noodles reports: I just found an infinite mater ... #527
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Reference: your-land/bugtracker#527
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noodles reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
https://github.com/minetest-mods/castle_masonry/issues/18
Checked it and found out I already "fixed" the immediate problem of making 5 wooden pillars into ten by changing the recipe for the small crossbraces. They currently can only be crafted with 5 default wood.
See #284
I don't know whether that's an ideal solution though. At least the original dupe doesn't work. The big crossbrace is still part of the wood group though.
The crossbrace isn't the only problem - the half pillars are as well.
There's a few ways I can see to fix this.
The simplest would be to remove the "composition_material" from wooden items - you would then not be able to craft random wooden stuff with them, or burn them. Fortunately, wood is the only material that specifies a composition material, otherwise we'd have bigger problems.
The next simplest way would be to change the recipes for the various things to output as many items as were used in the crafting recipes. pillar tops/bottoms would output 5, pillar shafts would be 3, crossbraces would be 5 (instead of 10), and half pillars would be made with full pillars (instead of getting 2).
I could implement either of these pretty directly. If I do, would you prefer me to PR upstream, or to our own repo?
Let's use the 2nd option and make equal in, equal out.
Fixed in
02f567bd78
This is live, closing.