testserver ts_furniture/init.lua:32: attempt to call method 'get_player_velocity' (a nil value) #5548
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Reference: your-land/bugtracker#5548
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Was on test server working on projects. One being a deployer with a button on it. With a chair inside the deployer. I pressed the button and the chair was deployed. How ever the button stayed lit up and pressed down for 10 secondsish than the test server crashed. Will see if I can recreate this and will report more after this.
I tested it a bunch of times differat setups and item. Finding that it seems to be due to the deployer duping items.
on the other hand, i can't replicate this locally.
because the server had already crashed at this point.
this is probably due to the
on_place
callback getting interrupted.i think i'm going to PR pipeworks by implementing all the missing API stuff for the fake player. i'm sick of solving this problem in integration or by PR'ing abandoned mods.
nope, was because Parrish has the creative priv, so placing an item (even via a deployer) doesn't decrement the stack.
upstream PR for pipeworks: https://github.com/mt-mods/pipeworks/pull/98
the pipeworks PR got accepted, hopefully this will result in better compatibility with other mods
QA
I can neither reproduce the issue nor can I even get a chair into a deployer
i'm going to consider this fixed from two directions, even though we never had a repro. bench can go in a deployer, but no boom.