rewired_X reports: bows seem to be broken as hell ... #5717
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#102 AliasAlreadyTaken reports: projectiles API
your-land/bugtracker
Reference: your-land/bugtracker#5717
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rewired_X reports a bug:
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testing with a few different mobs ranging from spiders to dirt monsters to lava flans got same result - arrows pass through w/ no damage dealt
possibly a duplicate of something. we need a proper projectile API that doesn't let them end up in the ground due to lag.
This appears to only affect mobs_redo
This affects the throwable snow balls too - they pass through monsters with no interaction at all.
Could be fallout of mobs_redo's "intial_properties" change
ca06df9a9f/arrow.lua (L26)
looks like that's exactly the issue. for the record, mobs_redo is now doing the correct thing - the old behavior is deprecated.
upstream x_bows seems not to suffer from this problem, mostly because it totally ignores collisionboxes...
The issue I have with mobs_redo is not that it now does the correct thing. The issue I have with mobs_redo at this point is that from a minor commit onward it demands all mobs depending on it be fixed. That needs to be communicated to mobs maintainers well before.
having those values directly in the entity definition has been deprecated since at least 0.4.0 - more than enough time for mod developers to adapt.