all forward momentum and tumble to the ground few meters after entry, right?
Member

Strange, I tried to shoot an arrow underwater and it showed roughly the same arc I would have expected in air.

which arrow? as i mentioned, training arrows will pass through water unimpeded. other arrows should be severely impeded.

When passing thorugh water, it should lose all forward momentum and tumble to the ground few meters after entry, right?

yes. it'll lose a lot of vertical momentum too, but still sink slowly, in a way that's very convincing to me.

> Strange, I tried to shoot an arrow underwater and it showed roughly the same arc I would have expected in air. which arrow? as i mentioned, training arrows will pass through water unimpeded. other arrows should be *severely* impeded. > When passing thorugh water, it should lose all forward momentum and tumble to the ground few meters after entry, right? yes. it'll lose a lot of vertical momentum too, but still sink slowly, in a way that's very convincing to me.
Member

training arrows will pass through water unimpeded

honestly, i wouldn't mind changing that behavior, but i wanted to have something that was unimpeded by drag for testing purposes. it doesn't have to remain that way when it's more ready for release.

> training arrows will pass through water unimpeded honestly, i wouldn't mind changing that behavior, but i wanted to have something that was unimpeded by drag for testing purposes. it doesn't have to remain that way when it's more ready for release.

You could add various uncraftable "testing arrows", like a no-drag arrow, a water-arrow, a really-speedy arrow, a heavyweight-arrow and similar :D

The "training arrows" were used in events, they should better act like the normal ones.

You could add various uncraftable "testing arrows", like a no-drag arrow, a water-arrow, a really-speedy arrow, a heavyweight-arrow and similar :D The "training arrows" were used in events, they should better act like the normal ones.
flux added
4. step/ready to QA test
and removed
4. step/question
labels 2024-01-28 00:20:04 +00:00
Member

training arrows should now have drag on them (so they won't do much in fluids) 82887aa03a

training arrows should now have drag on them (so they won't do much in fluids) https://github.com/fluxionary/minetest-y_bows/commit/82887aa03addecfd8c591c90aed2658e10e61033
AliasAlreadyTaken added this to the 1.1.123 milestone 2024-01-28 00:45:11 +00:00
AliasAlreadyTaken added the
ugh/QA OK
label 2024-01-28 12:06:02 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2024-03-28 20:43:44 +00:00
flux removed this from the flux's TODO list project 2024-03-28 20:43:47 +00:00
AliasAlreadyTaken was unassigned by flux 2024-03-28 20:43:50 +00:00
Member

live

live
flux closed this issue 2024-03-28 21:09:17 +00:00
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Reference: your-land/bugtracker#6056
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