Kalek reports: It would be nice if all doors ... #5287

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opened 2023-09-16 20:45:10 +00:00 by yourland-report · 4 comments

Kalek reports a bug:

It would be nice if all doors could be locked and shared lock even the arch ones. Or to say it with Bla's words: it would be nice if all doors would use the same code/api and just look different ;-)

Player position:

{
	x = 6636.3896484375,
	y = 11.5,
	z = 3009.5629882813
}

Player look:

{
	x = -0.084681078791618,
	y = 0.071323357522488,
	z = 0.99385213851929
}

Player information:

{
	protocol_version = 41,
	version_string = "5.6.1",
	state = "Active",
	formspec_version = 6,
	ip_version = 6,
	min_rtt = 0.0099999997764826,
	avg_rtt = 0.014000000432134,
	min_jitter = 0,
	minor = 6,
	avg_jitter = 0,
	connection_uptime = 10920,
	serialization_version = 29,
	patch = 1,
	max_rtt = 1.0750000476837,
	lang_code = "de",
	major = 5,
	max_jitter = 0.69900006055832
}

Player meta:

{
	fields = {
		xp = "296453",
		["stamina:exhaustion"] = "35.5",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 7880\", \"3d_armor:chestplate_rainbow 1 7880\", \"3d_armor:leggings_rainbow 1 7880\", \"shields:shield_rainbow 1 8150\", \"3d_armor:boots_crystal 1 20335\", \"\"}",
		yl_commons_thankyou = "54",
		repellant = "0",
		["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}",
		yl_church = "return {[\"last_death_portal\"] = 1682545002, [\"last_death\"] = {[\"x\"] = 2744, [\"y\"] = 49, [\"z\"] = 459}}",
		digged_nodes = "218992",
		punch_count = "33390",
		arenalib_infobox_arenaID = "0",
		inflicted_damage = "713870",
		["ocean_build.last_warning"] = "1.65748e+09",
		played_time = "3061209",
		yl_commons_player_created = "1648324044",
		yl_commons_player_joined = "1694886228",
		jointime = "1648324044",
		placed_nodes = "89970",
		died = "35",
		crafted = "34019",
		hud_state = "on",
		partychat = "party",
		["ocean_build.ocean_built"] = "12",
		bitten = "0",
		["signslib:pos"] = "(6586,9,3079)",
		["ocean_build.forbidden"] = "true",
		["stamina:level"] = "12",
		["stamina:poisoned"] = "no"
	}
}

Log identifier


[MOD] yl_report log identifier = oagMBxIgTXpgMb5SrvI0Ji3jCryzd24S

Profiler save:

profile-20230916T204510.json_prettyEE

Status:

# Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 9h 3min 7s | max lag: 1.01s | clients (35/52): adel_king, ALCOHOL3, AliasAlreadyTaken, bizon, Bla, Boot, brain_hack, daydream, Ecklair, flux, Glacierville, JeCel, Kadax, Kalek, laira, Lola4567, mahou, MeeRoi, Mekanik, MineWorlds, nazthelizard122, Parrish, poppyasdan, Prismatim, Rascal, Service, shanish2, Sokomine, Sysmatic, tagtraum, TerPomo, Transformers, Trsa, upie, Zench

Teleport command:

/teleport xyz 6636 12 3010

Compass command:

