Spawnit in a subarea ... #5784
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Reference: your-land/bugtracker#5784
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Is it intended that a subtenant in an area can adjust the spawnit, in case of doubt against the will or in ignorance of the owner?
hm. i'm not sure whether there's a use case for such behavior.
currently, the owner of the master area can toggle spawnit off for the sub-area, though it sounds like that might not be good enough.
i could also make sure that the owner of a subarea can't enable spawnit unless they also own the master area.
That's a general question. Should the master area have a say over what the subarea can or cannot do? In some contexts it makes sense, in some others it does not.
master over sub: City wants to to disallow nether portals and thus blacklists portalstones.
sub over master: City is protected, but wants to open an area for public farm
Same goes for spawnit: Should the "more specific" area take precedence or the one "closer to the owner" ?
fixed
e2582d65db
if a sub-owner wants to enable spawnit in their subarea, they can always ask the master owner to toggle it.
How many mob farms would you like in Haven? 😜
for the record, i also feel like we should do this for "open" areas. there's no reason why a sub-owner should be able to make an area open without the master's permission.
QA
As usual, this has uncertainties when there are by accident or construction more than one master area, but works in every sense that is sensible: OK
live