minetest-spawnit/manage_ao_blocks.lua:140: attempt to index a nil value #5862
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Reference: your-land/bugtracker#5862
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I assume this was what crashed the server previously?
apparently
minetest.get_connected_players()
can return disconnected players? or at least players without velocity? anyway, added some checks to make sure nothing crashes:b4a3f9caef
If that's the case, then
minetest.get_connected_players()
will crash in many many other occasions as well, because hardly anyone checks for existence when one gets a list of player objects this wayQA
Could that have been a pipeworks fake player again?
I can't reproduce the issue, we'll have to wait for it to happen again.
minetest.get_connected_players()
won't ever return pipeworks fake players, this had to have been a once-connected player that somehow hadn't been properly been removed from the list.presuming this is fixed