Kalek reports: It would be nice if all doors ... #5287
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
source/testserver
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#5287
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Kalek reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
Current doors have advantage that you can see from distance if they are locked (steel,oak, ...) or not. Having all door lockable/unlocked may cause confusion
Kalek wants lockable arched doors, nothing todo with steel or oak doors.
Oh no players to lazy to walk up to a door to check if its locked or not just like in RL might be confused 😜
All doors sharing the same api would be less code that needs to run and be maintained and would allow builders to also use doors like steel/oak without having to worry if people can open/close them in their builds.
There is an attempt to unify doors: your-land/administration#177
cf. #2364.
it's bothered me for a while that the pkarcs doors don't make use of the minetest_game doors API (they depend on it, but don't make use of it). this is why players can pass through the tops of pkarcs doors (#3880). i don't think pkarcs is maintained anymore though.
the idea there: create a "door configuration tool", which you could hit a door with, get a formspec, and define various behaviors of doors - are they public, protected, or private (owned)? should they automatically close after someone passes through them? possibly other things.