/give_compass Construction oagMBxIgTXpgMb5SrvI0Ji3jCryzd24S D2691E 6636 12 3010
Kalek reports a bug: > It would be nice if all doors could be locked and shared lock even the arch ones. Or to say it with Bla's words: it would be nice if all doors would use the same code/api and just look different ;-) Player position: ``` { x = 6636.3896484375, y = 11.5, z = 3009.5629882813 } ``` Player look: ``` { x = -0.084681078791618, y = 0.071323357522488, z = 0.99385213851929 } ``` Player information: ``` { protocol_version = 41, version_string = "5.6.1", state = "Active", formspec_version = 6, ip_version = 6, min_rtt = 0.0099999997764826, avg_rtt = 0.014000000432134, min_jitter = 0, minor = 6, avg_jitter = 0, connection_uptime = 10920, serialization_version = 29, patch = 1, max_rtt = 1.0750000476837, lang_code = "de", major = 5, max_jitter = 0.69900006055832 } ``` Player meta: ``` { fields = { xp = "296453", ["stamina:exhaustion"] = "35.5", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 7880\", \"3d_armor:chestplate_rainbow 1 7880\", \"3d_armor:leggings_rainbow 1 7880\", \"shields:shield_rainbow 1 8150\", \"3d_armor:boots_crystal 1 20335\", \"\"}", yl_commons_thankyou = "54", repellant = "0", ["unified_inventory:bags"] = "return {\"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\", \"unified_inventory:bag_large\"}", yl_church = "return {[\"last_death_portal\"] = 1682545002, [\"last_death\"] = {[\"x\"] = 2744, [\"y\"] = 49, [\"z\"] = 459}}", digged_nodes = "218992", punch_count = "33390", arenalib_infobox_arenaID = "0", inflicted_damage = "713870", ["ocean_build.last_warning"] = "1.65748e+09", played_time = "3061209", yl_commons_player_created = "1648324044", yl_commons_player_joined = "1694886228", jointime = "1648324044", placed_nodes = "89970", died = "35", crafted = "34019", hud_state = "on", partychat = "party", ["ocean_build.ocean_built"] = "12", bitten = "0", ["signslib:pos"] = "(6586,9,3079)", ["ocean_build.forbidden"] = "true", ["stamina:level"] = "12", ["stamina:poisoned"] = "no" } } ``` Log identifier ``` [MOD] yl_report log identifier = oagMBxIgTXpgMb5SrvI0Ji3jCryzd24S ``` Profiler save: ``` profile-20230916T204510.json_prettyEE ``` Status: ``` # Server: version: 5.7.0-yl-thx-tmm | game: Minetest Game | uptime: 4d 9h 3min 7s | max lag: 1.01s | clients (35/52): adel_king, ALCOHOL3, AliasAlreadyTaken, bizon, Bla, Boot, brain_hack, daydream, Ecklair, flux, Glacierville, JeCel, Kadax, Kalek, laira, Lola4567, mahou, MeeRoi, Mekanik, MineWorlds, nazthelizard122, Parrish, poppyasdan, Prismatim, Rascal, Service, shanish2, Sokomine, Sysmatic, tagtraum, TerPomo, Transformers, Trsa, upie, Zench ``` Teleport command: ``` /teleport xyz 6636 12 3010 ``` Compass command: ``` /give_compass Construction oagMBxIgTXpgMb5SrvI0Ji3jCryzd24S D2691E 6636 12 3010 ```
AliasAlreadyTaken was assigned by yourland-report 2023-09-16 20:45:10 +00:00
AliasAlreadyTaken added the
1. kind/enhancement
3. source/integration
labels 2023-09-16 21:31:32 +00:00

Current doors have advantage that you can see from distance if they are locked (steel,oak, ...) or not. Having all door lockable/unlocked may cause confusion

Current doors have advantage that you can see from distance if they are locked (steel,oak, ...) or not. Having all door lockable/unlocked may cause confusion

Kalek wants lockable arched doors, nothing todo with steel or oak doors.

Oh no players to lazy to walk up to a door to check if its locked or not just like in RL might be confused 😜
All doors sharing the same api would be less code that needs to run and be maintained and would allow builders to also use doors like steel/oak without having to worry if people can open/close them in their builds.

Kalek wants lockable arched doors, nothing todo with steel or oak doors. Oh no players to lazy to walk up to a door to check if its locked or not just like in RL might be confused 😜 All doors sharing the same api would be less code that needs to run and be maintained and would allow builders to also use doors like steel/oak without having to worry if people can open/close them in their builds.

There is an attempt to unify doors: your-land/administration#177

There is an attempt to unify doors: https://gitea.your-land.de/your-land/administration/issues/177
Member

cf. #2364.

it's bothered me for a while that the pkarcs doors don't make use of the minetest_game doors API (they depend on it, but don't make use of it). this is why players can pass through the tops of pkarcs doors (#3880). i don't think pkarcs is maintained anymore though.

There is an attempt to unify doors: your-land/administration#177

the idea there: create a "door configuration tool", which you could hit a door with, get a formspec, and define various behaviors of doors - are they public, protected, or private (owned)? should they automatically close after someone passes through them? possibly other things.

cf. #2364. it's bothered me for a while that the pkarcs doors don't make use of the minetest_game doors API (they depend on it, but don't make use of it). this is why players can pass through the tops of pkarcs doors (#3880). i don't think pkarcs is maintained anymore though. > There is an attempt to unify doors: your-land/administration#177 the idea there: create a "door configuration tool", which you could hit a door with, get a formspec, and define various behaviors of doors - are they public, protected, or private (owned)? should they automatically close after someone passes through them? possibly other things.
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Reference: your-land/bugtracker#5287
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