proposal: disable home points in the nether #5566

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opened 2023-11-28 22:26:06 +00:00 by flux · 5 comments
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this was suggested several times in #1572, but i think it deserves its own issue.

problem: players can circumvent having to pay the priest to get back to their bones in the nether by /sethome-ing there and /home-ing back.

however, some players actually have nether bases with their home set there, so this needs feedback before it is implemented.

cf. #4288

this was suggested several times in #1572, but i think it deserves its own issue. problem: players can circumvent having to pay the priest to get back to their bones in the nether by `/sethome`-ing there and `/home`-ing back. however, some players actually have nether bases with their home set there, so this needs feedback before it is implemented. cf. #4288

... problem: players can circumvent having to pay the priest to get back to their bones in the nether...

just like players do it underground to hunt balrogs or scorpions or at voice attacks.
Doesnt sound like a fair or valid reason if its ok outside nether.

>... problem: players can circumvent having to pay the priest to get back to their bones in the nether... just like players do it underground to hunt balrogs or scorpions or at voice attacks. Doesnt sound like a fair or valid reason if its ok outside nether.

The abuse can happen outside of nether as well.

Gold is fairly low price, the xp loss usually hurts much more, so not really an issue. And this strategy is not viable if your base is 20 km from nearest fast-travel point.

The abuse can happen outside of nether as well. Gold is fairly low price, the xp loss usually hurts much more, so not really an issue. And this strategy is not viable if your base is 20 km from nearest fast-travel point.
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if its ok outside nether.

The abuse can happen outside of nether as well.

this comes down to in-server consistency. i think there's an important difference between the nether and other hard-to-get areas - players are not meant to have any control over their presence in the nether. if your portal gets destroyed, it comes back in a semi-random y coordinate. you can't create protection areas in the nether. i've proposed that the ability that using death-portals into the nether should be limited in some undecided way. i'm still in favor of this, despite the current objections, but i certainly want to hear other voices.

> if its ok outside nether. > > The abuse can happen outside of nether as well. this comes down to in-server consistency. i think there's an important difference between the nether and other hard-to-get areas - players are not meant to have *any* control over their presence in the nether. if your portal gets destroyed, it comes back in a semi-random y coordinate. you can't create protection areas in the nether. i've proposed that the ability that using death-portals into the nether should be limited in some undecided way. i'm still in favor of this, despite the current objections, but i certainly want to hear other voices.

As someone who spends a majority of time in the nether when I play, I'd like to add my thoughts here:

  1. I have used this feature to get my items back, but it was not with the intention to circumvent the priest feature of the server. In certain cases when many many withers or a balrog spawns, I have had to use this to advance toward my items to retrieve them. This would be completely impossible with the priest feature. Further, I have had multiple bones lost and the priest defaults to the most recent.

  2. This feature does not give players control over the nether, but instead it gives some just enough safety net to encourage exploration of the nether. I can guarantee without being able to set home in the nether at certain times, I would have stopped exploring it altogether. I get why the nether needs to be an uncontrolled and dangerous environment, but at some point it just isn't worth being there at all. You might as well remove the nether all together.

As someone who spends a majority of time in the nether when I play, I'd like to add my thoughts here: 1. I have used this feature to get my items back, but it was not with the intention to circumvent the priest feature of the server. In certain cases when many many withers or a balrog spawns, I have had to use this to advance toward my items to retrieve them. This would be completely impossible with the priest feature. Further, I have had multiple bones lost and the priest defaults to the most recent. 2. This feature does not give players control over the nether, but instead it gives some just enough safety net to encourage exploration of the nether. I can guarantee without being able to set home in the nether at certain times, I would have stopped exploring it altogether. I get why the nether needs to be an uncontrolled and dangerous environment, but at some point it just isn't worth being there at all. You might as well remove the nether all together.

if its ok outside nether.

The abuse can happen outside of nether as well.

this comes down to in-server consistency. i think there's an important difference between the nether and other hard-to-get areas - players are not meant to have any control over their presence in the nether. ...

There is a difference because those are 2 seperate reasons.

  • Doing it to enforce death portal cost.
    unbalanced and unfair if the same problem is ignored outside nether
  • Doing it because nether should be hard.
    understandable and might be a good idea. To reduce complaints and bug reports players should be informed early and over a long time period(announcements ingame & discord etc). Maybe even directly by mail for those that have set home in nether, once at the first announcement and again a week before the change.
> > if its ok outside nether. > > > > The abuse can happen outside of nether as well. > > this comes down to in-server consistency. i think there's an important difference between the nether and other hard-to-get areas - players are not meant to have *any* control over their presence in the nether. ... There is a difference because those are 2 seperate reasons. - Doing it to enforce death portal cost. unbalanced and unfair if the same problem is ignored outside nether - Doing it because nether should be hard. understandable and might be a good idea. To reduce complaints and bug reports players should be informed early and over a long time period(announcements ingame & discord etc). Maybe even directly by mail for those that have set home in nether, once at the first announcement and again a week before the change.
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Reference: your-land/bugtracker#5566
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