did water_life crocs get into neon paint or something? (linux) #5778
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I say linux because I am using MT 5.8.0-1 on arch linux.
No, I did not photoshop this. This appeared exactly the way it did.
Windows does not display this discrepancy.
can you give us more info about the linux build, e.g. version of irrlichtmt, graphics settings, etc.? seems fine for me:
I think the issue was I didn't also update minetest-common to 5.8.0-1 as well.
Croc's are fixed for me now, closing.
apparently NOT fixed.
it went neon during nighttime.
after relogging onto windows NOWWWWWWWWW it wants to look normal again...grrrrrrr
I don't have the slightest clue as to how to find arch linux version.
MT version is 5.8.0-1 (Irrlicht should be the same......?)
Only graphics setting that's different is I have trilinear filtering on.
I've taken this to the people who might know something about this
Upstream issue: https://github.com/minetest/minetest/issues/14174
hope that turns up something. sorry this dropped off my radar, but i wasn't able to replicate it (even on arch).
its alright, at least complaining to the higher ups might get me somewhere (and hopefully I don't get shut down D:)
After reinstalling minetest twice, this is now fixed. Apparently something got borked during updating the client.
oh, i bet one of minetest's shaders was from an incompatible version, i've encountered something vaguely similar in the very early days of me using minetest. the effects were much less subtle, though.
Fixed by ... ?
I just wonder the result we should put. Divine intervention is no reasonable result category ;D
i'd say "can't reproduce" - the player's client was in an invalid state that shouldn't have been possible, and can't be "fixed".
im sure i can get mt to be in the invalid state again, the first reinstall made it impossible to join YL
If rewired_X can demonstrate a repro, we should probably tell upstream. If not, rsult/cannot reproduce
id say tag it as cannot reproduce, if i ever get the instance of neon crocs again ill post here
safe to say despite multiple different attempts to repro it I can't seem to get it to trigger again, im sure though a new visual glitch will worm its way to me come next release
@rewired_X if you're really concerned about this, try using a 5.8 client with 5.7 (or possibly earlier) shaders. but even if that triggers the issue, it's not a your-land thing in the least. even upstream can't be blamed if you're using old shader code that's no longer compatible.
This is on windows 11, MT
5.8.0
.So, first, they are neon only at night.
Second, if I tick "enable shaders" in the menu (even without enabling any actual stuff like shadows/bloom/waving) then crocs become normal.
If I disable shaders completely (
enable_shaders = false
), they become neon.Same running instance of MT, after I toggled shaders on (there's a croc somewhere there, I think):
Night version of the shaderless croc's limbs just does not have any darkening effect applied to it, but the body is darkened as it should:
I tested this on
5.7.0
and5.9.0-dev-345e93d19
(on linux) - crocs become neon-looking if shaders are disabled.verified this happens on linux too
i've poked upstream, but probably we need to figure out whether this is a problem w/ the engine or with how water_life does things
I asked Apercy on discord for his opinion, he did the models for the crocs. Maybe we have an old version or something wrong.
Fixed upstream, rewired_X took a look and found them ok
not an engine issue - the fix related to texture/model mismatch in #5699 fixes this.
oh hah i should have read the comments first
windows 10, 5.8.0, enable_shaders = false
arch linux, 5.8.0-1, enable_shaders = false
this is live